What happened to the keep mechanics? The devs promised alot of keep interaction. Skyhold and other keeps you capture seem to be lacking any involvement. if you need some ideas, how bout the ability to invest in projects at each keep. eg an elfroot farm, silverite mine, a casino, blackmarket, a dragon farm or even a colloseum to host tournaments. You can place these things around the keep. Even shops that generate gold or setting up real time trade routes giving a small but constant amount of gold even when your offline. Money which can be further invested. By the time your finished investing in an area, it will have changed considerably and Thedas will actually be shaped by your actions. An areas affluence could have a milestone feature. At certain milestones the area could get say more patrols or more missions like attracting dragons. You should be able to see npcs living, working and rebuilding in the area you just improved or enslaved. Finally after achieving a level of wealth or enslavement in each area you could get units or unique abilities to use in the final battle(s) or even local battles. Eg if you were attacking a keep and had Hinterlands support where you built a siege workshop you could actually bring in siege towers etc. I would also like to see some defend the keep missions.
Also just some feed back about the last mission. I think it would have been better to have skyhold under siege and almost overrun before the desperate decision to go to close the breach without support. Didn't exactly see any demons or any urgency when the new hole opened up. Felt abit rushed.
Keep mechanics suggestions
Débuté par
Teville
, déc. 08 2014 11:35
#1
Posté 08 décembre 2014 - 11:35





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