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Assassin Archer Build Help


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#1
jonmoore86

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Hi, I am playing a dalish archer as my first rogue build and would like some advice/tips of abiliity allocation and choices. Playing on Hard and Level 12 now. These are my choices so far.

 

1. Long Shot/Stealth

2. First Blood

3. Death From Above

4. Exploding Shot

5. Leaping Shot

6. Caltrops

7. Looked Like it Hurt

8. Cheap Shot

9. Pincushion

10. Full Draw

11. Chain Reaction

12. Rolling Draw

 

My question is, I know I definitely want to take Assassin spec, for Hidden Blades, I Was Never Here, Knife in the Shadows and Mark of death. Possibly Knockout Bomb, depending on its usefulness. So, the abilities I know I want mapped to the hotbar are Stealth, Hidden Blades, Mark of Death, Full Draw and Leaping Shot.

 

The problem I am having, is deciding between taking both Long Shot and Exploding Shot, or picking one, and going with either Knockout Bomb or Poison Weapons. Which would be more useful? Would I get more mileage out of using both, or choosing one, and either getting Knockout Bomb for CC or Poisoned Weapons for more Sustained Damage?

 

Also, How useful is Strafing Shots? I imagine Assassin spec would make basic attacks less common due to stealth cooldown, but not sure.

 

Also thinking of taking Easy to Miss and eventually going down to Ambush and Gaps in the Armor for max armor penetration. Anyone have any advice on best order of skills to take?

 



#2
Bronson

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It's always hard to give advice on these things because what i like, you might not but i will try to help and this is just based on my own completed play through.

 

Assassin Archer is extremely powerful but bursty and you will have to spend time auto attacking while you wait for your damage skill cool downs to refresh.

 

Long Shot, First Blood, Explosive Arrow, Pin Cushion, Full Draw, Stealth, Easy to Miss, Evasion, Hidden Step, Ambush, The whole Assassin tree (except Cloak of Shadows and Knock out Bomb), Caltrops (rarely used) Looked like it Hurt, Cheapshot. You can get these in whatever order you feel necessary and not all are needed but you have points to spend later in the game so you end up taking things like Cheap Shot which is good but not really required with the Assassin build imo.

 

The optimal damage rotation for normal mobs is Stealth> Hidden Blades (Target dies, stealth refreshes pick new target)Stealth, Full Draw and then auto attacks or occasional Long Shot but you need to make sure you have enough Stamina available for when HB and FD are off Cooldown.

 

For tougher enemies that won't drop on first rotation get your party to also attack your target and Mark of Death>Stealth>HB>FD>AA's>Stealth etc etc.

 

Build for Crit Damage. You can farm most things 3- 5 or so levels above yourself quite easily and the play style really is what the name suggests.

 

The thing i found though is that the game became boring because it was too easy and safe once you have really good armor/weapon as with Stealth and 100% crit out of stealth, which refreshes stealth, you aren't in danger very often but waiting for Damage Cooldowns is frustrating.

 

I don't think Poison is much good full stop tbh but in this build it's not really needed and when using your main damage skills you will one shot a hell of a lot of stuff.

 

Leaping shot isn't required due to Stealth but you may find you like to play the Assassin build a bit different and it might work well for you. You will have to play around a bit and see what works for you but hopefully that is the basics and something for you to think about. Don't be scared to head out to a new area by yourself and see what you can do, you will be surprised.

 

Main things to remember is Flanking as much as possible, 100% crit from Stealth and Stealth refresh on kill. use these to your advantage.

 

Have fun.

 

EDIT: You might want to head over here http://forum.bioware...ide-and-advice/ also and have a look as there is some great feedback from good players and great work done by HeroxMatt.



#3
jonmoore86

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Thanks so much for the advice. I definitely see your point about leaping shot, due to stealth. I just played around a bit, changing to the build you suggested, and i definitely see hidden step being WAY more useful than leaping shot. I'm assuming Explosive Shot is just to get to Pincushion? Or was Knockout Bomb just to get to Gaps In the Armor? Reason I'm asking is just for mapping abilities. Which you got more use out of.

 

Any of the Archery abilities you would recommend upgrading?

 

And I definitely see your point about Critical Damage. Good thing I have a +14 Dex Grip sitting in my inventory.



#4
Bronson

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Thanks so much for the advice. I definitely see your point about leaping shot, due to stealth. I just played around a bit, changing to the build you suggested, and i definitely see hidden step being WAY more useful than leaping shot. I'm assuming Explosive Shot is just to get to Pincushion? Or was Knockout Bomb just to get to Gaps In the Armor? Reason I'm asking is just for mapping abilities. Which you got more use out of.

 

Any of the Archery abilities you would recommend upgrading?

 

And I definitely see your point about Critical Damage. Good thing I have a +14 Dex Grip sitting in my inventory.

Basically all the Archer skills taken are just to get to Full Draw which is really the only useful Archer skill in this build but First Blood and Pin Cushion are good passives and on the way to FD anyway.

 

Sorry i left out gaps in the Armor by mistake as a skill NOT to take (Along with COS and KOB) but later when you have heaps of skill points you can grab it.

 

Hidden Steps is only there because it's on the way to Ambush but you can leave it till later. I don't think i even used it once. Stealth is your evade :P

 

The build doesn't use many skills like other builds and relies on stealth, flanking and the massive damage of those 2 combined with MOD, HB and FD.



#5
jonmoore86

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okay cool.



#6
jonmoore86

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And yeah I can see Hidden Step being useful in dragon fights, but I can see how it would be unnecessary elsewhere



#7
brazen_nl

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Long Shot is also a detonator on a relatively short CD.



#8
Anelyn77

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I don't find any use for Exploding Shot for an Assassin. Leaping Shot is amazing because of a) huge damage B) mobility c) refilling stamina bar. Knockout Bomb is amazing in most situations because: a) it's ranged B) it's AoE c) allows for AoE combos.

 

Now regarding the skill bar setup. Depends on party composition. Do you need to provide AoE CC? If yes, slot KB. Do you need both Mark and Camouflage? Can you play without either?

 

I have on primary bar: Long Shot (X), Leaping Shot (Y), Full Draw (B), Evade (RtB). Secondary bar: Hidden Blades (X), Mark of Rift (Y), Mark of Death (B), Stealth (RtB).

 

I will swap Mark with Cloak whenever I am planning to fight a dragon (obv reason, 50% dmg buff for X seconds depending on focus rank / ring 30% duration for all party, invisible to adds etc).

 

Keep in mind that all hits from stealth are crits. So you want to stealth before using an initiation, and you also want to stealth before burst. Armor ignore / penetration as well as huge stamina restore from multiple-hit skills (Hidden Blades, Leaping Shot, Long Shot when there are more targets).

 

Pretty much if you play with Solas or Dorian in party you never need to slot or pick up Knockout Grenade.

 

Armor ignore / penetration is huge IMHO for assassins. The more damage you do to a target after armor reduction, the more you will crit on your big hitters. Don't gear for it of course, just pick the talents for it. The skills I said at start of my post are the bread and butter of the build, everything else you pick only serves the purpose to make them and you stronger (passives that give you good bonuses).

 

Note:

 

One thing to keep in mind outside of damage output of course, is your stamina. So, if you open with a full draw from stealth, you won't have enough to do much after. So we need to get that stamina back, and fast. How? Long shot if there are 3+ enemies in a position where you will hit all / most of them, if not Leaping Shot. Now you have enough stamina to do a mark & hidden blades, which will also refill your stamina for something else.



#9
jonmoore86

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Yeah I roll with Blackwall, Cassandra(2h)/Iron Bull, and Dorian.