I just found that the rift mage is not necessary and more often than not i just dont know what to do with him. Dispel is maybe the spell i would miss the most. I dont need the weakness, and while static cage is a very good spell in this setup, i can imagine an artificier synergizes even better. The rogues dont die and IF i cast a barrier out of pure boredom it just fades out. A 4th rogue to stealth in to set up those KP, a 4th KP, a longshot machine to shatter those FoF proccs seems to be more valuable. FoF, FoL, 3 guard on hit, 3 sec walking fortress on hit, tons of CC and these mindblowing amounts of damage are all i need to survive. But i havent tried it yet and will report back if it fails.
Will be very anxious to hear it. I got feeling that rift mage is important. Its good for hairy situations. And , as Khevar mentioned, it gives you option to energize stuffs and bash stuffs with his fist spell. ITs just better team overall because of some logistic options and conversation options.
ah, and there anohter option - Cassandra!
You relize that she is able to aoe rupture with her aoe stun, have dispell that not only dispell but also have bigger aoe and deals additional damage? She heals if she dies, she can generate loads of guard while taking tanking duties.
So 3 rogues with Solas or Cassndra. To get stuff bashed and squashed.
Also the problem with 4 rogues is that you simply lack cross - class combos. See, deep sleep is nice, but those nightmares are cheesy, and they provide crit on MK while they last.
Combo wise, its better to have either Templar or Rift mage in party.





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