Aller au contenu

Photo

So Tempest for Archers, Assassin for Dual Wielding and Articifer for...


  • Veuillez vous connecter pour répondre
22 réponses à ce sujet

#1
DeLaatsteGeitenneuker

DeLaatsteGeitenneuker
  • Members
  • 756 messages

Most people pair up Tempest and Archery just as most pair up Assassin with DW; Articifer seems to go best with DW if only because of the traps and mines? Thoughts on this?



#2
Tryst

Tryst
  • Members
  • 28 messages

My first character was an Artificer Archer. At first, it didn't seem very strong, especially not when I could see the assassin and tempest trees, but once you get Opportunity Knocks and decent crit on my party, I had a fairly steady rotation of Long Shot, Leaping Shot, autoattack, repeat. Sitting at 86% crit with 150ish% crit damage, was doing 8kish with my long shots every 5 or so seconds. Admittedly, I ignored the abilities of the tree, but the passives are really great. Of course, you won't do the stupid things you can do with Mark of Death, Fire Flask, and Thousand Cuts. But I found Hail of Arrows a decent focus ability, just wish it was a bit shorter while applying more damage. So often things don't live 40 seconds.



#3
Obvious_Shining

Obvious_Shining
  • Members
  • 804 messages

I am playing as an artificer with Cole in my party. Death mark + leaping shot with no cooldown and the focus ability is the most op thing ever. I snowballed all dragons on nightmare with FF on. Death mark proced 30k dmg.



#4
Blackstork

Blackstork
  • Members
  • 629 messages

Thougts are that your assumption is..... where you took it? Why most people pair archery with tempest? when? Why?

Artificer with DW? Why?

No, you are mistaken. And i doubt that community ("most people" as you say) pair stuff like you suggested.

First of all all can be mixed with all, but your assumptions are actually wrong.

At least people who played game on levels beyond Hard and completed them.

There many threads abouyt it, i think it wil be easier to check there.

 

As answer:

Tempest pairs with DW more actually

Artificer with Archery. 

Assasin with both in same measure.

Traps are "side effect to fill the bar for lols", Artificer greater value in his passives which make him stand alone special class.

But still, there no bias, and you can pair anything with everything, and it will work and will be viable. There is just some small "preference" , "affinity".



#5
Matth85

Matth85
  • Members
  • 615 messages

Tempest: DW and archery alike. 

Assasination: DW and archery alike

Artificer: Archery mainly. I havn't seen too many DW use it, so I am not certain how it would work!

 

Also, Artificer is not about traps -- believe it or not. The reason it is strong, is a certain passive. 0.5 off your CDs every crit you and your party does. Longshot takes 2(give or take) seconds to fire, and got an 8 second CD. You require 8 crits a second to chain longshot (party-wide requirement). This is reached when you can get 50%-70%+ crit on your team, which is easy enough at mid-high level. At that point you constantly shoot arrows dealing 4k-11k damage. 

 

Solas Energy Barrage: 8 crits.

Sera FoL: About 200 crits, err...

Leaping Shot: About 12 crits.

Melee attacks

etc

etc



#6
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 764 messages

Wrong assumptions there Stardusk.

 

Tempest works really well with Dual Wielding. They have abilities that give damage reduction & taunt, use up no stamina & give no cooldowns, slow time dramatically. All these work well with Dual Wielding. 

 

Artificer works really well with Archery. They have passives focused on critical hits & cooldown and the traps give you a chance to create a huge hellzone between you and your enemy. 

 

Assassin works well with both Dual Wielding and Archery. Just get Mercy Killing passives from Subterfuge and you are good to go. 



#7
Slapstick83

Slapstick83
  • Members
  • 83 messages

I ended up with Tempest for my Archer, and I'm really enjoying the fire and lightning bottles, but the main selling point was A Thousand Cuts which is abhorrently good. :D  HOWEVER I'm starting to feel like I should have gone with assassin, due to the 8 ABILITY SLOT limit. The Tempest adds a lot of abilities, which is hard to fit with a full-fledged archer. The Assassin has better passives. Ultimately I'm very satisified with the Tempest but deeply and unapologetically dissatisfied with the 8 ability slot limit.


  • TeamLexana aime ceci

#8
TeamLexana

TeamLexana
  • Members
  • 2 932 messages

Artificer has nice passives but the traps are terrible. The jelly bean grenade is strong but it eats your stamina and makes me cry that I can't pair it with fire flask like in the mp. I use the jaw clamp looking trap in the mp but for some reason I hate using it in the sp. Probably because there is a lot less camping in one room behind a doorway during boss fights, lol. Overall, I don't think I'd ever train that spec on my main character, just play with it on Varric and then quickly replace him with Sera when I got bored with having to babysit his ass so much. Such a shame, Varric was BA in DA2.



#9
Matth85

Matth85
  • Members
  • 615 messages
Overall, I don't think I'd ever train that spec on my main character, just play with it on Varric and then quickly replace him with Sera when I got bored with having to babysit his ass so much. Such a shame, Varric was BA in DA2.

 

I say again: Artificer power does not lie in traps. It lies in the passives. 10% damage, 5% crit, ability CD off crit. 

These are not "nice", they are downright orgasmicly-awesomely-legendaric! You go from being a shot-every-once-in-a-while to becoming a gattling gun. 

No class beats an artificer archer in sustained high dps. A DW assassin will outburst you -- but the artificer will consistently gattle out 4-12k crits every 2-3 seconds forever.

 

I must admit, I haven't tried the traps in Artificer yet. They really missed with that concept though!



#10
TeamLexana

TeamLexana
  • Members
  • 2 932 messages

Maybe that's why he keeps grabbing so much agro on himself and without proper tactics to make him drop it on his own, he's just a pain to bring along.

 

Jelly Bean grenade is NAASTY on the alchemist in the MP because she has fire flask and therefore can pump put at least 3 of them at a time, it sadly makes it pretty underwhelming when you don't have fire flask with the grenade and opps all your stamina is gone, lol.



#11
DeLaatsteGeitenneuker

DeLaatsteGeitenneuker
  • Members
  • 756 messages

Wrong assumptions there Stardusk.

 

Tempest works really well with Dual Wielding. They have abilities that give damage reduction & taunt, use up no stamina & give no cooldowns, slow time dramatically. All these work well with Dual Wielding. 

 

Artificer works really well with Archery. They have passives focused on critical hits & cooldown and the traps give you a chance to create a huge hellzone between you and your enemy. 

 

Assassin works well with both Dual Wielding and Archery. Just get Mercy Killing passives from Subterfuge and you are good to go. 

My current dwarven Rogue went DW Assassin, once I got those Tomb of Fariel schematics for the dual grip daggers, it started to work a lot better, still could be improved but it is good. I will do an archery one as well, just need to decide which spec to take, Tempest seems almost too good, probably would go Artificer.


  • Bayonet Hipshot aime ceci

#12
GhoXen

GhoXen
  • Members
  • 1 338 messages

Artificier for AI.

 

It has very powerful party buffs, and the cooldown reduction makes it an ideal damage dealer for an AI controlled archer, unlike Assassin or Tempest, both of which would require at least some degree of management to perform well.



#13
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 764 messages

My current dwarven Rogue went DW Assassin, once I got those Tomb of Fariel schematics for the dual grip daggers, it started to work a lot better, still could be improved but it is good. I will do an archery one as well, just need to decide which spec to take, Tempest seems almost too good, probably would go Artificer.

 

Then bring Varric along as well. 

 

One artificer already grants so many passive buffs to the party. Imagine 2 artificers. 



#14
Pi2r Epsilon

Pi2r Epsilon
  • Members
  • 118 messages

Artificer - for the archer rogue who is a teamplayer!

 

Seriously, as the others have already stated, and it cannot be said often enough, if you pair an Artificer archer with even one other character that has a good crit%, his sustained damageoutput goes through the roof as he'll be critting on nearly every shot, thus gaining 10 stamina, while at the same time losing 0.5s on all his cooldowns whenever somebody else crits, which means that not only does his stamina regeneration go through the roof, he's able to spend it. And there are lots of good crit builds for all three classes, so it really isn't difficult to have the team support the artificer with crits in return for his supports of them. (Best buddies for an artificer rogue: another rogue or a Rift Mage.)

 

It is pretty much the perfect spec for an AI rogue, and a powerful one in human hands as well.



#15
DrekorSilverfang

DrekorSilverfang
  • Members
  • 422 messages

Artificier for AI.

 

It has very powerful party buffs, and the cooldown reduction makes it an ideal damage dealer for an AI controlled archer, unlike Assassin or Tempest, both of which would require at least some degree of management to perform well.

Not sure if that out performs Sera with a flask of lightning though...



#16
Xionanx

Xionanx
  • Members
  • 57 messages

I am running an Archer Assisin and milking hidden blades for all its worth at range.



#17
Xionanx

Xionanx
  • Members
  • 57 messages

Is it possible to switch my other party members specs?  I keep seeing the statement of Artificer being perfect and "AI".. but Varric is the only one who is it by default.

 

So is there some way to make my other rogues Artificers that I'm not aware of?



#18
GuyNice

GuyNice
  • Members
  • 162 messages

Is it possible to switch my other party members specs?  I keep seeing the statement of Artificer being perfect and "AI".. but Varric is the only one who is it by default.

 

So is there some way to make my other rogues Artificers that I'm not aware of?

You can't change the companions' specializations. The only way to have more than one party member with the same spec is to choose that spec as the Inquisitor.



#19
Gothfather

Gothfather
  • Members
  • 1 404 messages

Artificier is in my opinion the best specialization in the game as it is a multiplier. It makes tanks more tanky, dps more leathal and makes CC abilities stronger and utility abilities last longer. Your entire party gets amped with an Artificier. Any Dot damage your party does get a base damage increase of 21%, +10 damage plus +10% duration. All status effects last 10% longer which means you will connect with more combos now as you have a 10% longer time frame to get them in and you do 10% more damage with status effects. Not to mention the party wide +5% crit chance is a nice little boost to spike damage.

 

Fun fact: Artificier passives stack if you have two in your party. So when you crit you reduce Varric's cooldowns and when Varric crits your cooldowns are reduced. A well timed Leaping shot can make a huge reduction in your cooldowns. Some very nice synergies come with a two rogue/Artificier party. Plus who doesn't like a party wide +10% crit chance?

 

I find that given the limited active abilities slots available passives are by far more important than actives in many ways. Yes actives are how you fill your roll but passives seem to give each role its depth and strength within the roll.

 

I am not saying that Artificier is so much better that no other specilization is viable, I'm not. Many other specilizations I would say are more "fun" to play as well but in terms of pure utilitarianism Artificier seems ot have an edge because of its multiplier effect on the role each party memeber has.

 

 

Maths on how dots increase by 21% as I am sre without showing the math I'll have to 101 people claiming I am wrong...

(10 damage over 10 sec = 100 dot, with an artificer the same dot does 11 damage over 11 sec = 121 dot which is a 21% increase)



#20
Blackstork

Blackstork
  • Members
  • 629 messages

Artificier is in my opinion the best specialization in the game as it is a multiplier. It makes tanks more tanky, dps more leathal and makes CC abilities stronger and utility abilities last longer. Your entire party gets amped with an Artificier. Any Dot damage your party does get a base damage increase of 21%, +10 damage plus +10% duration. All status effects last 10% longer which means you will connect with more combos now as you have a 10% longer time frame to get them in and you do 10% more damage with status effects. Not to mention the party wide +5% crit chance is a nice little boost to spike damage.

 

Fun fact: Artificier passives stack if you have two in your party. So when you crit you reduce Varric's cooldowns and when Varric crits your cooldowns are reduced. A well timed Leaping shot can make a huge reduction in your cooldowns. Some very nice synergies come with a two rogue/Artificier party. Plus who doesn't like a party wide +10% crit chance?

 

I find that given the limited active abilities slots available passives are by far more important than actives in many ways. Yes actives are how you fill your roll but passives seem to give each role its depth and strength within the roll.

 

I am not saying that Artificier is so much better that no other specilization is viable, I'm not. Many other specilizations I would say are more "fun" to play as well but in terms of pure utilitarianism Artificier seems ot have an edge because of its multiplier effect on the role each party memeber has.

 

 

Maths on how dots increase by 21% as I am sre without showing the math I'll have to 101 people claiming I am wrong...

(10 damage over 10 sec = 100 dot, with an artificer the same dot does 11 damage over 11 sec = 121 dot which is a 21% increase)

Firstly it does nto work as CD reduction for party memebers. Only Arty CD being reduced.

Secondly +5% crit do not stack, it is same effect.

Also you better provide proofs for such statements you do



#21
Anelyn77

Anelyn77
  • Members
  • 115 messages

No other specialization can provide such a huge damage boost as Mark of Death from Assassination, period. And that because it's a multiplier of all multipliers. Everything you do while the mark is active (including popping buffs, getting procs, using Focus abilities etc) will be doubled at end of duration (obviously you can choose to detonate it earlier). It can critically hit. Works in any party composition as a DPS multiplier, there is no specific setup required to get most out of it.

 

IMHO all 3 specs work great with both archery and DW, be creative :)



#22
zeypher

zeypher
  • Members
  • 2 910 messages

I basically run my DW assassin and our starting party of Varric, Cassandra and Solas. I still feel those 3 are by far the best team mates when it comes to good group utility and synergy.



#23
StrangeStrategy

StrangeStrategy
  • Members
  • 734 messages

Has someone posted that video of Varric killing an Emprise Du Lion dragon in 16 seconds yet?