Great to hear that the patch is coming today.
What nonsense is this? How did developers, especially on consoles, ship bug free game software then in the past? The games had to work when they were shipped because you couldn't patch them. Just because basically anyone who plays games now has their gaming devices hooked up to the internet doesn't mean it's ok to ship bugged games because you can just patch them later. Look at Nintendo, one of the biggest developers and publishers out there, they ship perfectly polished bug free games even today when anything can be patched. The result is that their games are seen as very high quality and people will happily buy them at launch at full price.
I feel the complete opposite about DAI. This game has taught me a lesson: don't be an early adopter. I preordered the game, paid full price and got an unfinished product with loads of bugs. Several times my character fell through the terrain or flew into the sky and the game would infinitely reload and all I could do was close the game and restart. Conversations froze and I couldn't continue, I had to close the game and restart. Quests I'd like to do wouldn't trigger no matter what I tried. The party banter, one of the things I enjoyed the most in the first two games, was almost completely absent when I played, it just wouldn't trigger. Plus many other smaller bugs. I could have just waited until several patches were released, paid less money for the game when it was discounted, and I wouldn't have encountered all these annoyances that negatively impacted my enjoyment of the game.
Maybe you expect a buggy broken mess when you buy a game but I certainly don't. I've been playing games for a very long time and standards used to be much higher than today.
Actually, every single game ever has had bugs, and also on older consoles.
And Nintendo is no exception.
How long has the latest version of Pokemon been out? The game is already version 1.2.
Also, what about MissingNo in the first titles? Or Glitch City?
Every single piece of software since the dawn of time, has had bugs. That's a fact.
The reason software and games nowadays got more bugs, is because the technology has advanced far, far more. There are many more factors that plays a role in it, and this is one of the many reasons we see bugs more frequently today.
We as customers expect more and more, and since information is more widely available today, you hear much more stuff about the design of the game, the features, etc. than you did in the past. And just like forever ago, developers sadly has to cut features or change them, because implementing them is either impossible, or they just won't be able to make it before deadline. The biggest difference is that today you actually hear about this, and just a couple years ago, you didn't.
However thankfully, because patching is easier and possible today, adding these scraped features becomes a reality.
People really shouldn't complain about getting features that was scraped, and instead just be happy for it. 10 years ago, this wasn't even an option