Adding to my growing list of issues..
-Every, single, time i use the respec necklace, my game freezes 3-5 seconds later.. i tried at lvl 3,7,9, and 11... its 100%
-Multiplayer.. after lvling up, and gaining a new ability, it doesnt usually show up on your ability bar once inside the match.. This most recent time, ALL 4 of my abilties were gone, forcing me to quit the match..
-insanely long loading screen, or infinite load screens.
-Still DirectX crashes (however random) in both multiplayer, and single player (ty for that btw.. At the end of my 1st Dragon Kill.. He had a sliver i HP remaining)
-Just about everything in Multiplayer really.. Nothing works quite often.. 1 player advancing far ahead of the group, pretty consistantly causes the entire match to glitch out.. Meaning all enemies go invisible, as well as portions of the environment.. Sometimes all the walls, sometimes some walls, sometimes portion of floor, etc.. Regardless, it renders the match null, and we lose all that time spent..
-falling through the floor in single player, to an infinite fall/standup animation
-crafted items appearing in my inventory, but not in the crafting list when i want to apply them to the weapons they belong too (thx for those rare ingredients lost)
-sounds crashing or colliding over one another when in the wilderness, and near a stream (music, wildlife, and running water really dont seem to be able to coincide. they fight for the lead instead, lewavign a crackling, speaker blown sound)
- uhh.. Theres mroe ive listed previously, i dont want to continue to reiterate.
It would be ncie to go back to a time when ample time, and effort were put forth PRIOR to release, to polish a product your selling us.. I feel like a beta tester for AAA titles mroe often than not anymore.. some indie titles i can forgive this, but you have decdes of experience, with a financial backing that is unrivaled! SHAME!!!
Edit: "A PC game, for pc players, by PC PLAYERS" huh? This is ranking pretty high on the bad console to pc ports of alltime... Oh, and while im at it.. Thanx for including the last gen consoles in the mix as well.. Really made this a real "next gen" experience.. pfft.. As if console porting wasnt bad enough, we have to dewal with a game that had to be tuned down to ps3/360 capability...