I don't see it. At level 3 we got 4 points, at level 6 we got 7 points. Before level 6 War Cry is a 1-way-road to suicide on Nightmare. With only 7 points, wasting seem bad. Here is why I do not like it early on:
Upgraded Charging Bull costs 3 point and you get 1 useless ability on the way (War Cry).
- The guard generation is useless at this stage. Your guard is down in 2 hits anyways.
- The movement is nice.
- The free hit is useless. You are not limited by stamina this early.
- The knockdown is nice, but chaotic.
Instead of having an mediocre Chargin Bull + War Cry + Mighty Blow at level 4, giving you no damage and some CC, you can get 2 CCs + massive damage. However, I realize some people swear on Charging Bull. I don't get it, but if you do; Just grab it and get everything else later. It's no biggie!
*For me, Charging Bull doesn't become powerful unless I am a Reaver (65 stamina Devour for 10 stamina Charging Bull? Thank you!), or I got enough abilities to exhaust my stamina (Not happening unless I get one of the horns in Battlemaster). *
It's simple, really. The left side of the archery tree only got a single mediocre passive, and a situation "selfish" get-away which is worse than Evade. Here is my thought processes and rundown of them(And yes. 3 archers down so far. I have tested the left side as well
)
Right Side:
First Blood - 15% more damage on enemies above 80%. that's 15% more damage on a full draw. If you snipe off lower-armored target, this is gold. A single full draw crits for 3.3k at level 9, and a longshot crits for 1.2k. An extra 15% on that isn't bad! Of course, on boss fights it's rather useless.
Explosive shot - It hits quick. It knocks down AoE. It applies poison to everything. Archer hitting Solas? Explosive Shot. Tank getting murdered? Explosive shot.
Pincushion - As a counter to First Blood only working at the start of a fight, this gem becomes amazing on a long-drawn fight. It's amazing on dragons/Bosses!
Left Side:
Death From Above - 25% damage at an elevation. A worthy talent, but too situational. If you are in a bad position, you won't get any benefit. Obviously, this is a point I get mid game.
Leaping Shot - It hits 12 times. You are probably never going to hit with them all (Unless it's a big enemy...). You jump backwards, inferior to evade in every way. At best, you hit 12 times for good damage. At worst you hit once. You need to aim it. It doesn't help anybody but you. I don't find it useful unless in one of these 2 situations:
A) I am fighting a dragon. Reliable 12 shots? nice
B I am an artificer. 12 crits? 6 second off CDs? Nice.
Strafing Shots - It gives nothing of important. You move near walking speed while auto attacking? When is that useful? The bulk of your damage is from Long shot. The only time this is decent is if an enemy just rounded a corner. Otherwise it's a minor, minor, auto attack dps increase. Only place I found this useful was Varric, as he likes to go into melee. However, Varric is an idiot when it comes to Leaping Shot!
It stands between 1 mediocre passive + 1 amazing passive + 1 amazing ability, versus 1 terrible passive + 1 good passive + 1 mediocre ability. I opt for the former! that said, I do tend to get the left side (At least Leaping Shot) at mid game, as I get down into Artificer.
Yes and no. Archer are not burst-focuses (Well, outside of Full Draw!). They are sustained with a reliable rain of Long shot. My reasoning for Poisoned Weapons is simple: Early game things live long enough for the poison to apply its full effect, and you are not limited by 8 abilities. On boss fights the damage over time can chuck of a good portion of the fight time, and on AoE situation it works seamlessly with Explosive Shot. 6 enemies bashing my tank? Suddenly they are all knocked down and take ticks of 100 damage. More damage than any other ability I got would do collectively!
Wow, good point on the Charging Bull thing (I do like using it...) I'm gonna have to respec my current 2 hander and the combat roll on a Sword and Board? I was wondering about that to because of Links play style from the older Legend of Zelda games.
As for the War Cry yeah when I use it at the start of a battle my 2 hander gets beaten on or dry humped by terrors but I usually use War Cry (on three opponents...) at the end of one fight so I can have plenty of guard for the next battle but you Mighty Blow knockdown build sounds a lot better.
Same for the archery side the video that Rynas posted was hilarious Varric also like back flipping into canyons so yeah respec time.