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Concerns from someone who hasn't played Inquisition


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#1
CosmicGnosis

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Alright, there are certain complaints that people keep repeating, and they're kind of disturbing to me. 

 

1. The story is actually ten hours long; the rest of the game is filler.

 

This claim is by far the most disturbing. If true, I can't comprehend why BioWare would willingly design the game in this way. It's utterly baffling. It's so absurd that I suspect that this is really a gross exaggeration, but it's been repeated enough that it's getting kind of scary. 

 

2. The main villain is dull.

 

This is an interesting complaint. I doubt anyone would claim that the Archdemon, essentially a one-dimensional monster, is a compelling antagonist, but people seem okay with it in Origins. Granted, Loghain fulfills the role of "villain with human intentions", but you can turn him to your side, so he can't be considered the main villain in Origins. 

 

3. Building up Skyhold doesn't matter.

 

So there is nothing like using your armies in Origins, improving Vigil's Keep in Awakening, or the Suicide Mission in Mass Effect 2? It has no influence over the endgame?

 

4. Rift Mage sucks.

 

Force Mage is so awesome in Dragon Age II. Rift Mage appears to be its successor. How can it suck?

 

 

So are these valid complaints? If these are all true, then BioWare really screwed this up, but I find that really hard to believe. By the way, I don't want to focus on bugs or PC UI issues. Those are about how the game works. This thread is about content.



#2
TXAstarte

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Alright, there are certain complaints that people keep repeating, and they're kind of disturbing to me. 

 

1. The story is actually ten hours long; the rest of the game is filler.

 

This claim is by far the most disturbing. If true, I can't comprehend why BioWare would willingly design the game in this way. It's utterly baffling. It's so absurd that I suspect that this is really a gross exaggeration, but it's been repeated enough that it's getting kind of scary. 

 

2. The main villain is dull.

 

This is an interesting complaint. I doubt anyone would claim that the Archdemon, essentially a one-dimensional monster, is a compelling antagonist, but people seem okay with it in Origins. Granted, Loghain fulfills the role of "villain with human intentions", but you can turn him to your side, so he can't be considered the main villain in Origins. 

 

3. Building up Skyhold doesn't matter.

 

So there is nothing like using your armies in Origins, improving Vigil's Keep in Awakening, or the Suicide Mission in Mass Effect 2? It has no influence over the endgame?

 

4. Rift Mage sucks.

 

Force Mage is so awesome in Dragon Age II. Rift Mage appears to be its successor. How can it suck?

 

 

So are these valid complaints? If these are all true, then BioWare really screwed this up, but I find that really hard to believe. By the way, I don't want to focus on bugs or PC UI issues. Those are about how the game works. This thread is about content.

1.  This is patently not true.  There is exploration and side quests, and a war table (think card strategy game) element, and you need to do some of these (not all of them) to garner 'power' to unlock regions, including the main quest.  Not all of these may appeal to you, granted.  But there's a lot of game here. 

 

2.   I don't think I'd call him dull, though his goal is fairly standard as big bad's for fantasy go.  It does also tie into the lore very nicely, as well as the previous games.  Again, YDMV.

 

3.  There are some conveniences and fun things with companion quests in skyhold, and I am not all the way to endgame, so I can't equate exactly with Origins, but this is probably the fairest criticism on the list.  Building it out is optional though, so again, don't do it if it doesn't appeal to you.

 

4.  They split the skills in a way I find perplexing, but you won't be able to trait ALL the force mage skills.  I loved force mage tree in DA2, but def felt OP.  In this game, that honor appears to be held by the Knight Enchanter specialty.

 

 

I've played well over 100 hours in the game, and I consider it well worth the investment-and I was a skeptical pre-order buyer.  If this game had fallen flat I probably would have been done with Bioware in general.

 

They promised a sprawling, open world kinda game (eta with high replayability).  I believe they delivered on it.

 

Hopefully this helps put your mind at ease, and you'll be able to enjoy the game on its own merits. (Do check the specs to be sure you have a powerful enough system.  There do seem to be some technical issues that are still being ironed out, and that's a pretty sad thing to see in an otherwise well developed game.)



#3
Servo to the bitter end

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1) Unfounded.

 

2)To each their own. I don't think so.

 

3) Looks that way.

 

4)YMMV. I haven't played a rift mage yet, but I started a mage a couple of nights ago with the intent of speccing it. I've watched someone else playing as one, and it seems fine. Force Mage had some more fun/funnier abilities.


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#4
Casuist

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1. Game length

 

This complaint is typically false... or at best driven by extremely selective measurement of what constitutes a "main story." DA:I has about 8 protracted core story quests, two of which are mutually exclusive and not counting the prologue. Doing these quest lines with minimal exploration except that necessary to deal with companion quests and the material you encounter going from point a to point b will run about 50 hours. How much time you spend talking/exploring/reading can change the full content considerably. The main story is of comparable scale to DA:O, but with the means to add on a tremendous amount of sidequesting and exploration beyond that.

 

2. Villain

 

I find the villain compelling with respect to the setting and the reactions of companion characters. The big bad does not get a major opportunity for individual character development.

 

3. Upgrading Skyhold is, at the moment, mostly cosmetic (some differences in minor gold/crafting material collection). Upgrades are mostly done incidental to questing, rather than taking up much time on their own.

 

4. I've generally found every spec I've tried to be entertaining if played right, but I can't speak to rift mage just yet. Look at the specs- it's pretty CC-heavy as far as I've been able to determine. Decide whether that's an approach you want to take.  


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#5
SofaJockey

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Alright, there are certain complaints that people keep repeating, and they're kind of disturbing to me. 

 

1. The story is actually ten hours long; the rest of the game is filler.

 

2. The main villain is dull.

 

3. Building up Skyhold doesn't matter.

 

4. Rift Mage sucks.

 

1. Short story? No. Every game has content to allow character levelling, it's not just filler. The main plot beats are awesome.

2. Dull villain? No. Rather set in his ways perhaps but what do you expect after a 1,000 years.

3. Skyhold not mattering? If you don't want to mess with the drapes and beds no-one will mind, it adds texture.

4. Rift Mage sucks? Don't know, I've only played for 160 hours I haven't tried that yet.

 

Answer:

 

If you read BSN you'll know this is where highly invested people come to debate these games.

For some individuals any 'shortfall' in areas such as these will be as the sky was breached (to most it would be no big deal).

 

The game has been extensively reviewed and is starting to pick up GOTY awards - it's a great game.

 

So what are you doing here posting about it? Pick yourself up a copy and enjoy.


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#6
Sidney

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1. I'd say not true. Depends on what you measure. I can say the main quest in DAO is super short too if I discount all the time I spend slogging through the deep roads for example. People who are making this claim are only strictly counting the story combat missions. The thing is that DAI makes you slog through missions to get power to run the story missions in the same way DAO made you wade through long honking dungeons to get to the boss to get an ally. Plus and not being spoilerific here I got story missions to catapult me forward into an alternate future, attend an imperial peace conference, learn a crap ton about ancient eleven history and so forth. There is some interesting stuff in the main story.

2. Disagree. He's doing something pretty bad and he's doing it for some pretty interesting reasons. He's not Sovereign good as a foe but he's plenty good.

3. True. The customization is both meaningless on one hand and awfully expensive on the other hand.

4. I think that is pretty false. It isn't as brokenly overpowered as the knight enchanter but it is effective.

#7
l3loodpimp

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Always take peoples comment with a grain of salt, and keep in mind that they've always exagerate things.

 

   For your first concern, yes there's a total of 3 act (like Dragon Age II) with truly 2 main quest within each arc to complete the game. If you are just "rushing the game" for the first time, and do not care too much about the lore/sidequest, you're in for 15 to 20h of game play, even less for peoples that really "rush things".

However, there's some side quest that are really worth the detour, quest of dragon hunting and funny collectible to harvest.

   In general, think of this Dragon age like a GTA, Shadow of Mordor, or even Assasin's Creed game. DA is packed with a decent main story, and a LOT of goodies wrapped around it.

 

 

  The villain is dull? Well, it's a matter of perspective, he could have been better, and could have been worst (I'm talking about the character personality). There's a funny quote of varric that resume his personality, it's a love and hate relationship.

   As for the fight itself, yes he's easier than some sidequest of the game once you figure his simple attack pattern.

 

 

   Skyhold? Sadly yes, all the customization seems purely visual at the moment, and did not seems to have any impact on my game play so far.

 

   Rift mage suck? First, rift mage is a specialization only Solas and the mage inquisitor can have.

I'm found of Dorrian/Vivienne personality to be honest. So I didn't really had an in depth view of the Rift mage. However, game play wise, even if it's your sole source of Spirit damage (beside rune, and your inquisitor ability), and found Dorrian/Vivienne to be better assets in your team. It's not bad, but Dorrian/Vivienne spec are so broken that I always ask why should I bring Solas out of his tower....

   Lorewise, you might wanna stick with Solas from time to time for some insight.



#8
Maverick827

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1. I haven't finished the game yet. I'm 60 hours in and I've had about 8 hours of main story content. I haven't had many great choices even in cut scenes, though. Mostly you can ask questions and then choose to do/say the same thing only in angry/sad/confused way.

The game's strategy guide spends 57 pages discussing the main story and 172 pages discussing the side quests (none of which have cut scenes), for what it's worth.

It definitely does feel empty compared to the prior two games. I've found myself playing it like an MMO more than a single player RPG: look for the question marks, talk to the NPC, yeah, yeah, I'll go find that thing you lost. You don't get any more interesting choices like you did in Origins. You can't keep items for yourself, persuade people, lie...just "yes, I'll get that thing" and then "here's that thing" at the end. Gold, reward, next quest.

2. As I said, I haven't beaten it yet, but so far he's a pretty standard villain. Seems pretty one-dimensional, but so did Loghain for a while.

3. I guess I can't really answer too many of your questions, but the upgrades haven't done anything for me yet. It feels like the Dragon Age team wanted Skyhold to be the Normandy, but it isn't even close.

4. Rift Mage is good, but mostly for the passive ability that gives you mana back when you deal damage.

#9
ORTesc

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1: Yes. The main story can be beaten in 6-10 hours, depending on how quick you want to breeze through them. If you ever played SWTor, the design is similar. You have a single main quests wrapped in 10-20 "sidequests". These main quests are also locked out by a power resourse which is gathered by doing sidequests and other things. The game feels like an offline mmo.

 

2: The final battle isn't anything special. Honestly, without spoiling anything, it feels like a huge build up to nothing. That's just my opinion though.

 

3: Skyhold really doesn't matter. There are only a few major upgrades anyway. You're not going to be attacked there. It's a fun little diversion I guess. Custom beds and such but lacking any real depth. Also, keeps are not able to be changed... like at all. They kinda just unlock.

 

4: Haven't played a mage. I played a rogue archer.

 

I got 70 hours in my initial playthrough, but a very large part of that was exploring and doing sidequests. Eventually I just gave in and did the final few missions and beat the game. I honestly got sick of it and the fact is, you can just rush through it at any time provided you have the required "power" resource. The game is filled wit padding and low quality fetch quests. As I said, it feels like an offline mmo. I mean, you even get knocked off your mount as if we're in some pvp battleground. But then again I think it was stated that this game was originally planned to be online only. So there's that. And PC controls are horrible.

 

Dragon Age Origins this is not.



#10
Kendaric Varkellen

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Alright, there are certain complaints that people keep repeating, and they're kind of disturbing to me. 

 

1. The story is actually ten hours long; the rest of the game is filler.

 

This claim is by far the most disturbing. If true, I can't comprehend why BioWare would willingly design the game in this way. It's utterly baffling. It's so absurd that I suspect that this is really a gross exaggeration, but it's been repeated enough that it's getting kind of scary. 

 

2. The main villain is dull.

 

This is an interesting complaint. I doubt anyone would claim that the Archdemon, essentially a one-dimensional monster, is a compelling antagonist, but people seem okay with it in Origins. Granted, Loghain fulfills the role of "villain with human intentions", but you can turn him to your side, so he can't be considered the main villain in Origins. 

 

3. Building up Skyhold doesn't matter.

 

So there is nothing like using your armies in Origins, improving Vigil's Keep in Awakening, or the Suicide Mission in Mass Effect 2? It has no influence over the endgame?

 

4. Rift Mage sucks.

 

Force Mage is so awesome in Dragon Age II. Rift Mage appears to be its successor. How can it suck?

 

 

So are these valid complaints? If these are all true, then BioWare really screwed this up, but I find that really hard to believe. By the way, I don't want to focus on bugs or PC UI issues. Those are about how the game works. This thread is about content.

 

1. It depends on what you consider main quests. Sure, there's plenty of filler content, even more than in previous games, but not much of that is actually required and/or can be completed after the main story is done. The main missions are well written and definitely worth it though.

 

2. Not necessarily dull, but rather not fleshed out enough. To me he's more of a plot device, pretty much like the archdemon in DA:O.

 

3. That's unfortunately true. The upgrades are mostly just cosmetic with no real bearing on the game.

 

4. No idea, played a dual dagger rogue (as we still didn't get the dual wielding warrior back).