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No matter what I try I can't seem to enjoy the combat in this game. :(


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#1
Tbone110

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This irritates the hell out of me considering I loved the gameplay of the first two (yes, I'm one of the rare few that enjoys the hell out of DA 2), but Inquisition feels like a failed action rpg. DW Rogues are supposed to flank, but the clunky movement and whack hitboxes make this WAAAAYYY more difficult than it should be. Until you get your specialization, it seems like mages lack any reliable way to inflict singular damage. It's all AoE for them. And Warriors....good lord I have never felt more clunky melee combat. It's great I don't need worry about positioning as much, but the jilted movement make it an ungodly chore to attack the more nimble enemies. 

 

Am I just not doing something right or does anybody else have this many problems with the game? An archer Rogue is about the only class I haven't tried, but it seems like it might be the only one I'd really be able to enjoy the game as. 


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#2
Matth85

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This game is weird, and got a learning curve. I was instantly turned off when I first tried it. However, after a few good hours in it I can't let the game down. Doesn't matter that I got my Corporate Finance exam in 3 days; I am here.. playing DA I and theorycrafting builds on DA I. 

 

Getting used to the knirks and oddities of this game, it's a very good game!


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#3
Tbone110

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I would say I need more time with the game, but I've put close to eight hours into a mage and 2H warrior so I've played the game more than long enough. It's too late for a refund so this might the only DA I watch a Let's Play of instead of completing myself. 



#4
TeamLexana

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I noticed it does get a lot easier once the party spec's get unlocked. The lack of tactics still hurt the combat though and I don't enjoy it either. Once I finish my SP playthrough, I probably won't play it again. File it under games like GTA 5 and the new Tomb Raider, loved the story, pretty graphics, but I just don't feel the need or desire to play it again.



#5
RavenousIron

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I love the combat in this game a great deal. Not many games nowadays mix action and strategy so well. While some basic animations are rather lack-luster (looking at you DW Rogue) there's plenty of other skills that make up for it. I guess it just isn't your cup of tea?



#6
Gigamantis

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I think the combat works fine, but I tend to live in Tactical Camera mode just like I did in the first 2 games.  The tactical mode camera is definitely clunkier than in previous games, but still works well enough.  I really don't think this was meant to be played as an action hack/slash RPG. 



#7
Selea

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I would say I need more time with the game, but I've put close to eight hours into a mage and 2H warrior so I've played the game more than long enough. It's too late for a refund so this might the only DA I watch a Let's Play of instead of completing myself. 

 

8 hours are nothing (and then 8 hours on 3 different characters! Practically you didn't either reach the spec on them, and all of them had few abilities to use). The first hours of a character are the most difficult and maps in DAI are not linear, i.e. some points are more difficult than others in a same area.

In reality the gameplay the first time becomes much better when you reach the teen levels and you have a little more abilities. When you reach the spec (and you should go for it as fast as you can) then you begin to enjoy it and after also if you restart anew you are hooked. I've talked to a lot of people that said the same as you and this trend is common.

So stick with it if you find the gameplay not enjoyable for now. It takes more than other DA titles to adapt to since it is a different control scheme and this in the beginning with the difficulty spikes (for certain people) can be off putting.



#8
Tbone110

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I'd probably do that if I could even bring myself to finish the game. We can't distribute our stat points anymore, and Bioware removed fortitude/evasion (Originally called defense) so guard is the ONLY way to BLOCK, not avoid, melee damage. With fortitude gone, it's also impossible to stop knockdown/knockback other than avoiding attacks entirely .I hope I can eventually finish the game, but that's just not looking possible for me at this rate. :/



#9
Selea

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I'd probably do that if I could even bring myself to finish the game. We can't distribute our stat points anymore, and Bioware removed fortitude/evasion (Originally called defense) so guard is the ONLY way to BLOCK, not avoid, melee damage. With fortitude gone, it's also impossible to stop knockdown/knockback other than avoiding attacks entirely .I hope I can eventually finish the game, but that's just not looking possible for me at this rate. :/

However, if I am permitted to say so, you seem a little biased already. In this way you will never enjoy the game, no matter what. Instead of treating it as a game that should have the same exact modus operandi of the other DA games since the franchise is the same, simply consider the game on its own. In this way you don't stand there continuously comparing the differences and becoming deluded when something doesn't work as before.

The gameplay is different, yes, but it is enjoyable the same if you give it a chance. Just stick to it for a while, however.



#10
Sevitan7

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This irritates the hell out of me considering I loved the gameplay of the first two (yes, I'm one of the rare few that enjoys the hell out of DA 2), but Inquisition feels like a failed action rpg. DW Rogues are supposed to flank, but the clunky movement and whack hitboxes make this WAAAAYYY more difficult than it should be. Until you get your specialization, it seems like mages lack any reliable way to inflict singular damage. It's all AoE for them. And Warriors....good lord I have never felt more clunky melee combat. It's great I don't need worry about positioning as much, but the jilted movement make it an ungodly chore to attack the more nimble enemies. 

 

Am I just not doing something right or does anybody else have this many problems with the game? An archer Rogue is about the only class I haven't tried, but it seems like it might be the only one I'd really be able to enjoy the game as. 

 

I know how you are feeling. I feel 100% the same way. The combat in this game is such a disappointment, especially compared to the first two. That fact that this is one of the most unbalanced RPG's I have ever played doesn't help. I was so disappointed I put the game down for a couple of days 2 hours away from the end, that's how little I cared. While the game requires some tactics early on, In the end, combat just feels like a chore that requires almost no thought; it's that easy and monotonous. Worse, it's almost unavoidable unless you gimp yourself.

 

I liked DA2 as well, in fact I reinstalled DA2 3 days ago and just finished Act 1 on Nightmare. For all the faults with the game, DA2 combat is very well designed and balanced (though not perfect). I'm having so much more fun in DA2, especially after finishing Inquisition, that I'm regretting even buying Inquisition.



#11
cJohnOne

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Two-handed Warriors use a lot of regular attacks. I'm waiting for a patch before I use a two-handed warrior. I used a Sword and Shield Gal. You just press ability keys mostly.

I don't know why your having trouble with a mage though. I got one from ice winters grasp and energy barrage from storm. I feel like I have to take a bunch of abilities from Spirit wastes time.

#12
Rhaine

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I agree somewhat, dragon age inquisition is the worst combat of the series for me.

 

I love action combat and I love tactical combat but the mix that inquisiton has just isnt good, it should go full out action like dragon dogma or keep it the same as da 1+2.


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#13
lastpawn

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I don't know, OP, I disagree almost entirely. Origins was fine for me, DA2 barely acceptable (more of encounter design issue than anything), but this reaches up into the good range for my tastes and preferences. Then again, I play in action almost entirely.

 

I think Warriors handle well, especially 2H Warriors with the weight of their swords. Feels good man.

 

Since your complaint about mages was lack of single target damage, yeah try archers. You won't have to worry about positioning and you can do substantial single target damage.



#14
wrigleyviller

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8 hours are nothing (and then 8 hours on 3 different characters! Practically you didn't either reach the spec on them, and all of them had few abilities to use). The first hours of a character are the most difficult and maps in DAI are not linear, i.e. some points are more difficult than others in a same area.

In reality the gameplay the first time becomes much better when you reach the teen levels and you have a little more abilities. When you reach the spec (and you should go for it as fast as you can) then you begin to enjoy it and after also if you restart anew you are hooked. I've talked to a lot of people that said the same as you and this trend is common.

So stick with it if you find the gameplay not enjoyable for now. It takes more than other DA titles to adapt to since it is a different control scheme and this in the beginning with the difficulty spikes (for certain people) can be off putting.

 

I've said it before, but in RPGs you generally need to put some time in and level characters before you can really speak to the combat experience. RPGs allow you great flexibility to play how you want by letting you adjust gear/tactics/abilities. But you only get that flexibility once you start earning ability points, and you only earn ability points through leveling, and you only level by playing the game and putting in time.



#15
Cavemandiary

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While i prefer the DA2 combat (mostly due to my computer not being capable of handling too many enemies at once), DA:I is a close second.

Once you get bladed daggers on a rogue and gapclosing skills on a warrior, combat is much more enjoyable on those classes though. You just have to identify their weakness compared to your preferred playstyle, and reduce this gap.

For instance, I was frustrated with my tank spending too much time chasing ranged units. I then got both lunge and slash as well as charging bull, and suddenly I was having a much better time.

Same thing with my rogue. Annoyed as hell trying to stab the air, put a bladed dagger in my mainhand and suddenly my woes were gone.

As for the tactics cam, well, that is a mess, and just about the only thing about combat that origins is leaps and bounds ahead of the other games. Well, and tactics for DA2 of course.

#16
quebra

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LOVED and I mean loved DAO, but something is just "off" in this game...

 

I despise how many of my rogue abilities send me plummeting off cliffs randomly during combat.  The whole thng seems more like a button masher than proper tactical combat like DAO.

 

As an action RPG the combat is glitchy at best.  DRAGONS DOGMA's combat was far superior.



#17
magicalzero

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Enemy hitboxes and collision detection is just straight up weird - for example, you can get stopped by collision detection without actually being in range for melee attacks. Combined with the sluggish controls and animations, Inquisition just doesn't work as an action rpg for me. It's like a clunkier Guild Wars 2. I've found mages to be the most enjoyable class, controlling the fight from the backlines and setting up various combos lets you avoid the weakest parts of the combat system.



#18
Lukaidion

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Put 30 hours into it before i got the hang of it. Worth it though.



#19
Magma_Axis

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LOVED and I mean loved DAO, but something is just "off" in this game...
 
I despise how many of my rogue abilities send me plummeting off cliffs randomly during combat.  The whole thng seems more like a button masher than proper tactical combat like DAO.
 
As an action RPG the combat is glitchy at best.  DRAGONS DOGMA's combat was far superior.


DAI combat is nothing like Dragons Dogma. Even with the action rpg angle, at its center DAI combat system is still party based RPG that focused on placement, aggro management, crowd control, and cooldown based abilities.

Again, nothing like dragon Dogma so the comparison is pointless. If you want to compare, the best candidate is Witcher 3. Even then, Witcher combat also had different focus from dragons dogma
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#20
Unchangeable Appearance

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I would say I need more time with the game, but I've put close to eight hours into a mage and 2H warrior so I've played the game more than long enough. It's too late for a refund so this might the only DA I watch a Let's Play of instead of completing myself. 

 

The game doesn't start till like ten hours in. I would agree that the extended introductory phase is too long, but 8 hours spread acrosss multiple classes is nothing at all and the part of the game you played has most of the better features still locked. 



#21
Kage

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I like the combat, it is pretty fun. What I dont like is that enemies do not scale, so at level 15, with many things yet to do, I feel overpowered.