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I have to say playing a human mage seems best storyline wise.


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#126
Steelcan

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That would be horrible, to force us to play the same people we played for the previous three games. Let's have something actually different this time, hm?

 

Nevarra isn't even that close.

Nevarra shares a border with Tevinter iirc, and the northern nations are different enough without it being a completely different setting.

 

I doubt we will be playing as Tevinters fighting off the Qunari or something similar, I'm willing to bet our protagonists, certainly the human option if they continue the race choices, will be from Ferelden, the Free Marches, or perhaps Nevarra



#127
Xilizhra

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Nevarra shares a border with Tevinter iirc, and the northern nations are different enough without it being a completely different setting.

 

I doubt we will be playing as Tevinters fighting off the Qunari or something similar, I'm willing to bet our protagonists, certainly the human option if they continue the race choices, will be from Ferelden, the Free Marches, or perhaps Nevarra

Would you not want to play as a native of Tevinter? There's a lot of potential there, for things to be different on a fundamental level. It'd be more interesting.



#128
raging_monkey

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Everyone could be alive is we're all singing songs in the Fade, duped by a Sloth demon.
 
 
This is such a level of b..s that I am genuinely entertaining the possibility now.

well when you spend years arguing and when you get what you want... things get sad

#129
Xilizhra

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well when you spend years arguing and when you get what you want... things get sad

I'm not sad.



#130
Steelcan

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Would you not want to play as a native of Tevinter? There's a lot of potential there, for things to be different on a fundamental level. It'd be more interesting.

perhaps, but I don't think BioWare is ready to take the plunge to non-British/American VA's for protagonists



#131
Xilizhra

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perhaps, but I don't think BioWare is ready to take the plunge to non-British/American VA's for protagonists

Literally everyone from Tevinter except Dorian's father has had a British accent.



#132
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well when you spend years arguing and when you get what you want... things get sad

 

This was supposed to be a fantasy setting with realistic elements (read the intro to WoT). Some would say dark fantasy.

 

 

So to have this "unprecedented era of peace" bothers the hell out of me. I expect better than "happily ever after" from Dragon Age. I don't want tragedy everywhere, but this isn't ****** Disney.


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#133
Xilizhra

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This was supposed to be a fantasy setting with realistic elements (read the intro to WoT). Some would say dark fantasy.

 

 

So to have this "unprecedented era of peace" bothers the hell out of me. I expect better than "happily ever after" from Dragon Age. I don't want tragedy everywhere, but this isn't ****** Disney.

We've had three games of **** raining down on us. Give us a moment to have our efforts pay off and get clean.



#134
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We've had three games of **** raining down on us. Give us a moment to have our efforts pay off and get clean.

 

I could deal with a little personal happiness for some of my characters. Not global happiness (or continental happiness, if you will). That's just ****** stupid. It never happens. Ever. EVER.



#135
jlb524

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Eh, there will still be plenty of class issues.

#136
Xilizhra

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I could deal with a little personal happiness for some of my characters. Not global happiness (or continental happiness, if you will). That's just ****** stupid. It never happens. Ever. EVER.

You know what also doesn't happen? The sky exploding and everyone who'd be an impediment to peace getting killed off by an obvious supernatural villain, so that the good guys receive none of the blame for what happened and so can set things up relatively smoothly.



#137
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You know what also doesn't happen? The sky exploding and everyone who'd be an impediment to peace getting killed off by an obvious supernatural villain, so that the good guys receive none of the blame for what happened and so can set things up relatively smoothly.

 

Wait, who are the good guys again?



#138
Xilizhra

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Wait, who are the good guys again?

The Inquisition and the Divine.



#139
raging_monkey

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I'm not sad.

its more like a feeling of dissconnect for me yeah i got freedom... but what now

This was supposed to be a fantasy setting with realistic elements (read the intro to WoT). Some would say dark fantasy.
 
 
So to have this "unprecedented era of peace" bothers the hell out of me. I expect better than "happily ever after" from Dragon Age. I don't want tragedy everywhere, but this isn't ****** Disney.

keyword fantasy **** happens.... *sigh* does this mean pro-temps/magi are friends now do we say wtf

#140
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The Inquisition and the Divine.

 

I don't see good guys. I see confused lunatics. Or just confused. Loveable. But confused.



#141
Xilizhra

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I don't see good guys. I see confused lunatics. Or just confused. Loveable. But confused.

Well, they're apparently confused people who saved the world. Happens all the time.



#142
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Well, they're apparently confused people who saved the world. Happens all the time.

 

The faith is strong in this one.

 

 

Leave me to my cynicism for now. Maybe I'll get over it. Maybe I won't.



#143
Xilizhra

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The faith is strong in this one.

 

 

Leave me to my cynicism for now. Maybe I'll get over it. Maybe I won't.

It's funny. Leliana is the one person who gave me faith in the Chantry.



#144
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It's funny. Leliana is the one person who gave me faith in the Chantry.

 

What does that mean? That you actually want to further their cause now? Or you just like it when they do things for you?



#145
Xilizhra

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What does that mean? That you actually want to further their cause now? Or you just like it when they do things for you?

Just that they can change. Adapt. Help create a more perfect world.



#146
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Just that they can change. Adapt. Help create a more perfect world.

 

It adapts under her leadership, because she never believed in it. She's more like a Christian, and espouses an interventionist god. She believes in another type of Maker who works with and loves everyone. 

 

It's nice, but it may as well be another religion.


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#147
Xilizhra

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It adapts under her leadership, because she never believed in it. She's more like a Christian, and espouses an interventionist god. She believes in another type of Maker who works with and loves everyone. 

 

It's nice, but it may as well be another religion.

If true, it's certainly a better religion.



#148
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If true, it's certainly a better religion.

 

That's probably the case. The Maker isn't that kind.

 

But I like fictional settings to not change all willy nilly. And to have everyone be so compliant with it to boot.



#149
herkles

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Would you not want to play as a native of Tevinter? There's a lot of potential there, for things to be different on a fundamental level. It'd be more interesting.

Yes. Also playing as a tevinter native IMO means we should have origins again. the reason is IMO there is a lot about tevinter that not everyone would know right of the bat, ie the class distinctions, the imperial chantry, the templars being different, and so on. Many words and terms to just throw at people, but origins can help ease people into this. So these are my basic ideas. As the point of any little origin is to get people as quick as possible while also seamless as possile into understanding tevinter culture and society. They also should give you plot reasons to do certain actions, ie siding with bhalen as a castless dwarf.

 

More over, EVERY ORIGIN, should feel important and connected to the story and there should be at least 1 unique quest to each background. the only one atm I am not sure about is the qunari origin. so any ideas for that one? but beyond them here are my ideas:

 

Elf rogue/Warrior - the slave/libertari

 

The elves in Tevinter should be a city elf. We played as a dalish, thus for the non-mage city elves, lets show them tevinter at its utter worse. You are a slave. You have no rights. You were bought up by a magister along with your brother/other family members. You serve a magister. This magister is cruel, horrible, and it is the stuff of nightmares. 

 

the origin would be your city elf enduring and fighting back against it. It also will embrodily your city elf as pawns between a rival magister. Here though things will take a turn for the better, as he will turn you against your master by granting you Libertari status for killing him, and he would up hold his end of the bargin. 

 

comparing it to Origins, it naturally would be similar to the city elf origin there, but also have a bits of the casteless dwarf origin style and feeling. You should feel the oppression, this is the worst of tevinter and you need to see it. All the horror just at the begining, but you also need to feel how schemes are every where. you can't do anything without getting caught in plots.  

 

also by ending as a libertari, it grants you freedom to do plot stuff later in the game. 

 

Quests concepts for later: freeing your brother/sister/relatives from slavery. The slavery plots and quests(which there must be some) should have extra options for this origin.

 

Human Rogue/Warrior - the Saporati. 

 

the human origin for the rogues and warriors is the Saporati class. Here the you would be the son or daughter of a rising merchant family. Here you should feel the glass cealing of tevinter society. You also should feel the breath of the mages here. So as merchants, skilled merchants your rival though is not a mage but another rival merchant family. 

 

The basic plot would be a wedding/formal event of some sort with a rival merchant family between. Either you or another relative would be married to this merchant family to end tensions. Things go wrong though, and the other family comes to murder yours. You escape and then join up with [insert plot group here]

 

If I could compare it to anything from origins, I would say this is actually closest to the human noble origins. The reason your antagonist should be another saporati is that while you should feel the tension between the two classes, you aslo need to keep in mind that other non-mages are just as cruel and competive as you are. Basically tevinter godfather  :P

 

Quest concepts: merchant dealings/intrigue and helping your family rebuild. While this should have set your family back alot as your parents are slaughtered, you and several others should live and vow to rebuild your family name and get revenge on your rival and [plot group] will be your way of doing just that. 

 

for this origin, if one of the Love intrests was from your rival family, that would make things more interesting story wise. 

 

Elven Mage - the Laetern

 
The elven mage is of the Laetern class. They were born as a slave, but when they had magic they entered one of the circles of magi. Here you should feel the disdain for being an elf. You have power just as this altus does, yet you are being treated lesser because of your birth. You should feel it. 
 
You get to witness how your master approves of another mage, just because he is human. You are a more powerful mage then this man, yet your teacher is showing him more respect. the origin is about the intrigues and racisim of the mages. You go to gain relics and power to prove that an elf is just as good as human. of course one of the relic is cursed and things go bad.
 
if comparing to origins: this is similar to the mage origin. atm it is my least devoloped concept
 
 
Human - the Altus
 

the peak of power. The origin of the human mage is the Altus, a scion of a proud family. Here the origin should speak of the high level intrigues and introduce you to what a true mage of the imperium is. 

 

The origin would start after your harrowing. A great banquet has been prepared for you, you have succeded and have 'graduated' as a mage. You have recieved an apprentinceship from a a prominit Magister, and you should like your magister. However over the course of the origin, one of the magisters rivals would strike against him and you would be the scape-goat for his death. Your family's graces drop and their fortunes drop. you join [plot group] to redeem your name.

 

The origin from origins that this takes insperation from is the dwarf noble(it is one of my favorites). The rival magister, naturally should play a role as Bhalen/Harrowmount did. You are to learn that mages are constintly in danger even the mighty and you need your wits to survive. 

 

quests concept: aside from anything dealing with the rival, you also should have quests in regards to the intrigues that your family is doing. 

 

Dwarves - outside in

 

You are from a powerful dwarven family in Tevinter. Your ancestors came from Kal-Sharok but it has been ages since you were there. Here you see tevinter from an outside perspective. A dwarf is not a citizen of the empire but a diplomat and you see it from a different perspective. Though intrigues also exist here. 

 

The plot here would you be working for your family when you discover a lost thaig. This thaig is links to the ancient city of Kal-Sharok and might be a way of reaching them. Of course dark-spawn, intrigue and curses await you. When on your way back, betrayl will strike you, for what you discovered is of great find and your best-friend/sister/brother wants the glory not you.  You join [plot group] to gain revenge but also as a way to possible persue what you discovered.   

 

Comparision to origins: the dalish with a bit of the dwarf noble. Here you learn about dwarves. The reason for Kal-Sharok is that I get the idea we might visit it in the next game, so this would allow you to tie into that plotline much better. 

 

Quest concept: assuming we visit Kal-Sharok, then your quest would be about what should your family do, particularly if there are some members left in Kal-sharok. Do they join? stay in tevinter? you can help decide. 



#150
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They were supposed to have origins in this game, I think. When it was human only. Now you can just be the random person with the glowing arm. Yay. No more need for context.