Enough with these bossfights.
#51
Posté 09 décembre 2014 - 12:52
I felt the build up was there. We didn't go into the Arbor wilds for the well of sorrows. We went to stop him from gaining access to an eluvian and entering the fade. Arbor wilds became something else after the fact. Imo it was part of the build up. It felt like they separated the boss fight for the player imo. Another and last chance to explore the massive world we were given before ending the quest.
I completely agree and would accept more of course and completely understand why people feel the way they do. Although I can accept what was presented to us.
#52
Posté 09 décembre 2014 - 01:07
I think sometimes developers (not just Bioware by any means) get too caught up on the whole "whittle down the big healthbar" thing. Fights are more memorable when they stand out and are different from the usual.
#53
Posté 09 décembre 2014 - 02:53
Which is worse the Cory fight or Ancient Rock Wraith from DA:2?
Ancient Rock Wraith was a great fight, tactically interesting. So was Corypheus in DA2, the "secret boss" in Legacy, and Duke Gaspard in Mark of the Assassin. Those are what DA boss fights should be.
#54
Posté 09 décembre 2014 - 06:54
I agree that the fight against Corypheus is one of the weakest parts of the game, both in story and gameplay. At Haven, Corypheus was actually somewhat interesting and had a personality beyond "I'm evil. I'm going to destroy the world." At the end, not any more.
To say nothing of the gazillion hit points we have to remove three times in a row. This fight is exemplary for explaining why I tend to hate video game boss fights.
Umm, Corypheus's personality even at Haven was all "I'm evil. I'm going to destroy the world." He simply isn't a strong villain, especially since he hasn't really had any development and already got his butt handed to him in DA2.
#55
Posté 09 décembre 2014 - 07:02
It's kind of funny how Samson seemed to put up a better fight, especially when he did that godawful whirlwind thing that would totally wreck Cassandra. The issue with Corypheus was that, aside from the fact that he was a bit harder in DA2 because of that ridiculous pathfinding while he rotated spitting fire, the actual buildup to the fight doesn't exist. In DA:O and even DA2, we had to fight our way through something to get through to the end. Personally, I kind of like having to go through mobs that got progressively harder, like when we were fighting through Fort Drakon in DA:O. Problem though, was that we already spent much of the game depriving him of the mobs he would have otherwise still had at his disposal.
#56
Posté 09 décembre 2014 - 07:12
Samson was equally annoying with that whirlwind attack, which totally negated Cassandra's super-tanky gear and build. And thanks to the dysfunctional AI, the ranged companions stand still and eat the whirlwind instead of running away.
When Legacy came out, I was surprised at how fun and memorable the bossfight was. We were forced to do more than mindless buttonmashing. I was starting to hope that someone still knew how to make interesting bossfights. The only fun, interesting and memorable bossfights in Inquisition were the dragons.
And can someone please explain to me what the Inquisitor did to Coffeetits after he was defeated and dropped the ball (Like the designers who came up with this anticlimax).
What was that black hole that swallowed him? Did he die? Did he get sucked into the Fade? Wasn't that what we spent an entire game to prevent?
I'd really like to know, because the whole thing made no sense to me.
#57
Posté 09 décembre 2014 - 07:19
Personally, I kind of like having to go through mobs that got progressively harder, like when we were fighting through Fort Drakon in DA:O. Problem though, was that we already spent much of the game depriving him of the mobs he would have otherwise still had at his disposal.
I LOVE the Fort Drakon fights. Each one offers something different. There's the conjurer with shades using spells we rarely see, the necromancers, the trio of Alphas, the room of archers, the ambush of assassins, the two ogres with an emissary... Good times. It really tested us on every possible kind of non-boss fight we could face. had DAI had such a finale, it might've become my favorite game of all time.
- Pasquale1234 aime ceci
#58
Guest_Stormheart83_*
Posté 09 décembre 2014 - 03:28
Guest_Stormheart83_*
I disagree, the last fight was fine it doesn't need to be JJ Abramed so to speak.You can still make that interesting. As it stands it's just a lackluster showdown. I wish they had been thrown into the fade again or something, stand outside the Black City and stop Cory from reaching it or something.
#59
Posté 09 décembre 2014 - 03:32
Umm, Corypheus's personality even at Haven was all "I'm evil. I'm going to destroy the world." He simply isn't a strong villain, especially since he hasn't really had any development and already got his butt handed to him in DA2.
No he wasn't. He never said he wanted to destroy the world at Haven. He said he wanted to "champion withered Tevinter and return them to their rightful place as rulers of the world." And he would rule as a new god. You should replay if you missed that.
#60
Posté 09 décembre 2014 - 03:35
I LOVE the Fort Drakon fights. Each one offers something different. There's the conjurer with shades using spells we rarely see, the necromancers, the trio of Alphas, the room of archers, the ambush of assassins, the two ogres with an emissary... Good times. It really tested us on every possible kind of non-boss fight we could face. had DAI had such a finale, it might've become my favorite game of all time.
Few might agree with me and dislike the parallel, but I kind of wish that the Venatori got the Cerberus treatment, in a sense. Rather than simply wearing them down to practically nothing, they should probably have been a continued threat until the very end, with maybe a dramatic end to that faction, of course, without some singular character that constantly eludes us, like Ser Leng.
#61
Posté 09 décembre 2014 - 04:01
The Dragon boss fights are fun and exquisite.
The whole Cory fight was rushed and boring, no epic speech, no involvement of other companions in the last fight like Mass Effect 2 or Dragon Age 1. Could have been done a lot better.
Yeah, part of what I liked in DAO and DA2 was companions and NPCs coming in to help you in the final fight, felt like you'd actually accomplished something befriending them to the point that they'd help you.
#62
Posté 09 décembre 2014 - 04:14
No he wasn't. He never said he wanted to destroy the world at Haven. He said he wanted to "champion withered Tevinter and return them to their rightful place as rulers of the world." And he would rule as a new god. You should replay if you missed that.
Yep, and his other statements are also interesting: "I bring the certainty this world needs" and "You should pray I succeed, for I have seen the throne of the gods and found it empty". These statements make him into more than a cipher. Too bad this hint of subtlely is completely lost in the final encounter.
As for "epic speeches", please no. Shepard's speeches in the ME trilogy made me want to hit something badly, and the only good part about these parts was the "no speeches" option in ME2. I wouldn't have my character forced into a supposedly epic, but ultimately ultra-cheesy speech again. *Shudder*
#63
Posté 09 décembre 2014 - 04:22
They should have made Corypheus final boss fight a combination of the Amgarrak's Harvester & Corypheus' Legacy fights.
Amgarrak Harvester was the toughest boss fight in DA Universe so far.
Corypheus Legacy boss fight was one of the most interesting boss fight in DA Universe so far.
#64
Posté 09 décembre 2014 - 04:53
The no end boss fight thing really worked out for ME3. I was disapointed he wasn't as hard as he was in DA2, he was a total arse in that fight. I died so much ~_~
He got sucked into the fade, but without the Anchor or the Inquisitor to accompany him, it's a death sentence.
#65
Posté 09 décembre 2014 - 05:25

#66
Posté 09 décembre 2014 - 08:30
Ugh. That fight was so full of gameplay contrivances that it pulled me right out of the world. Total immersion-breaker. And ideally, I'd want the hard boss fights gone, or at least made significantly easier on Casual. The Harvester fight was designed better but I'd never want that as a non-optional part of a game.They should have made Corypheus final boss fight a combination of the Amgarrak's Harvester & Corypheus' Legacy fights.
Amgarrak Harvester was the toughest boss fight in DA Universe so far.
Corypheus Legacy boss fight was one of the most interesting boss fight in DA Universe so far.
I like DAI's dragon fights. They're well-designed, challenging and visually impressive....and optional so you don't have to deal with them if you're not in the mind for it. That's the only place where I like these kinds of battles.
#67
Posté 09 décembre 2014 - 10:11
The no end boss fight thing really worked out for ME3. I was disapointed he wasn't as hard as he was in DA2, he was a total arse in that fight. I died so much ~_~
He got sucked into the fade, but without the Anchor or the Inquisitor to accompany him, it's a death sentence.
I would be so very furious if he's anything other than dead after that. The moment didn't make a whole lot of sense to me. Morrigan said that killing the dragon would keep him from being reborn. The dragon was dead, so why couldn't we kill him conventionally? If it turns out that my Inquisitor sucking him into the fade against my will let him escape death, then I would just be livid.





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