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Whats with the War Map times?


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22 réponses à ce sujet

#1
Coron167

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an hour is ok...2 hours is pushing it...but 21 HOURS!?!?!

 

That is how long some of the quests on the war map take to complete. I like many others have a life. We cant wait that long for a quest to complete so we can move on to the next event. At current I have over 200 hours into this game..most of it waiting on these insanely long and pointless quests to complete. And the really sad part is most of them I don't even get to interact in because they are all NPC.

 

I can deal with the NPC part..but these times really need to be reduced significantly...almost a whole day for one thing to finish is not acceptable

 


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#2
AlanC9

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Isn't that a real-time clock rather than a playing time clock?

#3
FKA_Servo

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It is a real time clock. Go to bed.



#4
RazorrX

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There are several that have super long times on them.  I think those need to be patched down to a more reasonable time frame.  Some of them are just too stupidly long IMO.  I never finished some of them before I beat the game as they were like 17 hour long.  I guess you could set your PC clock back, start the mission, set the clock forward and collect it.



#5
Sartoz

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an hour is ok...2 hours is pushing it...but 21 HOURS!?!?!

 

That is how long some of the quests on the war map take to complete. I like many others have a life. We cant wait that long for a quest to complete so we can move on to the next event. At current I have over 200 hours into this game..most of it waiting on these insanely long and pointless quests to complete. And the really sad part is most of them I don't even get to interact in because they are all NPC.

 

I can deal with the NPC part..but these times really need to be reduced significantly...almost a whole day for one thing to finish is not acceptable

Designed to give you a break? have a life?


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#6
Elhael

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Go to your system clock, change the day to 1 after the start of the mission, done.


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#7
Wolven_Soul

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I actually wish they had more of them that were that long.



#8
Tsunami Chef

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I didn't mind the war table mission lengths to be honest....i was always so busy exploring i would forget they finished and waste time i could have been using on a new mission because some were so short...whats the point of 10 min ones O_O. Can barely finish a dialogue with one companion in that time.



#9
DeathByIcecream

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You must have too much free time on your hands if this is an actual issue. Most war table missions are done every time I start a gaming session (8PM). It's not counting in-game time btw, It's counting real time (so even if the game is closed the clock is still ticking).

 

Also, these "quests" (random war table missions) are in no way necessary to progress through the game, this isn't some stupid facebook app. You said it yourself, they're pointless - most just give a little bit of gold/influence. Just set one to go and keep playing, the next day it'll be done about 3hrs earlier than when you started it.



#10
Unchangeable Appearance

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... I like many others have a life ... At current I have over 200 hours into this game..most of it waiting on these insanely long and pointless quests to complete ...

 

What? 



#11
Efvie

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The War Table quests are all on real time. You can close the game, the time will keep ticking. (I haven’t tried to see what happens if you go in offline mode and change your computer’s clock, actually, but even that might work.)

 

 

It actually irritates me quite a bit—all the time limits above 1 hour are pretty much meaningless ’cause you’ll just leave them running. Pointless mechanic, really.

 

(The War Table is probably my biggest disappointment in the entire game.)



#12
Drab on Age Exquisitor

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This could really use some rework. It's either shorten the time they take to finish or they automatically get finished when you complete some quests. 

Yes it may have been designed so players would take a break after playing a while, but what if playing is actually that time to give yourself a break from other things?

I haven't personally tried changing the computer's time, but if it can be remedied this way, surely it's better if they just changed the way it works. 



#13
Tsunami Chef

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This could really use some rework. It's either shorten the time they take to finish or they automatically get finished when you complete some quests. 

Yes it may have been designed so players would take a break after playing a while, but what if playing is actually that time to give yourself a break from other things?

I haven't personally tried changing the computer's time, but if it can be remedied this way, surely it's better if they just changed the way it works. 

Why is it surely better? You guys keep acting like it's a design oversight instead of a design decision.



#14
Ezkiel

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Personally i never had issues with those because if you actually bother with all boring crap on each map you can quite easy finish them all up.

Or just don't close your game while you do some other stuff like go shopping or something this way i have managed to hit 120hours game play while being only post Skyhold and l17 XD



#15
10K

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I work nightshift, so before I go to bed I set one of the higher timed wartable activity as active. After I get home from work they're usually finished. This isn't a real big problem for me. You just have to manage your time accordingly. When you know you're not going to be home for along time, that's when you set the longer wartable activities active.
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#16
Serza

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Funny. I have long Tuesdays in school, so I just started up the "Contact (A certain person)" mission that lasts 18 hours right before I went to bed on Monday, and when I got back from college on Tuesday, it was done.

 

I suggest you do the same, if you do not wish to move your system clock as someone suggested. That's a bit of a cheat, anyway.



#17
SpiritMuse

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This could really use some rework. It's either shorten the time they take to finish or they automatically get finished when you complete some quests. 
Yes it may have been designed so players would take a break after playing a while, but what if playing is actually that time to give yourself a break from other things?
I haven't personally tried changing the computer's time, but if it can be remedied this way, surely it's better if they just changed the way it works.


Simple. Set them at the end of your game time, then the next time you want to take a break by playing they should be done.

#18
Kantr

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The War Table quests are all on real time. You can close the game, the time will keep ticking. (I haven’t tried to see what happens if you go in offline mode and change your computer’s clock, actually, but even that might work.)

 

 

It actually irritates me quite a bit—all the time limits above 1 hour are pretty much meaningless ’cause you’ll just leave them running. Pointless mechanic, really.

 

(The War Table is probably my biggest disappointment in the entire game.)

It causes the mission to compelete as the game checks the clock and compares it with the started time stamp



#19
Ieldra

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I don't think the times are unduly long, except for the handful of 18-24-hour ones. Using the real-time clock is an odd decision though. It means you can game the system by starting long missions at the end of a gaming session, and you usually have to do this to get them all done if you want your Inquisition to have a specific style and thus don't always use all of the advisors. 



#20
Dubya75

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an hour is ok...2 hours is pushing it...but 21 HOURS!?!?!

 

That is how long some of the quests on the war map take to complete. I like many others have a life. We cant wait that long for a quest to complete so we can move on to the next event. At current I have over 200 hours into this game..most of it waiting on these insanely long and pointless quests to complete. And the really sad part is most of them I don't even get to interact in because they are all NPC.

 

I can deal with the NPC part..but these times really need to be reduced significantly...almost a whole day for one thing to finish is not acceptable

 

I really don't understand what your problem is with this?

You know you can continue playing while operations are active, right?

 

You're also somewhat contradicting yourself by saying you have a life...and then spend 200 hours in the game and still find the time to come here and complain about a non-issue like this, instead of continuing with this life you speak of until the operation is done.



#21
Dagolar

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War Map times are fine as is. It can be only a problem for someone who keeps playing without giving any break. To me, it gives the impression that I send some operatives and whenever I'm back from exploration or other (real life) some reports are waiting to be read. That is designed to give the feel of leadership, nothing more. Also an operative being unavailable for extended amount of time makes the game world feel larger then it already is. 

 

Just take a break from time to time, send your operatives wisely...you'll not feel those times at all.



#22
Kantr

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I don't think the times are unduly long, except for the handful of 18-24-hour ones. Using the real-time clock is an odd decision though. It means you can game the system by starting long missions at the end of a gaming session, and you usually have to do this to get them all done if you want your Inquisition to have a specific style and thus don't always use all of the advisors. 

better than being set by playing time which would be horrible.



#23
Hakster

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I find it interesting how, yet again, trends in video games all seem to pop up at the same time. Warcraft released its latest expansion at around the same time as DA:I. Both have NPC missions, both have home bases which were advertised as customisable, both have open world exploration.

 

Only one of them has customisable home bases which actually affect the gameplay. Only one of them has an expandable set of follower missions which, as you recruit more agents, allows more missions to be undertaken at the same time. I'm not saying that WoW's expansion is superior - they're 2 different kinds of game in most ways - but I do find it quite interesting that one of them delivered what was advertised, and the other really didn't. If DA:I had allowed the extra agents you recruit to undertake missions, it would be less of a problem, but you're always and forever stuck with only 3 choices - along with "Power", creating a rather pointless and immersion-breaking bottleneck.