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Heal 25% of damage taken over 10 seconds


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7 réponses à ce sujet

#1
Slapstick83

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What exactly does this do? I've found it very hard to figure out how this works. Is it

 

a) Every time I take damage, 25% of the damage taken will heal over 10 seconds. Stacks for all attacks

b ) If I take damage, 25% of the damage taken wil heal over 10 seconds. Doesn't stack.

c) Every [insert internal cooldown here] seconds I will heal 25% of current missing health over 10 seconds

d) It currently doesn't work

e) Some other weird thing

 

?

 

I've got this on my tank which I mostly never control so I haven't noticed if it procs, when or how long.

 

 

/Slapstick



#2
brazen_nl

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IIRC it's like this: Something inflicts 100 damage on you. You heal 25 over 10 seconds. But, after 2 seconds, something inflicts 40 damage and now you heal 10 over 10 seconds.



#3
magentaman215

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Works as option A in my experience, also counts damage done to barrier/guard, meaning the heal can be big enough to get you back to full health.



#4
eno detah

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IIRC it's like this: Something inflicts 100 damage on you. You heal 25 over 10 seconds. But, after 2 seconds, something inflicts 40 damage and now you heal 10 over 10 seconds.

 

This.



#5
AussieAuthority

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Where do you find this schematic?



#6
Rocambole4

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IIRC it's like this: Something inflicts 100 damage on you. You heal 25 over 10 seconds. But, after 2 seconds, something inflicts 40 damage and now you heal 10 over 10 seconds.

This means it's completely useless. You cannot control wich hit you take last, and probably it's gonna be a normal attack, destroying the HoT from someting really useful. A pity. It had to stack.



#7
Beanstalk

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This means it's completely useless. You cannot control wich hit you take last, and probably it's gonna be a normal attack, destroying the HoT from someting really useful. A pity. It had to stack.

Incorrect. Did you miss the part were damage absorbed by guard will heal you?

 

 

According to this, damage to guard does NOT proc the heal. Contradicting sources are contradictory, better test for yourself...



#8
DefyGravity

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Where do you find this schematic?

It isn't a schematic, it is either fade-touched dawnstone or fade-touched everite, both have a chance.

So far I have liked using it, especially on my ranged characters (melee also have guard on hit and varying thirds for shields/second dagger). My characters might take a few hits, but I'm able to heal them up pretty quickly without potions eight times out of ten. As Beanstalk said, try it out for yourself, see if it fits your play style.