Magic and Mages.
#1
Posté 08 décembre 2014 - 09:03
#2
Posté 08 décembre 2014 - 09:04
#3
Posté 09 décembre 2014 - 01:10
#4
Posté 09 décembre 2014 - 01:49
Yeah, the common mage is stronger than the common warrior lorewise. In the actual game, its balanced though. Warriors can be just as strong if not stronger than a mage.
#5
Posté 09 décembre 2014 - 03:54
Yeah, I agree. Honestly, if anything I could see a rogue being able to beat a mage, but only due to the fact that rogues specialize in stealth, diversion, and long ranged attacks, which would allow them to more successfully sneak up and gut the mage.
#6
Posté 09 décembre 2014 - 04:01
Yeah, I agree. Honestly, if anything I could see a rogue being able to beat a mage, but only due to the fact that rogues specialize in stealth, diversion, and long ranged attacks, which would allow them to more successfully sneak up and gut the mage.
Essentially what happens in one of the novel's where a character who is essentially a duel wield rogue just stabs a mage in the stomach/throat.
Remember, in non-healthbar world a mage might be able to roast a warrior at a dozen paces, but if he can get one blow to the head or vitals the mage is done.
#7
Posté 09 décembre 2014 - 04:27
Also remember you are talking about the typical mage / warrior / rogue.
Playing the game you are going to be the Inquisitor, naturally an exemplar of whatever path you choose.
(though to point out that even what I said there is wrong)
The average mage is not a battle mage
The average warrior is a trained fighter
The game does well in showing that apostate mages are often just overwhelmed or confused in combat.
- Norwood06 et Angloassassin aiment ceci
#8
Posté 09 décembre 2014 - 04:54
Weren't there letters in Dragon Age Origins talking about a Mage being unhappy because there wasn't adequate combat training for Mages? Something along the lines of how they are untrained against weapons any ditch digger can stick in their side? \
#9
Posté 09 décembre 2014 - 07:53
yeah i can se a rogue having a easier time as they are masters of suprise and such. Even such the only way i can see someone beating a mage would be if they can take him/her by suprise or by closing the distance between them faster than the mage can fling a lightning bolt at them.
I feel that the potential for power for a mage is way greater than that of a warrior.
#10
Posté 09 décembre 2014 - 08:02
Yeah, the common mage is stronger than the common warrior lorewise. In the actual game, its balanced though. Warriors can be just as strong if not stronger than a mage.
Even within the lore mundane warriors can be something to be feared by mages.
One of the small bits I loved about DA:I is that in exploring (the Hissing Wastes, IIRC) I found a letter in a cleared Venatori camp, where a magister is sort of addressing the perception that magic automatically trumps steel. He is telling his mage lackeys that there are intelligence reports that Inquisitor Trevelyan is in the region, and that if they should encounter him they should be careful not underestimate him for being Soporati..as he's a dangerous foe that has already personally slaughtered scores of our brothers. (or something to that effect)
I suppose a lore explanation for some warriors or rogues who aren't Templars being able to face mages, besides whatever combat skills they might have, is armor or trinkets (or potions) with magical resistances. And mages not being able to spam an endless stream of spells. Also if dwarvish, they have natural resistances.
#11
Posté 09 décembre 2014 - 09:09
So you get the warriors doing shield walls legionaire style while the mages drop bombs.
You get up close they get slaughteted.
The big fears with mages are demons and mind control, seems to me.
#12
Posté 09 décembre 2014 - 11:28
yeah i can se a rogue having a easier time as they are masters of suprise and such. Even such the only way i can see someone beating a mage would be if they can take him/her by suprise or by closing the distance between them faster than the mage can fling a lightning bolt at them.
I feel that the potential for power for a mage is way greater than that of a warrior.
Rogues and warriors in Dragon Age have "magical" or supernatural abilities once they get powerful enough. Which is how it should be- the trope someone linked to this thread isn't relevant in the DA series, because the "mundanes" become not-mundane when they grow in power.
So no, mages aren't the be-all-end-all in Dragon Age.
#13
Posté 09 décembre 2014 - 12:46
Well, Imagine scenes like Anders in Awakenings Barbecuing those Darkspawn with finger flames or
Mages, if given time to prepare, can perform some amazing feats. Or even Jowan and his Bloodmagic Vs. Knight Commander Gregoir and First Enchanter Irving. And all of the others there.
That being said, when you speak to Duncan about Blood Magic, he said he once saw a Mage nearly escape from a group of Templars before one managed to get behind him and lop off his head.
Aside from Arcane Warriors (Whom are virtually extinct unless your Warden learns from the Ancient Spirit), Mages are best suited to sitting in the back and trying not to die.
Scenes involving visible versions of barrier
So - giving Mages field to work, and maybe some cover via Warriors/Rogues, will tip things in favor of Mages, every time. Ambush them? I'd give 3/1 odds in favor of the attacking party.
#14
Posté 09 décembre 2014 - 12:58
So - giving Mages field to work, and maybe some cover via Warriors/Rogues, will tip things in favor of Mages, every time. Ambush them? I'd give 3/1 odds in favor of the attacking party.
Based on what, exactly? Which mages? Which warriors/rogues?
It's simply not possible to say things like that (with any accuracy.) First and foremost, it's a fictional setting, so BioWare can make anything they want up to suit the circumstances they need. Second, from a "realism" point of view, mages would be people like everyone else, meaning their skill levels and performance under stress would vary wildly. Not to mention which spells they know, etc. Third, you shouldn't think about warriors and rogues in the DA setting as people from the real world with swords. They become supernatural as their skill increases as well.
As an example, in DA:I, you start out as a rogue with stealth and a leaping attack. You enter stealth with a smoke bomb, your abilities are mostly mundane. 15 levels later, you become instantly invisible at will, can cut an opponent thirty times before they can blink, can attack from all directions at once, etc.
#15
Posté 09 décembre 2014 - 02:35
Based on what, exactly? Which mages? Which warriors/rogues?
It's simply not possible to say things like that (with any accuracy.) First and foremost, it's a fictional setting, so BioWare can make anything they want up to suit the circumstances they need. Second, from a "realism" point of view, mages would be people like everyone else, meaning their skill levels and performance under stress would vary wildly. Not to mention which spells they know, etc. Third, you shouldn't think about warriors and rogues in the DA setting as people from the real world with swords. They become supernatural as their skill increases as well.
As an example, in DA:I, you start out as a rogue with stealth and a leaping attack. You enter stealth with a smoke bomb, your abilities are mostly mundane. 15 levels later, you become instantly invisible at will, can cut an opponent thirty times before they can blink, can attack from all directions at once, etc.
While this is true, Mages can attack anything within a 25 meter range with instant electrical strikes (Stormbringer Perk), Leave people that attack them paralyzed, (Static Charge Passive), Have Barriers that explode into Ice that freezes nearby enemies (Mana Surge). Get a free insta-barrier when seriously injured (Guardian Spirit),
So, you're right - it's really based on the people. But I think You're thinking too large. Most NPC's you meet in the world (Short of Companions), don't and can't develop these abilities. The closest you'll get are enemy prowlers and spellbinders.
The Mage/Templar skirmishes in Hinterlands showcase what I mean perfectly. Average enemies, exemplifying the two very sides we seek to pit against one another. And more often than not, I see things progress like this:
Mages (If Enchanter/Spellbinder[s] are present)>Templars. Mages (With just sellswords)<Templars. Mages/Templars<Inquisition Soldiers.
Experienced Mages, Apostates like: Morrigan, Flemeth, Dalish Keepers, Solas, Any prodigy-level student or Enchanter will give most Templar, and Templar groups a run for their money.
But most of the Mages are scared students who've little more than lucky Guerrilla tactics at their disposal. (I.E. The group of Apostates that died in the Templar-lit House Fire while trying to hide.)
And likewise, most their opponents are crazed templars, angry mobs of normal folk, or demons.





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