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#26
DaemionMoadrin

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The 100 million subscribers who've paid 10 billion in revenue over the long life of WoW kind of guarantee that EA will always be tempted to try to replicate that. A billion dollars isn't what it used to be, but it's still tempting.

 

There were a few MMOs with the potential to become better than WoW but the developers and publishers believed they had to copy WoW instead of being original. You can see the same trend in the entire industry and even with movies. They are far more likely to make a sequel to a popular game/movie than try something new.

After a while all games are similiar. And that means they don't sell as well as they could.

 

Blizzard analyzed lots of games and ruthlessly copied the best parts of them together. Then they dressed it up in bright colors and made it accessible for casual gamers. One of the main factor for their success isn't the game itself, it was the timing. It was ~10 years ago when DSL became available for most households, which kickstarted online gaming. Before that the community was rather small, I met the same people in every MMO (beta) I played. For all MMOs prior to WoW 100k subscribers meant they were very successful.

 

SW:TOR is making more money today than it was when it still had 1 million subscribers. That's because of their free-to-play model, which as we all know isn't really free. They may have 1+ million logins each month but only half of those have a subscription, the others are milked through micro transactions.

 

I saw it myself when I played SOE's DCUO. I had a subscription, most other people in my league used micro transactions. They all paid more than I did.

The companies are taking advantage of human weakness. Free-to-play to lure them in, then small payments here and there... but when you add it all up, they robbed you blind. It's just that most people don't think longterm or can resist cheap offers ("It's only a buck!").

 

EA may have failed with SW:TOR, but financially it was a success. Eventually. But if you look at all the wasted potential, then it's very, very sad.

 

At this point I could copy&paste my final beta report from SW:TOR but I doubt anyone would read that wall of text. ^^

 

I still have some hope left that at some point someone will realize what we gamers were saying for years is right... and change how things work at the moment. But as long as they can make money with mediocre games and by ripping off the players, we will not get anything better.

 

(The only exception that comes to mind is the Witcher franchise. Those guys really care about the gamers, are very fair and try their best to deliver quality. Still, not an MMO.)



#27
TheBunz

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I will post concept paint art on how mmo could work when I get home.

#28
rspanther

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I tried thinking today, but I stopped when I thought that my choices would matter.


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#29
EnemySpinach

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I tried thinking today, but I stopped when I thought that my choices would matter.

You're thinking too hard if you think those thoughts.



#30
Deerber

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There were a few MMOs with the potential to become better than WoW but the developers and publishers believed they had to copy WoW instead of being original. You can see the same trend in the entire industry and even with movies. They are far more likely to make a sequel to a popular game/movie than try something new.

After a while all games are similiar. And that means they don't sell as well as they could.

 

Blizzard analyzed lots of games and ruthlessly copied the best parts of them together. Then they dressed it up in bright colors and made it accessible for casual gamers. One of the main factor for their success isn't the game itself, it was the timing. It was ~10 years ago when DSL became available for most households, which kickstarted online gaming. Before that the community was rather small, I met the same people in every MMO (beta) I played. For all MMOs prior to WoW 100k subscribers meant they were very successful.

 

SW:TOR is making more money today than it was when it still had 1 million subscribers. That's because of their free-to-play model, which as we all know isn't really free. They may have 1+ million logins each month but only half of those have a subscription, the others are milked through micro transactions.

 

I saw it myself when I played SOE's DCUO. I had a subscription, most other people in my league used micro transactions. They all paid more than I did.

The companies are taking advantage of human weakness. Free-to-play to lure them in, then small payments here and there... but when you add it all up, they robbed you blind. It's just that most people don't think longterm or can resist cheap offers ("It's only a buck!").

 

EA may have failed with SW:TOR, but financially it was a success. Eventually. But if you look at all the wasted potential, then it's very, very sad.

 

At this point I could copy&paste my final beta report from SW:TOR but I doubt anyone would read that wall of text. ^^

 

I still have some hope left that at some point someone will realize what we gamers were saying for years is right... and change how things work at the moment. But as long as they can make money with mediocre games and by ripping off the players, we will not get anything better.

 

(The only exception that comes to mind is the Witcher franchise. Those guys really care about the gamers, are very fair and try their best to deliver quality. Still, not an MMO.)

 

I'm curious now: what's your opinion of EVE online? Cause I kind of share some, or most, of your opinions, but I do think EVE is an outstanding exception and I was surprised you didn't mention it nor account for it in any way. Ever played it?



#31
PresidentVorchaMasterBaits

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if i think too hard, blood starts gushing out of my eyes.


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#32
DaemionMoadrin

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I'm curious now: what's your opinion of EVE online? Cause I kind of share some, or most, of your opinions, but I do think EVE is an outstanding exception and I was surprised you didn't mention it nor account for it in any way. Ever played it?

 

Oh, EVE is awesome. I only played it a little, my gf let me use her account for it. It's just not the kind of game I enjoy, it reminds me too much of work for that. I also don't have all that much spare time anymore, so I stick with offline games these days.

 

EVE Online is older than WoW and has done really well over the years. I attribute that to its originality. It is very different from WoW, so there aren't any conflicts. They even might share some of their playerbase because of that.

I'm more ambivalent about the capacity to interfer a lot with the fun of other players. I remember that my gf was laughing evilly a lot when she was playing EVE and later told me how she hunted someone down, destroyed every ship he owned and finally blackmailed him. And that was her being nice.

 

I don't think that anyone today would publish a game like EVE. Pretty much every new MMO these days is a WoW knockoff and the very few that aren't don't get the funding to be really great. DCUO was refreshing at first but it does lack some depth. On the other hand, all the asian MMOs like Lineage 2 are mostly about grinding, which gets boring really fast.

 

WoW never appealed to me. I was in the beta for several months and it was just too easy. There was no challenge, it felt like someone chewed my food for me. Quest pointers, spots marked on maps... after a while no one read the quest text anymore and just clicked okay, followed the directions on screen and was done.

My first real MMORPG was Dark Age of Camelot and while it was far from perfect, the PvP (or RvR, Realm vs. Realm) was the best I ever encountered. It was a mix of all kinds of mythologies and, what makes it fairly unique, there were three factions to choose from. I played it for 6 years and yeah, I'm biased. I still think that a DAoC 2.0 would blow WoW out of the water... and now that the remains of Mythic are a part of EA/BioWare, they'd even have the resources for it. It's just extremely unlikely that it'll ever happen. Or perhaps I'd hate it because it would have to appeal to casual gamers and that would not be the challenge DAoC used to be.



#33
Alfonsedode

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WoW never appealed to me. I was in the beta for several months and it was just too easy. There was no challenge, it felt like someone chewed my food for me. Quest pointers, spots marked on maps... after a while no one read the quest text anymore and just clicked okay, followed the directions on screen and was done.

I m jsut starting a new ME SP playthrough and it sure is prechewed too.

#34
Chealec

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As an RTS you say ... well there's already a Risk edition so it wouldn't be as much of a stretch as it might be:

 

etc-game-me-risk-full.jpg

 

http://www.biowarest...ar-edition.html


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#35
Guest_Chino_*

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As an RTS you say ... well there's already a Risk edition so it wouldn't be as much of a stretch as it might be:

 

etc-game-me-risk-full.jpg

 

http://www.biowarest...ar-edition.html

 

Orange army should've been green. Pre-order cancelled.