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#1
Ninjapimp Cy

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Not sure if this is the correct place but i couldn't find anywhere on the multiplayer section on the forums

 

i know that bioware have already stated they will be adding DLC to multiplayer in the form of new characters 

 

Any word on maybe new factions, for example i personally would like to see darkspawn make an appearance in the mutiplayer as a faction. maybe a challenge mode where a team goes into an arena and you fight a single dragon and maybe it can spawn dragonlings, as you increase difficulty you get to fight a harder dragon, not sure about everyone else but hunting dragons is one of the best features on the single player, doing it as a team would be awesome. linking into the challenge mode, maybe an endless survival mode, leaderboard would factor into this more then anything, lets use call of duty zombies as an example, granted this could be used to farm xp and coin, could be a little game breaking. Could give you a reward every 10 waves giving option to leave or carry on, gambling when your team should leave. resources, items, xp and gold as rewards.

 

An option to select what faction you go against would be nice to, you could in Mass effect so why not on DAMP?     

 

on a personal note, please can you fix the bug with the reaver, i'm sure you its been made aware by now but rampage seems tp bug out, a lot. i'm finding that i'm killing myself more often then the enemy is killing me

 

thank you, any feed back on my post will be noted



#2
Sartoz

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i know that bioware have already stated they will be adding DLC to multiplayer in the form of new characters 

-----

Big Snip

 

Hmm...

They have resources for a MP DLC?

 

Probaly a way to make more money and is easier to do than fixing DAI's control issues.



#3
AlexMBrennan

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Could give you a reward every 10 waves giving option to leave or carry on, gambling when your team should leave. resources, items, xp and gold as rewards.

How long do you envisage the average match taking, if you're giving the player a choice to leave every ten waves? For that decision to be meaningful, you'd have to have an average game take 20-30 waves, and few players will be able to dedicate 4h+ at a time needed to play it. 



#4
Ninjapimp Cy

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How long do you envisage the average match taking, if you're giving the player a choice to leave every ten waves? For that decision to be meaningful, you'd have to have an average game take 20-30 waves, and few players will be able to dedicate 4h+ at a time needed to play it. 

players that want to be high on the leaderboard will put the time in, other players can leave after the first 10 waves, it would work on the current loot style in the chest but instead the chance and amount of loot would increase in time, its all about deciding when to leave, if you die on wave 19 you lose you reward put keep any xp so it's not a total waste



#5
Ninjapimp Cy

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Hmm...

They have resources for a MP DLC?

 

Probaly a way to make more money and is easier to do than fixing DAI's control issues.

there are two teams, a team working on mp and a team working on single player



#6
Ninjapimp Cy

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bump would be nice to get some bioware feedback on this topic