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Dragon Age: Inquisition Patch Master Thread


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#4301
Brogan

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Click to move/use/attack is essential for the people with disabilities. It's a scandal that an AAA title comes without extra mouse key support and click to move. It's not a design choice, it's a must because it was there on previous games. It's like saying "screw you, you do not need to play the next game of your favorite setting - go watch Youtube videos or else". Unless the company was thinking about including an extra hand with the collector's edition, it should have been implemented on launch.

 

Well said.

 

What these people defending it don't seem to realize is Bioware has taken away a convenience factor..  a *choice* ... from the user.  Another way to play the game.  And they failed to include them simply because they don't fit into the "console-centric" design they thought would be enough.

 

It's just poor programming and it's plain as day.  Coming on here saying it's anything else just makes you look like a shill and a buffoon.


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#4302
Soren Asgard

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I think DA II was more "PC-friendly" : the "F" loot key moved the character, there were more shortcuts in the bottom, the UI was less invasive, ... Funny to see that a crappy opus like DA II still has a few better points than DA:I.


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#4303
Yanamaster

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Hmm i personally find it strange that a game title that has been in development for 4 years could contain so many, one would think, blatant issues. I pretty much read through every post concerning tech issues with DA:I and it honestly seems to be not so much a problem concerning design choices but rather the competence level of some developers(that worked on specific parts of the game)  and of course overall managment.

 

It's obvious, the little people in a company want to do something as best they can with tools they know best but are usually limited by the suits. No sense in disputing the obvious. The problem in this case would be with the little people not having the capacity and talent to use other tools to achieve their intended goals in the first place. This doesn't mean that these same people will not gain the adequate knowledge in the future. 

 

It's just unfortunate that the learning period came with this title, where so many were eagerly waiting for the game.

 

Concerning some of the more prominent subtopics on this forum:

 

The controls are just wrong-sick. In the sense that the good was thrown out and replaced with new controls that still work just in a worse (imo). Still i think an analogy is needed. Ah yes. The issue with the spacebar. DA O and DA 2 space bar was "pause game" while in DA :I it's the jump command. It's kind of like having two normal cars and buying another where using the gearbox would result in using the handbrake.

 

It's just plain irritating. Potentially disastrous as well. 

 

Bioware not responding on their own forums? well yeah...they're corporate nobodies. Sad but true. Because the issues are not as inconceivably bad as with AC U and because there is no "unified front" going up against EA (not bioware, corporate nobodies, remember?) to tackle the problem we will only get as much info as is deemed neccessary and not as much as we would like. Same story with any other corporation that has a subsidiary create a product.

 


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#4304
Brogan

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I think DA II was more "PC-friendly" : the "F" loot key moved the character, there were more shortcuts in the bottom, the UI was less invasive, ... Funny to see that a crappy opus like DA II still has a few better points than DA:I.

 

Or just click on it with mouse...

 

Which is, if you think about it, really amazing how they could mess it up in DAI pc version because it has the exact same mouse cursor on the screen.

 

It's almost like the person who was given the job of implementing the functions of the different inputs had never used a mouse to click on things in Dragon Age games before...


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#4305
SSV Enterprise

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Well said.

 

What these people defending it don't seem to realize is Bioware has taken away a convenience factor..  a *choice* ... from the user.  Another way to play the game.  And they failed to include them simply because they don't fit into the "console-centric" design they thought would be enough.

 

It's just poor programming and it's plain as day.  Coming on here saying it's anything else just makes you look like a shill and a buffoon.

 

Poor design, actually.  Poor programming would mean it's not functioning as intended; poor design is worse in that they consciously had to choose to make it this way and leave out the choices you refer to.


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#4306
JPR1964

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Are we playing the same game eh? Couse my Pc-version is fully playable. Some minor bugs here and there ofc and some wonky controls (but can easly be solved with an XBOX controller(!).

 

Didn't see anything like required gamepad controller in specifications, no?

 

Yes the game is playable, and sorry not, it's not enjoyable on PC in his actual state, at least for me...

 

JPR out!



#4307
neverdiephoenix2

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I remember being able to click and drag to select 2-3 party members, or Ctrl A to select all party members in DA:O. I can use my mouse to move the edge of the map. I can see objects fade out when I zoom out. I can give multiple commands to line up. So many tactical options are not available in Inquisition now. 

 

I do enjoy the game a lot though, but the control scheme and tactical options sucks .


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#4308
Sartoz

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Poor design, actually.  Poor programming would mean it's not functioning as intended; poor design is worse in that they consciously had to choose to make it this way and leave out the choices you refer to.

EA's Financial reports from Q3 FY14 and Q2 FY15 indicate that the company is the #1 publisher in games for PS4 and XB1. Obviously, the console market is where the money is to be found. I briefly scanned the reports and came away with the conclusion that EA pays lips service to their fans. I may be wrong.... of course.

 

I would say that the game design is good for consoles, which, in hindsight, is poor for the PC.


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#4309
arkngt

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 Potentially disastrous as well. 

 

Really? You can rekey paus to the spacebar in like 5 seconds.



#4310
Yanamaster

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Really? You can rekey paus to the spacebar in like 5 seconds.

 

Sure you can. My whole point was rather that people get frustrated straight off the bat because it was expected that the controls would be familiar and they are not. That is why it's irritating. Potentially disastrous because i kept forgetting that the space bar does not pause anymore and did some rather flashy movements that got me killed.

 

Of course, don't get me wrong it is nothing gamebreaking or other nonsense. I just feel really wierded out that the core gameplay mechanic from the last two games was changed. With the PC version to the point where you can't do some things that were natural in the previous installments.

 

All we get in return is the ability to jump, something so obviously neccessary in RPG's like a fist to the eye. Still wondering if it was implemented because of the engine or because they wanted MP to be flashier?

 

In any case we go back to the level of competence of the little dev people.



#4311
Brogan

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Poor design, actually.  Poor programming would mean it's not functioning as intended; poor design is worse in that they consciously had to choose to make it this way and leave out the choices you refer to.

 

You are correct.  But there always exists some grey areas with this.  No game is exactly alike.  Design is what is handed down from on high, but a programmer can always take initiative and display ingenuity and still produce what was intended in ways the designers had not foreseen.

 

And ironically, that is something customers expect from companies who have already displayed these qualities in the past.  It's why people will drop $75 before the product is even available.



#4312
Chaos17

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And for every one whining about the PC keyboard and mouse controls, there is another one happy with them. Basically the same as most other medieval battle/quest games save F instead of L being loot and, lack of auto loot settings. Maybe it's only natural to those of us that learned to game before consoles existed and, we used nearly the same controls in MUDs, MUSH's and MOOs. *shrug* works great for me, never understood why you need a controller to straffe or kite anyway.

Aren't we in 2014 ?

Expecting modern controls is normal in a modern games unless I missed Bioware announcing "this a a retro game with retro controls but with modern graphics" ? Lol :D


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#4313
BammBamm

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Aren't we in 2014 ?

Expecting modern controls is normal in a modern games unless I missed Bioware announcing "this a a retro game with retro controls but with modern graphics" ? Lol :D

 

sadly with big picture from steam and such nonsense controlers ARE modern controls. its not only da:i that tries to ram this controler **** in our throats.



#4314
SSV Enterprise

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You are correct.  But there always exists some grey areas with this.  No game is exactly alike.  Design is what is handed down from on high, but a programmer can always take initiative and display ingenuity and still produce what was intended in ways the designers had not foreseen.

 

And ironically, that is something customers expect from companies who have already displayed these qualities in the past.  It's why people will drop $75 before the product is even available.

 

It's not poor programming if you just competently execute on what the designers told you to do, though.  And who knows, maybe the programmers did display some of that ingenuity, but the designers shot it down.



#4315
tuchaka

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EA's Financial reports from Q3 FY14 and Q2 FY15 indicate that the company is the #1 publisher in games for PS4 and XB1. Obviously, the console market is where the money is to be found. I briefly scanned the reports and came away with the conclusion that EA pays lips service to their fans. I may be wrong.... of course.

 

I would say that the game design is good for consoles, which, in hindsight, is poor for the PC.

 

Well said



#4316
xBelgerog

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I am still waiting for Patch 3, i want start playing.. but with that bad controls it is no fun...

 

#######

the PC Community is destroying itself.

PS4 Market is more than double than PC, and XBOX is nearly the same (double).

 

Im sure there are More PC Players than PS4 and Xbox... but with all that stolen Copies from Games the PC Community kills themself slowly...

And that is not only happen to DAI. 

The Time for Offline Games is over... I Think in Future there will be more and more Games releasing a Client and all the Content is on a Game Server.. Thats much more viable than programming Games for Thieves...

And all the "brave" Community Members had to live with bad PC Controls.. 



#4317
Fredvdp

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the PC Community is destroying itself.

PS4 Market is more than double than PC, and XBOX is nearly the same (double).

Last year, PC gaming was a bigger business than console gaming. That's mostly because of free-to-play, and League of Legends and DotA 2 in particular.



#4318
Soren Asgard

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Or just click on it with mouse...

 

Which is, if you think about it, really amazing how they could mess it up in DAI pc version because it has the exact same mouse cursor on the screen.

 

It's almost like the person who was given the job of implementing the functions of the different inputs had never used a mouse to click on things in Dragon Age games before...

 

Yes, you can. With the obligation to be at 2 centimeters of the loot. I spoke about the distance of activation. "F" or left click work only if you are near the loot. On DA II, it was efficient with a longer distance. You didn't have to mess with the camera like in DA:I. But it was not a complain, just a observation. Bugs are more important than this kind of comfort features.



#4319
rafoquinha

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You know, people bashed ubi because of AC Unity, but Bioware is making a terrible job in fixing Inquisition.

 

Where is patch 3? Multiplayer and single-p´layer needs some serious fixes o all platforms.



#4320
Soren Asgard

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You know, people bashed ubi because of AC Unity, but Bioware is making a terrible job in fixing Inquisition.

 

Where is patch 3? Multiplayer and single-p´layer needs some serious fixes o all platforms.

 

There is a huge difference between the both, imho. AC:U is unplayable since the beginning for 50 ~ 75% of players. DA:I has critical bugs, but only since patch 2. The critical bugs which exist since the day-one weren't encountered by a lot of people (which doesn't mean that it's unsignificant, of course). In my opinion, and according to my observations, DA:I is far less buggy than AC:U.


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#4321
snow0815

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Well I have 200 hours + on KB/M controls without using a controller once...and have beat the game on nightmare...so this argument that the KB/M controls are unplayable is not very accurate. What you guys mean to say is you dislike the controls and don't like playing with them....not that any of you would care enough to make that distinction. This what I like=what is good mentality is fairly sad, but typical.

You got it the wrong way round, the mentality is: don't like = bad. if you think things you don't like are good, more power to you.



#4322
Chaos17

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You know, people bashed ubi because of AC Unity, but Bioware is making a terrible job in fixing Inquisition.

 

Where is patch 3? Multiplayer and single-p´layer needs some serious fixes o all platforms.

Ubi bashing was a lot more than just the bugs, you can read here a resume of the case : http://www.neogaf.co...8&postcount=914



#4323
Bizantura

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Maybe, we the PC gamers are going about this the wrong way.  Maybe we should egg on the corporate dudes who have invested interest by good PC controls.

Corporate dudes from Logitech, Corsair and Razer amongst others.  I admit I own one of those very pricey keyboards and there is no profile for DAI and indeed why should there be.  I asumed there would be and I also expected the usual controls like DAO, DA2.

 

But if it is the future idea from game devs to just plug in a console controller, we the gamers, should point out to those corporations that there product is under duress.

I will never plug in a controller because I can't work with one and why should I.  Don't I have the right of choise and therfore decent controls?

Indeed what sense makes a 180€ keyboard for console games that "incidentally" can be played on PC!!!!


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#4324
hwlrmnky

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(goes to research what a $220 keyboard can do)
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#4325
glosoli

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There is a huge difference between the both, imho. AC:U is unplayable since the beginning for 50 ~ 75% of players. DA:I has critical bugs, but only since patch 2. The critical bugs which exist since the day-one weren't encountered by a lot of people (which doesn't mean that it's unsignificant, of course). In my opinion, and according to my observations, DA:I is far less buggy than AC:U.

 

AC:U launch was a real catastrophy for Ubi. It was close to the Daikatana level of failing.


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