Aller au contenu

Photo

Dragon Age: Inquisition Patch Master Thread


5908 réponses à ce sujet

#4126
dreamgazer

dreamgazer
  • Members
  • 15 752 messages

Maybe they should have delayed Patch 2 like they did for the XBone.


Doubt the delay was due to last-minute tinkering, and I'm pretty sure both console updates are running just as smoothly.

#4127
SSV Enterprise

SSV Enterprise
  • Members
  • 1 668 messages

Do you a favor and go out more please, it's not that hard to check the technical forum :

 

Even PS4 users have troubles, like this one :

Or PS3 and XBOX360 users : http://forum.bioware...x-these-issues/

 

Denying other people problem will not help anyone, just your ego.

Even EA technical support staff don't ignore those people, fans should take example on them.

 

PC shutting down would not be caused directly by the game.  The game might be causing the CPU and graphics card to run pretty hot, but that shouldn't cause shut downs unless there's a problem with your PC build already that lets the heat get out of hand.  Alternatively, your PC may be drawing more power than its power supply is capable of handling.  Either way, it's ultimately a problem with your system, not the game.



#4128
Oryctolagus

Oryctolagus
  • Members
  • 255 messages

PC shutting down would not be caused directly by the game.  The game might be causing the CPU and graphics card to run pretty hot, but that shouldn't cause shut downs unless there's a problem with your PC build already that lets the heat get out of hand.  Alternatively, your PC may be drawing more power than its power supply is capable of handling.  Either way, it's ultimately a problem with your system, not the game.

 

You're engaging in semantics.  If the only new factor that is introduced to a system is the software, and the system begins behaving as it did not do before, then the cause is the software.  Even if there's a flaw in the system, if that flaw does not get expressed in any case BUT the addition of the new software, then the software needs to be fixed because it is not optimizing something right.

 

To say that the game is not causing the shut down is purely dismissive of the issues that have been acknowledged by BioWare/EA support regarding the architecture of the game.

 

Source:  http://answers.ea.co...ce/td-p/4126271


  • sporkmunster, glosoli, ESTAQ99 et 2 autres aiment ceci

#4129
SSV Enterprise

SSV Enterprise
  • Members
  • 1 668 messages

You're engaging in semantics.  If the only new factor that is introduced to a system is the software, and the system begins behaving as it did not do before, then the cause is the software.  Even if there's a flaw in the system, if that flaw does not get expressed in any case BUT the addition of the new software, then the software needs to be fixed because it is not optimizing something right.

 

To say that the game is not causing the shut down is purely dismissive of the issues that have been acknowledged by BioWare/EA support regarding the architecture of the game.

 

Source:  http://answers.ea.co...ce/td-p/4126271

The point is that if the problem lies with the system, then the solution lies with fixing the system, not fixing the game.  The game just exposes the problem; the system has the flaw with or without the game.



#4130
Oryctolagus

Oryctolagus
  • Members
  • 255 messages

The point is that if the problem lies with the system, then the solution lies with fixing the system, not fixing the game.  The game just exposes the problem; the system has the flaw with or without the game.

 

The situation contradicts your point.  People have a problem with their systems.  The software exposed the flaws and shut down and/or caused problems with the systems.  The software has been admitted to the culprit, regardless of the system flaws.  The solution is in fixing the software.  As stated by BioWare/EA.



#4131
SSV Enterprise

SSV Enterprise
  • Members
  • 1 668 messages

The situation contradicts your point.  People have a problem with their systems.  The software exposed the flaws and shut down and/or caused problems with the systems.  The software has been admitted to the culprit, regardless of the system flaws.  The solution is in fixing the software.  As stated by BioWare/EA.

 

As stated by a guy claiming to have been in contact with BioWare/EA...not to mention the very post you linked to has him saying system shutdowns are generally caused by overdrawing your PSU.   It's physically impossible to make a system overdraw the PSU if the PSU has enough amperage.  If the PSU doesn't have enough amperage, the solution is again fixing your system by getting a sufficient PSU, not by patching the game.



#4132
Oryctolagus

Oryctolagus
  • Members
  • 255 messages

As stated by a guy claiming to have been in contact with BioWare/EA...not to mention the very post you linked to has him saying system shutdowns are generally caused by overdrawing your PSU.   It's physically impossible to make a system overdraw the PSU if the PSU has enough amperage.  If the PSU doesn't have enough amperage, the solution is again fixing your system by getting a sufficient PSU, not by patching the game.

 

Your response is that the OP is a liar.  Okay.  I guess you win.



#4133
SSV Enterprise

SSV Enterprise
  • Members
  • 1 668 messages

Your response is that the OP is a liar.  Okay.  I guess you win.

 

Not that he's a liar about being in contact with BioWare, but that he may not have properly understood what he heard from"Tier 2 Support" or that he exaggerated or misconstrued the details.  Those are possibilities, so I'm hesitant to give his statements the same weight and validity as direct statements from BioWare/EA.  His statement is not the same as a BioWare/EA statement.  And either way, you were misrepresenting what he said in the first place as if it contradicted what I was saying about the shutdown problem lying with systems and their PSUs, not the game.



#4134
Arkwright99

Arkwright99
  • Members
  • 246 messages

Are you sure you do not have a graphics card other than Intel HD 4000? As far as I know it usually comes with a dynamic switchable graphics.

I don't think so. Windows Device Manager only lists 'Intel® HD Graphics 4000' under Display adapters and System Information appears to confirm that:

 

Name: Intel® HD Graphics 4000

Adapter Type: Intel® HD Graphics Family, Intel Corporation compatible

Adapter Description: Intel® HD Graphics 4000

Adapter RAM: (2,113,929,216) bytes

Driver Version: 10.18.10.3958

(I honestly had no idea the adapter had 2GB RAM until I ran the S.I. report, if indeed that's what its reporting.) 

 

TBH, I was (pleasantly) surprised DAI ran at all on my laptop after I installed it mostly because I was fully expecting to have to wait until I could afford to buy a proper/decent gaming rig next year before I'd be able to play. After reading all the horror stories here about people's (presumably much better) PCs running the game even worse after updating the patch I was scared to apply it in case it broke my game as well but it does appear my fears were unfounded. (Still, I'm glad I tested it beforehand though, 'just in case' .)



#4135
ESTAQ99

ESTAQ99
  • Members
  • 228 messages

PC shutting down would not be caused directly by the game.  The game might be causing the CPU and graphics card to run pretty hot, but that shouldn't cause shut downs unless there's a problem with your PC build already that lets the heat get out of hand.  Alternatively, your PC may be drawing more power than its power supply is capable of handling.  Either way, it's ultimately a problem with your system, not the game.

 

Nice try but you are wrong on everything you stated in your post, above.

 

The game is currently misallocating the system resources, cpu, gpu, ram, pagefile and vram.

this is due to bugs in the coding for Speed Tree, and draw distances.

this is what is causing high usage spikes across all (random access and temporary) storage

and processing media, which in turn causes the stuttering, lags, crashes, etc. (Including SSDs? - unverified at this time)

 

Best case scenario... a few patches....

Worst case scenario... game pulled, and reworked from the ground up

 

IT IS A CODING ISSUE within the game, that BioWare will have to address.

 

You can click on the link for more info

http://answers.ea.co...ce/td-p/4126271


  • Lord Surinen, Jadebaby, Soren Asgard et 2 autres aiment ceci

#4136
Oryctolagus

Oryctolagus
  • Members
  • 255 messages

And either way, you were misrepresenting what he said in the first place as if it contradicted what I was saying about the shutdown problem lying with systems and their PSUs, not the game.

 

No.  You were nitpicking a specific problem and then cherry-picked one paragraph and implied it is all the fault of the system.  Ignoring the fact that the misallocation of system resources can impact the power draw to the point that an otherwise competent system is driven into shutdown is disingenuous at best.  If the misallocation of system resources were fixed, the boxes would not shut down.  And since we've devolved into you-said, he-said, I-said, I think we're done.



#4137
Soren Asgard

Soren Asgard
  • Members
  • 194 messages

 

This! People blaming Bioware for their CPU's or GPU's overheating...

 

Good to see there's still people left in BSN with working brain.

 

*Hugs*

 

 

Too bad its working on my 4 years old Computer without lags and/or freezing.

 

Damn thats probably hurts you dude :/

 

 

 

I'm french, so correct me if I've misunderstood the english's finenesses, but I read the ImperialAuthority's comments (and the Cornughon's original one) as "hai guyz, my pc workz fine ther iz no problem with dis game so shatdafakap and go fak yo'selves".

 

Seriously, dude :-| Your PC work fine, that's great, you're lucky and I even am happy for you (I think it sincerely, because I'm not an ass hole, if you know what I mean). However, a well-optimized PC game must work fine on all types of configs. And if we are here, with our problems, it's because this game need some improvements.

When I read your last comments, I sensed a really huge pleasure of bashing people with a bigger rig than yours, but that kind of frustration has no place here. Especially because we don't care about who have the bigger one. If my PC worked fine with DA:I, I would play to it, instead. Not go on the BSN to freely bash people.

 

We are here to signal problems to BioWare and politely help each others with tips until the bugs are solved, and because - if you knew what you're talking about - there are real issues with the code of DA:I concerning the resources allocations and BioWare admitted it. If you don't have intersting things to say in order to help, I think you can save your time and go on an other place. We don't want to play this little game.



#4138
Chaos17

Chaos17
  • Members
  • 796 messages

See, that's what I was talking : denial while fortunaly Bioware technical staff don't do it.

Love is blind.


  • Lord Surinen et Oryctolagus aiment ceci

#4139
SSV Enterprise

SSV Enterprise
  • Members
  • 1 668 messages

No.  You were nitpicking a specific problem and then cherry-picked one paragraph and implied it is all the fault of the system.  Ignoring the fact that the misallocation of system resources can impact the power draw to the point that an otherwise competent system is driven into shutdown is disingenuous at best.  If the misallocation of system resources were fixed, the boxes would not shut down.  And since we've devolved into you-said, he-said, I-said, I think we're done.

 

If a system can draw enough power that it overdraws its PSU and shuts down, then it is not a competent system in the first place.  Misallocation of resources has nothing to do with it, no allocation should be enough to overdraw the PSU.



#4140
SSV Enterprise

SSV Enterprise
  • Members
  • 1 668 messages

Nice try but you are wrong on everything you stated in your post, above.

 

The game is currently misallocating the system resources, cpu, gpu, ram, pagefile and vram.

this is due to bugs in the coding for Speed Tree, and draw distances.

this is what is causing high usage spikes across all (random access and temporary) storage

and processing media, which in turn causes the stuttering, lags, crashes, etc. (Including SSDs? - unverified at this time)

 

Best case scenario... a few patches....

Worst case scenario... game pulled, and reworked from the ground up

 

IT IS A CODING ISSUE within the game, that BioWare will have to address.

 

You can click on the link for more info

http://answers.ea.co...ce/td-p/4126271

 

I don't see shut downs mentioned there.



#4141
ESTAQ99

ESTAQ99
  • Members
  • 228 messages

If a system can draw enough power that it overdraws its PSU and shuts down, then it is not a competent system in the first place.  Misallocation of resources has nothing to do with it, no allocation should be enough to overdraw the PSU.

 

If you introduce a defective software into your system, no matter how competent the system, you can not only overdraw that system but you can cause permanent damage to it.

 

I will hope people at BW are less obtuse than you when is about recognizing when it is a software problem that need to be fixed. Well, it seems they already did. Not so sure it they will fix the problem.



#4142
Oryctolagus

Oryctolagus
  • Members
  • 255 messages

Spoiler


  • Tarzilman et Brynden Rivers aiment ceci

#4143
SSV Enterprise

SSV Enterprise
  • Members
  • 1 668 messages

If you introduce a defective software into your system, no matter how competent the system, you can not only overdraw that system but you can cause permanent damage to it.

 

I will hope people at BW are less obtuse than you when is about recognizing when it is a software problem that need to be fixed. Well, it seems they already did. Not so sure it they will fix the problem.

 

No, you can't.  Your PC hardware can only draw so much power.  If you have a PSU that safely exceeds that maximum power draw, you will not overdraw your system, no matter the software.  There are "torture tests" that exist to test this -- Prime95, Lynx, Furmark, etc.

 

This is like having a heart attack while running and blaming the way you were running, rather than how much your coronary arteries are clogged with platelets and cholesterol.

 

Edit: Misread your post, my apologies.  I suppose you could cause permanent damage to your system hardware, but that's a separate concern from system shutdowns.



#4144
ESTAQ99

ESTAQ99
  • Members
  • 228 messages

I don't see shut downs mentioned there.

 

Well, now I just started to think you are just trolling here or you don't even have a pc.


  • Tarzilman aime ceci

#4145
Peregrinus

Peregrinus
  • Members
  • 2 028 messages

Ya know. I would have been okay with an Official Bioware statement saying.  Guys and gals,  we are working on resolving these issues but we at Bioware are off on our holiday breaks. We'll evaluate and promise to resolve the various issues once we return.  We apologize for putting out the game in such an unresolved form. 

 

I would have been perfectly okay with that.  Little honesty and transparency go a long way. 


  • dataBlast, Soren Asgard, ESTAQ99 et 2 autres aiment ceci

#4146
SSV Enterprise

SSV Enterprise
  • Members
  • 1 668 messages

Well, now I just started to think you are just trolling here or you don't even have a pc.

What you quoted mentioned stuttering, lag, and crashes, which are all completely possible.  But not computer shutdowns.

 

i5-2500K at 4 GHz, Radeon R9-270X at 1120 MHz, 8 B G.Skill 1333 MHz DDR3 RAM, Gigabyte Z68 AP-D3 motherboard, Antec 650 watt PSU...I hope that's sufficiently detailed.



#4147
Soren Asgard

Soren Asgard
  • Members
  • 194 messages

That's not like shutdowns were the only problem we had signaled here. Freezes, inopinate closings of the game, stutterings, that's not a problem of hardware in this case, because there are a lot of people with the same symptoms and BioWare assumed that it was the fault of the game. There's no need to debate only concerning the shutdowns just in order to win an unique argument. Otherwise, that would be troll, like ESTAQ99 seems to think.


  • ESTAQ99 aime ceci

#4148
SSV Enterprise

SSV Enterprise
  • Members
  • 1 668 messages

That's not like shutdowns were the only problem we had signaled here. Freezes, inopinate closings of the game, stutterings, that's not a problem of hardware in this case, because there are a lot of people with the same symptoms and BioWare assumed that it was the fault of the game. There's no need to debate only concerning the shutdowns just in order to win an unique argument. Otherwise, that would be troll, like ESTAQ99 seems to think.

 

Oh there can be plenty of other problems, I was just taking issue with the idea that DAI's bad coding was directly causing system shutdowns.



#4149
Ncongruous

Ncongruous
  • Members
  • 199 messages

Any news about new patch? Too many bugs in this game...

None. -_-

 

Strength beyond hope. ;)



#4150
s1rrah

s1rrah
  • Members
  • 75 messages

A word about the need for a "walk" options ...

 

I hadn't really given much thought to that as I'm pretty much okay dashing about like a jack rabbit most of the time...

 

But just earlier today, while playing the "Wicked Eyes and Wicked Hearts" quest ... which is part of the main storyline in my still perfectly playing install of Dragon Age: Inquisition (sorry, that was a jab) ... and as I entered the "Winter Palace" to begin my investigation ... suddenly, instead of running ... I was WALKING!

 

Sooo! That's what this walking business is all about!  

 

The Winter Palace is quite the decorated, high pomp sort of structure and man was it easier to take in the surroundings while just strolling along at a walk than it is while running about ... I'm not sure why, at that stage of the game, you are suddenly walking as opposed to running but it's true ... and it only lasted for one significant, but large room .. and then it was back to doing Olympic sprint try outs ... LOL ... 

 

Anyway ... the game is so freakishly detailed in a visual regard that now I can see the benefit of the walk toggle ... really makes taking in the gorgeous scenery that much easier ...

 

Seems like it would be a very simple thing to implement as they switched to a casual walk easy enough in that one section I just played through but I'm no game developer, or coder for that matter and so who is to say?


  • Peregrinus aime ceci