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PC controls ruined this game


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#26
In Exile

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I don't get this double mouse button move thing. I didn't even know it was in DAO till people mentioned it here.

#27
Merlik

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I have a g15 keyboard and  assigned all actions and movement to these key, that made the game a hell more fun.

 

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#28
Itkovian

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Another PC fandumb.

 

This isn't necessary, really. Some people just don't get it, that's all.

 

I do have to say I am mystified by all the PC control rage. They work fine, and I don't have a problem with them at all. The tactical camera works great, and the mouse/KB controls give you finer and more complete control over the Tac Cam that can be done with a controller.

 

Furthermore, all the PC specific control features ARE implemented (mouseover popups, double click, mousewheel scrolling, mouse click selection, and so on). If they weren't we'd be relying on WASD or arrow keys for navigating menus (or like in ME3, having to click a separate button on the screen to make menu selection... now THAT was bad PC controls).

 

My best guess is that people see the DAI action cam and think the game works the same as DAO in third person vew or DA2. It doesn't. It's a complete different control style, where things like click-to-move just don't make sense (you wouldn't click to move in Mass Effect, would you? Same thing). It makes sense in the tactical cam mode, but in action mode you're in direct control of the character, just like in a Third Person game (ME, Fable, Dark Souls, Assasin's Creed, and so on). That dichonomy is something some people can't get past. DAI isn't DAO, it works differently. Once you learn and accept that, PC controls are fine.

 

That's not to say they're perfect, of course, there are some issues that need fixing:

 

- No walk toggle. Very annoying, to be sure. I hope they're patching it.

- No Push To Talk in MP. Terrible oversight (or a bug, since they mentioned PTT in streams).

- Some refresh bugs on popups.

- There needs to be more visibility for keyboard shortcuts. F to interact was a godsend, as was pressing spacebar to "take all".

 

Anyway, I'm having a blast, on PC, with keyboard and mouse, and I pity those on controllers. :)



#29
Sifflion

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This isn't necessary, really. Some people just don't get it, that's all.

 

I do have to say I am mystified by all the PC control rage. They work fine, and I don't have a problem with them at all. The tactical camera works great, and the mouse/KB controls give you finer and more complete control over the Tac Cam that can be done with a controller.

 

Furthermore, all the PC specific control features ARE implemented (mouseover popups, double click, mousewheel scrolling, mouse click selection, and so on). If they weren't we'd be relying on WASD or arrow keys for navigating menus (or like in ME3, having to click a separate button on the screen to make menu selection... now THAT was bad PC controls).

 

My best guess is that people see the DAI action cam and think the game works the same as DAO in third person vew or DA2. It doesn't. It's a complete different control style, where things like click-to-move just don't make sense (you wouldn't click to move in Mass Effect, would you? Same thing). It makes sense in the tactical cam mode, but in action mode you're in direct control of the character, just like in a Third Person game (ME, Fable, Dark Souls, Assasin's Creed, and so on). That dichonomy is something some people can't get past. DAI isn't DAO, it works differently. Once you learn and accept that, PC controls are fine.

 

That's not to say they're perfect, of course, there are some issues that need fixing:

 

- No walk toggle. Very annoying, to be sure. I hope they're patching it.

- No Push To Talk in MP. Terrible oversight (or a bug, since they mentioned PTT in streams).

- Some refresh bugs on popups.

- There needs to be more visibility for keyboard shortcuts. F to interact was a godsend, as was pressing spacebar to "take all".

 

Anyway, I'm having a blast, on PC, with keyboard and mouse, and I pity those on controllers. :)

 

- TacCam get stuck on things

- No Transparency on objects

- TacCam channeling is bugged

 

Those are important too, and there are lots of minor things to improve:

 

- Lack of chained orders in TacCam is annoying

- Zooming out feels short

- Autoattack out of TacCam

- Spell description and tooltips

 

Those are the first things that comes to my mind. PC controls are acceptable, no more than that, they are far from fine.



#30
Degenerate Rakia Time

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- TacCam get stuck on things
- No Transparency on objects
- TacCam channeling is bugged
 
Those are important too, and there are lots of minor things to improve:
 
- Lack of chained orders in TacCam is annoying
- Zooming out feels short
- Autoattack out of TacCam
 
Those are the first things that comes to my mind. PC controls are acceptable, no more than that, they are far from fine.

well zooming out is short but i believe its like that because zooming out more would put too much stuff on screen and impact performance

#31
l3loodpimp

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no, the point of the post is you presenting your issues as universal issues

 

 

    That's exactly where the problem lie... The whole reason why peoples playing on PC don't/never run into the same issue is because we were always allowed to fully customized our interface (at some point), the keybindings and the way we play.

 

    That's the reason why some use the arrow key, AWSD, QWES, even SEDF, the numpad, our mouse with click and move, full keyboard... Because PC control on the pre console portage era was always flexible when it came down to RPG, action RPG, and FPS. However, Bioware failed to release a game with the full depth of PC game play.

 

   You are even contradicting yourself, saying that I claim that my issue is universal, and all PC gamer play like you??? No, peoples are different and develloper/Lead manager should always be aware of it if they do not want us criticize their PC port.



#32
Degenerate Rakia Time

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That's exactly where the problem lie... The whole reason why peoples playing on PC don't/never run into the same issue is because we were always allowed to fully customized our interface (at some point), the keybindings and the way we play.
 
    That's the reason why some use the arrow key, AWSD, QWES, even SEDF, the numpad, our mouse with click and move, full keyboard... Because PC control on the pre console portage era was always flexible when it came down to RPG, action RPG, and FPS. However, Bioware failed to release a game with the full depth of PC game play.
 
   You are even contradicting yourself, saying that I claim that my issue is universal, and all PC gamer play like you??? No, peoples are different and develloper/Lead manager should always be aware of it if they do not want us criticize their PC port.

i never said everyone plays like me, i only said not everyone has an issue with the controls, however my personal opinion is that this is getting blown waaaaay out of proportions

#33
Medhia_Nox

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Do kids not use WASD to move and the mouse to "Interact" "Attack" with anymore?  



#34
l3loodpimp

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i never said everyone plays like me, i only said not everyone has an issue with the controls, however my personal opinion is that this is getting blown waaaaay out of proportions

 

Sorry poor choice of  word here, what I meant is that not everyone (or even a majority) play with the same exact control schemes. And again, control are just the tip of the iceberg, followed by the lack of UI, and the camera...

 

It will not suddenly become the worst game, and remove 5 points out of 10 because of the control and lack of customization of the UI, but it is not the perfect game critics made us think Dragon Age would be either.



#35
Degenerate Rakia Time

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Sorry poor choice of word here, what I meant is that not everyone (or even a majority) play with the same exact control schemes. And again, control are just the tip of the iceberg, followed by the lack of UI, and the camera...

It will not suddenly become the worst game, and remove 5 points out of 10 because of the control and lack of customization of the UI, but it is not the perfect game critics made us think Dragon Age would be either.

well okay i agree, more controls customization would have been nice, even i wanted to remap the LMB (because muscle memory is a ******), as far as tac cam zoom goes i said above what i believe the reason is.....and the Ui, the inventory screens need a lot of work, i have no issues with it being a list instead of a grid, after all it always has been in DA, the font however needs to be a lot smaller - seeing only 3 items at a time is insane

#36
Spankatola

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I don't know - maybe it's a good game, and everything. But its insanely bad controls are only just functional to skip cutscenes at best.

 

I already understood, that I can't *WALK*. Ok, I got it, let him run forever like an idiot.

 

Then I understood that the tactical view is only perfect for ruining any tactics because of its controls. Ok, I got it, let it be a purely action RPG, even less tactical than DA2 (never thought it was possible).

 

And now you know what? I am fighting the first boss, reloading fourth time because - I freakin' cannot center my running idiot on some marker "to activate his special ability". I even cannot freakin' revive my fallen party members, because when I click on the marker - next second it becomes inactive. And then I get killed of course. So I have to go to forums to figure out how this should work.

 

I am not sure for how long I will last on this game, but considering I'm just on my second hour, I am not sure I would last long. I am only sure, that Bioware has demonstrated to the wide public - how NOT TO make a videogame.

 

And I lament the future of ME4.

 

P.S. Trolling accusations may go to where the Sun doesn't shine, because I have paid A LOT of money to buy this joke of a game; then I went helluva ride to switch it to a proper non-localized language (which entailed returning it back and buying an international version); then I've spent several evenings to restore all previous decisions I've made in DAO and DA2 (instead of using save import like in real games). Therefore I have a right to express my attitude to this thing, and you have no right to accuse me of trolling. Thank you.

 

As a PC gamer myself, I'll tell you that you need to give it longer than 2 hours. It takes time to adjust to the wonky control scheme, even with more comfortable keybindings. I'm quite comfortable and familiar with it now, about 80 hours in. I'll admit it took me longer than i thought it would to get used to it, though. Probably 20 hours for it to feel second nature.

 

It's not a good system at all but it certainly is functional and it doesn't have to ruin your experience. But I agree...why can't I walk?


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#37
Morroian

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My best guess is that people see the DAI action cam and think the game works the same as DAO in third person vew or DA2. It doesn't. It's a complete different control style, where things like click-to-move just don't make sense (you wouldn't click to move in Mass Effect, would you? Same thing). It makes sense in the tactical cam mode, but in action mode you're in direct control of the character, just like in a Third Person game (ME, Fable, Dark Souls, Assasin's Creed, and so on). That dichonomy is something some people can't get past. DAI isn't DAO, it works differently. Once you learn and accept that, PC controls are fine.

 

No they aren't, despite your assertion about control I find it very imprecise when compared with previous games when not in tac cam mode and the limitations of that mode ensure I don't stay in it for long.



#38
arkngt

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DAI newbie here - on PC. I was extremely annoyed with the controls and camera for the first couple of hours. In fact, I can't recall when I was so frustrated with a game previously. But I adjusted to it after the initial frustration and now I enjoy the game a lot. In fact, again, I can't recall such a turnaround in how I view a game - from utterly frustrated to loving it in a day. I DO think the PC versions suffers from consolitis. I'd love to have more zoom with the camera in general - and more zoom/better control in tactical view in particular. I'm also a bit annoyed over the huge compass and icons on the HUD and would love to be able to make them a lot smaller - and the option to toggle them with a hotkey.

 

Anyway, I'm basically letting the AI control three chars, except for some adjustments - and then I'm micromanaging my DW Rogue in tactical view, switching back and forth during the fights. And I really like the balance of trusting in the AI, which works fine on the whole, and micromanaging.



#39
cobretti1818

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Very glad to hear this. Having just started this game and being both incredibly frustrated and disappointed by the controls, it is good to hear that their might be light at the end of the tunnel. Still disappointing to know that I probably wont control my whole party for some serious kickass tactical strikes against enemies.

For the record, playing a DW Rogue too, he really is quite dashing :)



#40
katzenkrimis

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I don't know - maybe it's a good game.
 
I am not sure for how long I will last...but considering I'm just on my second hour, I am not sure I would last long.


It's not a bad game, in comparison to others of the same genre, that were spit out in recent years.

But the camera controls and object interference are a detriment.

For 70 bucks, you can force yourself to get used to it. Just to finish the game. But it's not ideal. It's very distracting and detracts from even the most interesting presentation.

 

Let's try to fight this guy.  I'll set up the...what the f just happened?

Got him cornered now. Let's see if I can hit him with...what the f just happened?

Can't see past these trees.  That's okay.  Where's my mage?  There he is.  Let's send him over to...what the f just happened?



#41
kstarler

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I can say that I'm around 120 hours in, and while I've mostly adjusted to the control scheme (and adjusted the control scheme to me), I still find myself frustrated by it at times. Some outstanding complaints are:

  • LMB and RMB cannot be rebound. I want to swap them when I'm not in a menu. For instance, I would much rather use LMB to target my next enemy. I can't count how many times I've had to reload because I forgot that just because I have a cursor in an RPG doesn't mean it works like EVERY. OTHER. GUI. CURSOR. EVER. Srsly. Stupid ranged attack, grumble grumble.
  • I swapped my A-D and Q-E keys, which is the first thing I do in every WASD game with camera rotation. And, since I never use the keyboard to rotate the camera, I repurposed my Q-E keys, leaving camera rotation unbound. And now, I have to use the mouse to drag maps/large menus, because the same keys that control camera rotation also control lateral movement on the large menus, and I can't rebind that functionality to A-D.
  • I can't disable the completely useless console key (no code to reopen the character edit screen in a game with a console? Seriously?), nor can I bind it to a different key and use the tilde for something else. Again, I can't count how many times I've had to reload because the game seemed to become unresponsive during a fight, all because I fat fingered the 1 key and didn't instantly realize it.
  • I can't map my side keys on my mouse. Not even the back button, which some games are now defaulting to as the secondary auto-run key. This was nearly a deal breaker, until I realized that I could map it using my logitech panel... only to realize that now, while the game is running, if I alt-tab to look at something on the interwebs, I have no back button.
  • I appreciate that Spacebar is the jump key in almost every game with jump functionality, and I like that they've added it, but I HATE that spacebar is not the pause button (as has been a BioWare RPG staple for almost two decades). I don't do it anymore (I've adjusted), but the first 20 or so hours of the game, every time I wanted to pause to get the lay of the land during a fight, I would jump in place... and then die (because Nightmare).

My other gripes have already been covered in this thread, so I'm not going to rehash them. And, for all of its flaws (and MAN, there are some SERIOUS flaws!) this is a tremendously good game so far. I am engaged, I enjoy exploring the world, I like the challenge that I get in Nightmare (most of the time), and I like the story that is unfolding. I'm 120 hours into the game, but I'm doing two simultaneous playthroughs as a male mage and a female rogue and have at least 20 hours in DAMP with friends.



#42
Sylvius the Mad

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If not for my hundreds of hours experience playing the Total War games, which have camera controls very similar to DAI's Tac Cam, I probably wouldn't have made it 10 hours into Inquisition without giving up forever.

BioWare has done a terrible job of documenting the interface or teaching people to use it Any undocumented interface is a bad interface. Users hate having to figure out how to do basic things (recall how Microsoft learned this with Windows 8).

I don't really know what they were thinking with their lack of documentation overall.

#43
Sylvius the Mad

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I appreciate that Spacebar is the jump key in almost every game with jump functionality, and I like that they've added it, but I HATE that spacebar is not the pause button (as has been a BioWare RPG staple for almost two decades). I don't do it anymore (I've adjusted), but the first 20 or so hours of the game, every time I wanted to pause to get the lay of the land during a fight, I would jump in place... and then die (because Nightmare).

I don't recall which was the first BioWare game to put Pause somewhere other than SPACE (I think it was ME, but it might have been Jade Empire). And it drove me nuts, so I remapped it to SPACE.

And now that's the first thing I do when I launch the game the first the time: I remap all the controls to suit my preferences.

I found interacting with things using something other than the mouse really odd when I played ME, but I eventually adapted to using E. And then ME2 moved it, so I immediately remapped it to E.

And E it remains in Inquisition. I've actually left the strafing controls unmapped in order to accommodate that (a feature I greatly appreciate), because having controls that feel natural is extremely important to enjoying the game.

I just wish I could remap the mousewheel so I didn't keep leaving Tac Cam by accident.
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#44
Han Master

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I more or less got used to the inferior controls but Tac Cam is still bad and I barely use it which is pretty lame since its suppose to be the TAC view from DAO.



#45
Eelectrica

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My feeling with tac cam is if the can allow us to zoom out further and have an actual over view of the battle field it would work better.

it is strange at times too. I can't get Cassandra or Blackwall to shield bash a dragon in tac cam. They just can't get in position. When a shield bash is neede I have to switch out and do it myself.

From some of Allan Schumacher's posts it sounds like an engine limitation that's preventing it which seems incredible given its designed to have planes and other flying things in game.

#46
egalor

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Ok people, thanks for sharing your experience with the game controls, it makes me feel I am not retarded as I thought after starting the game. At least, not as much :)

Good thing is that Bioware are going to release at least two patches addressing controls (in second and third ones). Somhow I suspect they wont revive the tac cam, but at least I would be able to walk. Until then, it's too early to enjoy this game, as I intuitively feel that it's a good one.

I also think that fighting controls (instead of monsters) isn't a proper way to enjoy games. That is unless you are going for Control ending in ME3 :)

Please let your opinion be heard on forums after the patch.

I am off to Divinity: Original Sin for now, see ya later.

#47
elearon

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The controls didn't ruin the game for me, but they certainly reduced the enjoyment I got out of it.  For what could have been a 100+ hour runthrough I got done in 72 hours because I finally stopped exploring; I just didn't enjoy getting into combat and started doing only the primary map missions and catching the couple poi's that happened to be directly in my path along the way.  The experience isn't nearly so bad if you play a ranged character, however, and let your companions take care of melee. ( I, however, was playing a double-dagger rogue, as I always do with my first character - the learning curve for that was not fun.)



#48
Kuosi

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well zooming out is short but i believe its like that because zooming out more would put too much stuff on screen and impact performance

guy made a zoom fix with cheat engine in 6 hours and it works like a charm.