In many ways it is difficult to rate Dragon Age Inquisition as it is a game of the sublime mixed with disappointment. While some aspects improved others went backwards, and despite its more open setting I felt that as a whole much of DAI did not live up to expectations.
The Pro's
Because I don't believe in simply panning a game, firstly this is what I felt made DAI a good game, or at least were features which deserve praise for the attempt to incorporate.
- More Open World - the lack of an open world has always been something that has held Dragon Age back from competing with games such as the Elder Scrolls, and in many ways the open world of DAI was a success. Now you could truly go off the beaten path and explore in more detail, see what lies over the next rise, and really immerse yourself within the game world. Unfortunately though more often than not what lay over the next rise was just empty barren desert, or an exceptionally boring quest to find a missing Ram. The idea however is something that I hope Bioware get's right in the next title, as it could still work, however I found the execution leaving a bit to be desired.
- The Main Story Missions - the particular highlight of the game for me was that there were many memorable moments in the main story, which is exactly what a Bioware game should be about, as it's what the corporation does best (see Mass Effects Suicide Mission, Curing of the Genophage etc.). In particular I felt the mission in the Arbor Wilds was particularly well written with a difficult choice to be made (I love difficult choices) and the Grey Warden Arc was very well written.
- A Cliffhanger - I've always loved a Bioware Cliffhanger. It's something that both the Mass Effect games and the first two Dragon Age titles have nailed superbly and this game was no exception. I look forward to seeing what the future of Thedas holds with "The Dread Wolf" undoubtedly up to nefarious acts.
- Returning Characters - Specifically Hawke and Morrigan. Seeing my character from Dragon Age 2 returning filled me with a great feeling of joy, and having him take a large role in the story as opposed to just passing through was particularly rewarding. However the best returning character was by some stretch Morrigan, who unexpectedly turned up at Empress Celene's ball. Furthermore the appearance of "The Child" caused me to actually jump up in shock as all the decisions from DAO came flooding back and that particular arc which I had left behind with the Witch Hunt DLC, reignited. I look forward to seeing if the child Keiran will have any other roles to play in future titles. Personally I hope that the Hero of Fereldan will make an appearance again... a tricky one to pull off, but one that would be totally awesome if Bioware pulled it off. Also it would be good to see more companions returning in some degree in future games, as only a few managed to put in an appearance.
Companions - As with all Bioware companions a mixed bunch, but that's part of the fun, being able to figure out which you like and which you don't. I found Iron Bull, Blackwall, Varric (obviously) Dorian (sort of) and Solus all to be interesting companions. However I found Sera annoying, Cole creepy, Vivienne snobbish, Cassandra boring (apart from her scenes with Varric).
Good Bossfight - Corypheus made a good bad guy, particularly because he was one briefly encountered before in the Legacy DLC, and because his very nature asks many questions about the higher planes of Dragon Age (i.e. regarding the Golden City, The Archdemons, The Maker, the Elven Pantheon etc). His bossfight could have been a little less repetitive at the end, but at least (unlike Mass Effect 3) there was a boss fight.
The Cons - some of these are cosmetic, others more in depth
- Unbelievably long loading screens
- Poor texturing
- Dialogue bugs (overly dramatic 2 minute long pauses in speech / garbled speech)
- The Main Character - I personally felt that the Inquisitor on the whole was a big disappointment. in no way whatsoever did he capture the badassfullness of Commander Shepard, or the wit and likeability of Hawke, heck even the Hero of Fereldan had more charm and he was essentially a mute. The problem essentially lay in the voice, you have a choice either to go for an exceptionally pompous character with an extremely annoying voice with dialogue which quite often was just bland and stale, or a voice so gruff and deep that it in no way whatsoever could have suited any human or elvish character. In short the biggest issue was that the main character was quite simply unlikeable, I felt there was no rapport really between both him and me, or him and other characters, and the dialogue felt forced whereas in previous instalments it felt more natural and spontaneous.
- Really Boring Quests - aside from the main mission I found many of the side quests to be a chore, and were it not for the completionist in me I wouldn't have touched them with a barge pole.
- Really Boring Locations - aside from those in the main quest line most of the locations in the game were really boring and those that were good were limited. You are limited to an exceptionally small portion of Val Royeaux, and despite most of the game taking place within Fereldan you cannot go to barely any of the locations that made DAO a really good game to play. One of the things I liked most about the Mass Effect Series was being able to return to places i'd been before to see how they'd changed, however u can't go to Denerim, or Orzammar, or Kirkwall, or any of the memorable locations from previous instalments except Redcliffe, and even then you don't get to see the impact of your decisions there aside from some equally boring messages on the map table.
- The Map Table - a good idea in some respects, i felt that many of the storylines on the map table were interesting but would have benefited from being actual gameplay elements (e.g. the Annexation of Kirkwall) as a result the decisions seemed to feel insignificant and really could have just been skipped.
Overall Review - DAI is a game that promised much but delivered far less than hoped. In some respects it was innovative, however in others it went backwards. However I am optimistic for future instalments provided Bioware return to roots and remember that their greatest strength is in the creation of great characters, specifically your own! Viewing a repetitive world like Dragon Age 2s for me was more enjoyable through the eyes of Hawke, then a more ambitious one through the eyes of the Inquisitor. Overall I'd rate DAI a 6/10. It felt pretty average to me, lacking any of the real replay value other Bioware games held.
But if anyone disagrees feel free to hit me with your opinions, or if i missed anything other people feel let them down, or that was a particular highlight for them ![]()





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