Hmm i personally find it strange that a game title that has been in development for 4 years could contain so many, one would think, blatant issues. I pretty much read through every post concerning tech issues with DA:I and it honestly seems to be not so much a problem concerning design choices but rather the competence level of some developers(that worked on specific parts of the game) and of course overall managment.
It's obvious, the little people in a company want to do something as best they can with tools they know best but are usually limited by the suits. No sense in disputing the obvious. The problem in this case would be with the little people not having the capacity and talent to use other tools to achieve their intended goals in the first place. This doesn't mean that these same people will not gain the adequate knowledge in the future.
It's just unfortunate that the learning period came with this title, where so many were eagerly waiting for the game.
Concerning some of the more prominent subtopics on this forum:
The controls are just wrong-sick. In the sense that the good was thrown out and replaced with new controls that still work just in a worse (imo). Still i think an analogy is needed. Ah yes. The issue with the spacebar. DA O and DA 2 space bar was "pause game" while in DA :I it's the jump command. It's kind of like having two normal cars and buying another where using the gearbox would result in using the handbrake.
It's just plain irritating. Potentially disastrous as well.
Bioware not responding on their own forums? well yeah...they're corporate nobodies. Sad but true. Because the issues are not as inconceivably bad as with AC U and because there is no "unified front" going up against EA (not bioware, corporate nobodies, remember?) to tackle the problem we will only get as much info as is deemed neccessary and not as much as we would like. Same story with any other corporation that has a subsidiary create a product.