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Bebilith


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#1
4760

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:huh: It seems the search function doesn't work...

Anyway, maybe the bebilith deserves a thread on its own, so here we go: here are the files for testing (not sure I can do anything better for weighting / rigging the beast to the spider skeleton).

I created some properties as per the D&D rules, but (like for the slaads by the way) there are some that would need additional scripting, which I didn't do.

 

901-1-1418062750.png


  • rjshae et Loki_999 aiment ceci

#2
Eguintir Eligard

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If that's not a spider then I've never seen a spider

#3
rjshae

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Bebiliths are arachnid demons, so yes they are a type of spider... with 12 HD, +13 natural armor, DR 10/good, 3d6 Con poison at DC 24, the ability to rend armor, and telepathy. Literally the spider from hell.



#4
Eguintir Eligard

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So if I kill a few townsfolk I can beat them with a worn out rusty Dagger?

#5
Dann-J

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So if I kill a few townsfolk I can beat them with a worn out rusty Dagger?

 

How would that make your weapon good-aligned?

 

You would have to be really nice to some townsfolk, have your soul transferred into a rusty dagger (becoming Eguintir the Rusty), then have someone else wield you (hopefully someone with warm hands).



#6
Eguintir Eligard

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I thought they had damage resistance against good



#7
Dann-J

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I thought they had damage resistance against good

 

Surely you've figured out D&D's counter-intuitive DR notation by now. :)

 

DR verses damage type means that damage type *overcomes* the DR. Skeletons have DR 5 / bludgeoning for instance, which means that only bludgeoning damage overcomes the damage resistance. So DR 10 / Good can only be overcome by a good-aligned weapon (one with the 'Holy Weapon' property, for instance).



#8
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The bebilith is now available on the vault.


  • rjshae aime ceci

#9
rjshae

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Thank you! That will make a nasty high level encounter. It's actually on some summon monster VII creature lists.



#10
PJ156

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Lots of new critters coming along. Thanks for the time on this.

 

PJ