Actually, people criticized it enough after the demo that they had to come assure us that those weren't even player animations.
It was always something specific to the spellbinders, and it's still in the game.
But these aren't issues that affect all or even the majority of players.
I don't doubt the obscene stuttering that some people are experiencing (we have videos of it), but I personally have no real performance complaints, and aside from various crashes and a few freezes over all that time, the game hasn't displayed any serious technical flaws (except that one time they turned all the shaders to crap for a couple days).
There are certainly any number of bugs in the game, but it's not right to imply that it's unplayable for everyone (though I'm not sure we have any idea of who has the potential to be affected).
I have see that, but I think they are the wizards you can fight in Hinterlands or on the Venatori's side. I don't remember to have seen that in the side of the Inquisition. Even if it was the case, the trailers are sometimes made with elements which aren't related with the game. For example, there is a trailer which show the Mage-Inquisitor fighting Erimond (the Tevinter mage of Adamant). However, in the game, It's Clarel who fight Erimond before the falling into the fade. That's why I usually don't make quick conclusion after seeing trailers.
To be perfectly honest I could not care less about the book animation. I have mentioned it to place in time and space armours that were cut from SinglePlayer. Now they are in MultiPlayer. This is the problem. Unique armours lost to the world of microtransactions and grind.




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