I wanna respond to the points above, because they're well written and some things have left me confused.
first, when you using tac cam all the time the ai works mostly fine (f.e. hold position works there), so again its a matter of playstyle. second, i dont find the combat system very good its just to basic, the same as in da:o, so it delievered what expected. third, the combat system would not be magically better because of better controls, its still to basic and just a little bit easier to handle.
Pause mode is bad, offers nothing besides masking the shortcomings of the game. The sooner this is accepted the sooner people can move on to more useful discussions.
i like the game for what it is, it has the possibilty for at least a little tactic gameplay (on highest difficulty) unlike f.e. the witcher which only has action focused combat, i like the game for beautiful worlds to explore when in the mood for it and i like the game for a more than average story that is very well presented. the combination of it makes the game good and unique for me.
The worlds are good, yes, but you spend what % of this game in combat? More than 50%? Less? Maybe it's comparable to exploring. Potentially exploring is the largest overall % of what you are actually doing in this game. It's for that reason alone I ran through this game twice and put up with the combat.
Combat on the highest difficulty.....
Ok I need to address this one, it gets brought up a lot and I haven't touched on it yet. For those of you who have yet to play the game and read all this about 'Oh it's so much better on nightmare you need to use the pause mode' etc etc. let me first tell you this does in no way increase the difficulty of the game. Adding numbers is a very, very, lazy way of making the game appear more difficult. All it means is enemies scale higher. They have higher base atk, def, hp. The AI is unchanged, the combat is unchanged. It's the exact same with the numbers less in your favour. It's like playing a roulette wheel with two zeros as opposed to one zero. All that happened was the numbers fell out of your favour. Difficulty does not play into it. And it brings another issue of combat into play; interactivity.
There is very little reaction in this game. In many others you need to pay attention to what the enemy is doing and react accordingly (Even in some hack and slash games wouldyabelieveit!). But this doesn't (Maybe dragon fights, but that's it). At every other point in the game combat is mindlessly running in, casting barrier, and press the buttons. It's disengaging and not rewarding at all.
So in nightmare mode you have no room for creativity. You have to (In the early levels) play with the highest damage delivered and the lowest damage received. There is only one path for this. You are funneled in combat. Wanna do a full dps party? Forget about it. Wanna run a mageless party? Forget about it. Where's the fun? You're saying it's more difficult but do I find myself having to be more aware of what the enemy is doing? Nope. Do I need to react quicker? Nope. There's no difficulty increase. There is only hidden difficulty increase through the inability to play how you want to! That's not good game design! Wake up, sheeple.
when i want to play a great story i play telltale games, when i want tactical depth i play a rts in pvp or a really complex turn based strategy game, when i want a action focused game with a lot of skill i play battlefield, when i want big character progression i play an mmo.
i like all of these games for their strenghts and dont expect from one game to satisfy all my desires. there would only 1 game in 5 or 10 years that would manage to do that.
So what does this game achieve? It's a chimera and does nothing exceptionally well. besides maybe the open world environments.
i informed myself about the game before buying, not a year before buying because alpha footage means absolutely nothing, but watched a few reviews, streams and lets plays a few days before release. i did exactly knew what to expect from the game, so no reason to bitching around afterwards. sure there are things that could and should be better (f.e. tac cam that is affected by objects) but that doesnt mean i dislike the game.
The first trailer I watched for this game was about 3 months before release. I bought this game on the basis of BW being a stellar game developer that create unique and interesting games. A perception that no longer remains, and a loyalty that, too, has now disappeared.
who is the bigger fanboy? the one who preorders a game, absorb every information of it since early alpha footage, expect it to be as great as one of his most loved games ever, or the guy who like the game for his strenghts and is not impacted by its weaknesses so much because........well, its just a game?
The bigger fanboys are the ones who are saying this game is good.
I didn't post the video to say that the combat is "great," ... just that it operates as advertised (mostly, anyway ... minus that one demo video I've seen that shows the controlled character auto attacking Origin's-style) ...
I'm not arguing the operation of the combat to what it was intended to be. I'm simply saying it's bad.
It's not turn based, obviously, but it has elements of a turn based system as one certainly can micro manage/delegate each party member during combat, and as my own video demonstrates, the actions are carried out quite consistently ... and your right, Inquisition can certainly be played hack 'n slash as well ... is it either or? Not really ... it's certainly not pure turn based and certainly not pure hack and slash ... more so a combination of the two with any sort of "turn" being defined by the user (a facet I totally dig as watching my characters behave according to some auto-script routine is about as counter to a personal gaming experience as I can imagine) ...
So it's not turn based rpg. It's not hack 'n slash. What is it? Again, it's a chimera with no real identity. That's not GOOD design.
Personally, with any such game where micro management is possible, I *always* do so. Coming from an extensive history of pen and paper Dungeons and Dragons game playing (both DM'ing and playing) ... any sort of personal control I can take over the proceedings just adds exponentially to my enjoyment of a game ... it's why I found DA: Origins so epic ... as, with certain tactic refinement mods, I could do some serious hands on player management. Inquisition, though not hardly as granular in that regard, is still fun to play in a "pause/delegate/pause/delegate" fashion... I would have preferred to see more emphasis on the combat/tactics "nuts and bolts" ... but I can easily suspend my own personal idiosyncrasies to simply enjoy what the devs/publisher decided to release and for whatever reasons they chose to do so; it's hardly a wasted effort in my experience, even though the publisher had quite a few palettes to paint for (all the various consoles and PC configs out there; that's no small task) ...
And if careful and OCD enough? Inquisition (and Origins) can be played to "feel" very similar to a turn based system ... albeit, it's self imposed turns wherein actions are delegated and then realized but it's "turns" of a sort, nonetheless.
Have you played age of wonders 3? I'm just surprised you have experience with such hardcore and old school turn based RPGs (Can't get more hardcore than PnP eh) and you seek to defend this game still? It's ok man. I understand, it's BW, we both want this game to be what it isn't. We both feel used. The difference is I took the blue pill.
It's not turn based, obviously, but it has elements of a turn based system as one certainly can micro manage/delegate each party member during combat, and as my own video demonstrates, the actions are carried out quite consistently ... and your right, Inquisition can certainly be played hack 'n
This long winded history with "analogue" Dungeons and Dragons gaming is also why I was initially quite put off by the simplification of character development in Inquisition: no personal management of character stats/attributs? WTF is that all about!? ... I honestly could not believe that when I saw/realized it. But again, once I set aside the decisions I would personally make if developing my own game and simply resigned myself to enjoying what this particular developer had made? All such personal insult quickly evaporated and I've since been enjoying the game for what it is ... a game that sits somewhere between attempting to be a cinematic, "movie goer" experience crossed with simple elements of traditional RPG gaming ... as other review sites have said repeatedly, the whole thing smacks *very* much of the Mass Effect franchise in that regard and this is a very enjoyable thing in many ways...
I would not, in a million years, consider this at all cinematic. I've played games on the PSX with better interaction, cutscenes, and plot development through absence of gameplay. I'd play any of the ME's 10 times over before I play through DAI again even once.
Some RPG's I've played and loved? Might and Magic (early 90's turn based releases), Baldurs Gate and the early Fallout games ... Morrowind, Oblivion, etc ... pretty much the standard cult favs ... some hard turn based stuff (especially the epic, tile based progression first person games such as Might and Magic IV where so much is left up to the imagination of the player) and some a combination of user delegation and hack/slash (Oblivion, etc.) ... all are different in varying degrees, some more buggy of an experience than others, all with supporters/detractors on both sides of the aisle ... but all that I've immensely enjoyed all the same. Inquisition, among them ...
Just can't believe you've played all of those games and still defend this game. It's bad, man. I guess if EA can buy out/fool the major gaming review sites they can do the same to ordinary gamers as well. It's sad. And the sad thing about it is it's because of people like you of the mind where 'yknow what it's good for what it is' is the same reason BW will release DA4, DA5, DA5 Resurrection, DA6, DA6: Extreme, DA6: Extreme Legends, and the chimera will develop, the cancerous nature of the 'hybrid' elements of game will push further into pressing (insert button here) repeatedly with uninvolved and uninspired quests in large glorious open-worlds.
Dragon Age is dead. BW killed it. And the gamers gave them the go ahead to animate the cadaver.
As a fan of the original one, I'm as sad as when From Software killed my beloved Tenchu series.
Thanks guys. Thank you all.