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I hate your abbreviated dialogue options


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43 réponses à ce sujet

#1
Odd Hermit

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What is wrong with just telling me what my character is actually going to say? Sometimes I pick dialogue options and my character says something not really what I had in mind from the shortened version.

 

For one example "I'm not arguing this" in a Solas conversation. I'm thinking "yeah you're probably right and don't need to argue", but when I select this option my character gets all pissy and apparently "I'm not arguing this" meant something entirely different.

 

 


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#2
Captain Wiseass

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In my experience, "I'm not arguing this" is generally used as an angry dismissal of an argument, a kind of "sit down, shut up."

 

"I'm not arguing *with this*" is the one people use when they mean "No disagreement here."


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#3
lastpawn

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What I didn't like is that many middle-level options are oftentimes needlessly sarcastic or "witty" (riiiight) without this being suggested in the abbreviated description. Guess they felt like the legacy of smart-ass Hawke had to live on.



#4
Lady Luminous

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Oh my god, yes. There are so many times when I look at the wheel options and then cringe at what I say.

 

There are so many times that the wheel could say exactly what my character did, but in the spirit of "summarizing" it says something completely different. 

 

I absolutely hated that my inquisitor swore when I chose "I don't know what to say". 


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#5
Lady Luminous

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What I didn't like is that many middle-level options are oftentimes needlessly sarcastic or "witty" (riiiight) without this being suggested in the abbreviated description. Guess they felt like the legacy of smart-ass Hawke had to live on.

 

Or I expect them to be witty and they end up being needlessly curious and dumb sounding. 



#6
Jester

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What's strange is that the dialogue options with emotions were perfect.

But the regular ones were often confusing.

 

Why couldn't they consistently used the emotion based response wheel is lost on me. 



#7
ThommyGunn

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Yes, yesterday I had the first guy to judge while sitting on the throne, one of the options was something like "Gibbets...?"  and to me, I thought maybe he was asking Josephine or someone for clarification like, what are gibbets, and in my head im thinking YEA, what are they? so I chose it...nope...he then sentences the guy to gibbets for people to see him and the dude laughs at me and everyone disapproves.  So I reloaded it.  Why put a question if im not asking a question?

 

Oh well.


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#8
Lady Luminous

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Yes, yesterday I had the first guy to judge while sitting on the throne, one of the options was something like "Gibbets...?"  and to me, I thought maybe he was asking Josephine or someone for clarification like, what are gibbets, and in my head im thinking YEA, what are they? so I chose it...nope...he then sentences the guy to gibbets for people to see him and the dude laughs at me and everyone disapproves.  So I reloaded it.  Why put a question if im not asking a question?

 

Oh well.

 

Also, who the hell in this day and age even knows what gibbets mean? I had to pause my game and fetch my dictionary!


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#9
pablosplinter

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Probably the worst change Bioware ever made imo. Some of the options are just different for the sake of it as well... The amount of times I have chosen an option and found that what was written was much better than what my character said!

#10
Sylvius the Mad

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In my experience, "I'm not arguing this" is generally used as an angry dismissal of an argument, a kind of "sit down, shut up."

"I'm not arguing *with this*" is the one people use when they mean "No disagreement here."

I personally use the phrase "I'm not arguing this" to say that I'm not disputing that point. Whether I accept it is left unsaid; I'm just not going to address it right now.

Overall, I think the paraphrases in Inquisition are vastly superior to those of ME or DA2, but full text would still be better.
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#11
Tsunami Chef

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This has literally been a complaint in every Bioware game since Dragon Age origins. If anything it was handled massively better in this game than previous installments...where there was much more auto-dialogue (me2 and DA2, and ME3).

 

This is a fault of the system of having a voice actor.....They did it this way for roleplaying. When you think of what you're going to say you don't go. "Hmm what should I say..." then say the entire phrase in your head, and then repeat it. You think of the general idea of what you want to say and then say it as you go along.

 

The developers thought it would be awkward if you read the entire line out and then had your character repeat it, and i agree, to each his own though, and there were deifnitely some dialogue options that could have been closer to the text.


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#12
Odd Hermit

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This has literally been a complaint in every Bioware game since Dragon Age origins. If anything it was handled massively better in this game than previous installments...where there was much more auto-dialogue (me2 and DA2, and ME3).

 

This is a fault of the system of having a voice actor.....They did it this way for roleplaying. When you think of what you're going to say you don't go. "Hmm what should I say..." then say the entire phrase in your head, and then repeat it. You think of the general idea of what you want to say and then say it as you go along.

 

The developers thought it would be awkward if you read the entire line out and then had your character repeat it, and i agree, to each his own though, and there were deifnitely some dialogue options that could have been closer to the text.

 

 

TBH I'd be fine if they skipped voicing the player character. It doesn't add that much to the game really, and can even be an annoyance if none of the voice actors "fit" with your cahracter.


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#13
lastpawn

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Probably the worst change Bioware ever made imo. Some of the options are just different for the sake of it as well... The amount of times I have chosen an option and found that what was written was much better than what my character said!

 

This was honestly my biggest problem too. 

 

"All you had to do was read the line I clicked on, dammit!"

 

Interestingly, I never had this big of a problem with Mass Effect games.



#14
bachaboska

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I agree completely - abbreviated dialogues option are super annoying. I'm role-playing this character damn it! I want to know what he/she is going to say and not guess every time. 

 

 

 

Interestingly, I never had this big of a problem with Mass Effect games.

Same here - i think that was (at least in my case) because Shepard is more Bioware's than mine and it didn't feel so personal when she said something completely different than I intended her to. 


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#15
Lady Luminous

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Just thought of another one! The bloody intro!

 

The wheel says "All those people..." You say "What do you mean everyone is dead?"

 

How difficult would it be to make the wheel say "Everyone? "



#16
Lady Luminous

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This has literally been a complaint in every Bioware game since Dragon Age origins. If anything it was handled massively better in this game than previous installments...where there was much more auto-dialogue (me2 and DA2, and ME3).

 

This is a fault of the system of having a voice actor.....They did it this way for roleplaying. When you think of what you're going to say you don't go. "Hmm what should I say..." then say the entire phrase in your head, and then repeat it. You think of the general idea of what you want to say and then say it as you go along.

 

The developers thought it would be awkward if you read the entire line out and then had your character repeat it, and i agree, to each his own though, and there were deifnitely some dialogue options that could have been closer to the text.

That's fine, but summarize accurately.

 

For example: the intro. Don't say "What do you mean everyone is dead?" if the choice is "All those people..."



#17
Tsunami Chef

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Just thought of another one! The bloody intro!

 

The wheel says "All those people..." You say "What do you mean everyone is dead?"

 

How difficult would it be to make the wheel say "Everyone? "

For my male inquis (dwarf)

 

"all those people"

 

and he says

 

"I can't believe it....all those people...dead"

 

which seems pretty damn similar if not exactly the same in sentiment to me...Idk if it's different for other inquis.



#18
Lady Luminous

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For my male inquis (dwarf)

 

"all those people"

 

and he says

 

"I can't believe it....all those people...dead"

 

which seems pretty damn similar if not exactly the same in sentiment to me...Idk if it's different for other inquis.

 

That's what I expected, but both my British voiced females (human/qunari) say "What do you mean everyone is dead?" Which is not the same sentiment.



#19
Sylvius the Mad

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This is a fault of the system of having a voice actor.....They did it this way for roleplaying. When you think of what you're going to say you don't go. "Hmm what should I say..." then say the entire phrase in your head, and then repeat it. You think of the general idea of what you want to say and then say it as you go along.

That's not at all how I choose what to say. I compose a full sentence, and if it's not appropriate I'll discard it and compose another.

Oddly, the ambient banter wheels in DAI mimic real-world conversations really well for me, because while I'm trying to decide what to say, the conversation moves on and I lose my chance. Unfortunately, that specific social deficiency isn't something I particularly want to recreate in the game.

#20
Sylvius the Mad

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This was honestly my biggest problem too.

"All you had to do was read the line I clicked on, dammit!"

Interestingly, I never had this big of a problem with Mass Effect games.

Mass Effect's writers seemed to assume that the player never wanted Shepard to be guarded or cautious at all. He'd routinely include more information in his responses than I wanted him to.

#21
Tsunami Chef

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That's not at all how I choose what to say. I compose a full sentence, and if it's not appropriate I'll discard it and compose another.

Oddly, the ambient banter wheels in DAI mimic real-world conversations really well for me, because while I'm trying to decide what to say, the conversation moves on and I lose my chance. Unfortunately, that specific social deficiency isn't something I particularly want to recreate in the game.

Hmm to each his own, but when i'm having everyday conversations I feel like that would be terribly awkward. That is very true about the ambient banter though, sometimes that happens to me.



#22
Tsunami Chef

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That's what I expected, but both my British voiced females (human/qunari) say "What do you mean everyone is dead?" Which is not the same sentiment.

Well damn. It seems like in this case Biowares desire to differentiate the dialogue among the voice actors might have bitten them in the ass.



#23
Sylvius the Mad

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Hmm to each his own, but when i'm having everyday conversations I feel like that would be terribly awkward.

Everyday conversations are awkward. I try to avoid them.
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#24
metatheurgist

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This is a fault of the system of having a voice actor.....They did it this way for roleplaying. When you think of what you're going to say you don't go. "Hmm what should I say..." then say the entire phrase in your head, and then repeat it. You think of the general idea of what you want to say and then say it as you go along.


I think this is actually more to do with console controls again. It's not easy to select a line on a screen or scroll through a list with a controller. It is very easy to pick a direction and press a button. However, with this ugly dialog spider taking up a third of the screen you can't put full dialog lines on, that would make it look really ugly (totally unaccepted for console aesthetics). So whaddaya do? Trim all your lines. Ta-da! Now you've created the crappiest dialog interface ever.
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#25
Sylvius the Mad

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I think this is actually more to do with console controls again. It's not easy to select a line on a screen or scroll through a list with a controller. It is very easy to pick a direction and press a button. However, with this ugly dialog spider taking up a third of the screen you can't put full dialog lines on, that would make it look really ugly (totally unaccepted for console aesthetics). So whaddaya do? Trim all your lines. Ta-da! Now you've created the crappiest dialog interface ever.

If they'd put the hub at the edge of the screen, there would be space for longer paraphrases.

But they put it in the middle. That's form over function.

We can blame consoles for one other thing, though. BioWare's last PC-only game, NWN, didn't support standard definition displays. You had to have at least 800x600, and it worked best at 1024x768. But every game since has been a console game, and thus has supported 640x480. As a result of that support, the dialogue wheel's paraphrases have to be short enough to fit and be legible as a single line of text no more than 300 pixels long.