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Dragon Age: Inquisition Patch Master Thread


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#4751
Brogan

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The Moderator said:  "This thread has run its course and the discussion has become mostly derailed by hostile language. We are done here."

 

I really think that the thread became  hostile because of the lack of interest of the devs in their own thread

 

Heh, I guess I missed this because when I came on tonight, it was not locked.

 

Seems like somebody at Bioware overruled the mod who initially locked it.



#4752
Shelled

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Heh, I guess I missed this because when I came on tonight, it was not locked.

 

Seems like somebody at Bioware overruled the mod who initially locked it.

Seems like a very adolescent thing to do considering people are upset by the lack of information and lack of acknowledgement that the pc version is a disaster from the horrible tac cam, to the terrible controls, to the u.i, to the insane amount of bugs in both sp and multiplayer.

I guess when your fans are letting you know that they are upset, its time to shut down threads. Whoever locked the threads should lose their job because that isn't the mentality somebody should have when monitoring threads regarding FEEDBACK.

User scores don't lie http://www.metacriti...on/user-reviews This game has major problems. But don't fix any of them. Just lock all the threads.


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#4753
Brogan

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 Whoever locked the threads should lose their job because that isn't the mentality somebody should have when monitoring threads regarding FEEDBACK.

 

... hard to disagree with the premise...



#4754
dreamgazer

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Yes, they do. 


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#4755
KilrB

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Yes, they do. 

 

Which ones, the positive, or the just those not paid for by BioWare/EA?



#4756
tartusterre

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Some of those positives were actually misclicks, because when you read the comments the person who posted them though 10 was a bad score.


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#4757
Tsunami Chef

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Guys...we can be reasonable and say that BIoware has done a **** job at responding to bugs and problems with their game without pretending like it is impossible for someone to have enjoyed it. They don't have to either be the devil or jesus...they can be somewhere in between.



#4758
dreamgazer

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Which ones, the positive, or the just those not paid for by BioWare/EA?

 

If you're on the conspiracy bandwagon, you should assume that a lot of the bottom-line red reviews are paid for by their competitors, too. 

 

Truthfully, there's a lot of exaggeration and intentional bombing on Metacritic that makes it a useless metric, especially when it comes to a handful of larger publishers/developers. Diablo 3, Black Ops 2, AC: Unity, and Dragon Age 2 aren't 4-and-below games, along with numerous others. 

 

Also, if we were to use Metacritic's user scores as objective evidence, it'd show that Inquisition is a significant improvement over DA2.



#4759
KilrB

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If you're on the conspiracy bandwagon, you should assume that a lot of the bottom-line red reviews are paid for by their competitors, too. 

 

Truthfully, there's a lot of exaggeration and intentional bombing on Metacritic that makes it a useless metric, especially when it comes to a handful of larger publishers/developers. Diablo 3, Black Ops 2, AC: Unity, and Dragon Age 2 aren't 4-and-below games, along with numerous others. 

 

Also, if we were to use Metacritic's user scores as objective evidence, it'd show that Inquisition is a significant improvement over DA2.

 

If you think they're not you need to clean your rose-colored glasses.

 

They've already been caught at it once.

 

Every site that allows "customer" reviews is plagued by this abuse from Amazon on down the list.

 

As far as their competition buying negative reviews, that's possible too but highly doubtful.

 

Why would they pay for what BioWare's customers are already supplying gratis?



#4760
dreamgazer

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Every site that allows "customer" reviews is plagued by this abuse from Amazon on down the list.


That sums everything up nicely.

#4761
ThermoShep

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I'm really disappointed that non of the big game review companies like IGN or Gamespot even touched on the pc issues pre-release. Don't tell me that you don't smell a rate. It's tantamount to blatant lying from their part. Since this I don't even go there for reviews any longer. It seems their strategy is to continue kissing game companies asses so they can continue getting access to pre-release material so they can get views. The truth is no longer relevant. Only view count.

 

With the feedback about metacritic review being untrustworthy... well when there are thousands of people saying the pc controls are crap chances are that even the most suspect person must admit that maybe there is a problem.

 

I think that if Bioware at least put down some targets or were more open with their communication about upcoming patches they will find the community a lot more supportive. Tell us what the eta is for patch 3, and what is in scope. Have a plan and work with your consumers. Instead it seems like they have circled the wagons the all we see is the marketing stuff about how great everything is.


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#4762
Errationatus

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Think about it from the Bottom Line:

 

The only 'problem' is that the game does work - just well enough and not on the PC - more or less.  Well, hell, that's too bloody bad for the PC players. Screw 'em, most of 'em are pirates anyway and come damn-near to ruining our near-destitute multi-billion-a-year industry every couple of months until the next time!

 

Are the console kids in here complaining?  Are the folks who complain about the endless glitches and crashes and in the same post boast of over 200-plus hours of playing the damn thing credible?

 

Not to the Bottom Line! 

 

All you whiny sh!ts have to do is buy a $40 controller and STFU, but you won't do it because you're whiny little over-entitled selfish PC players sh!ts that tirelessly complain about a nearly-dead and definitely-comatose area of gaming!  It doesn't matter that cruddy ports and broken games are deliberately fueling that "demise"!

 

Basically, it's our fault for blindly stupiodically giving a damn.

 

Maybe the devs wanna make good games, but the simple truth is that 'eh, it'll do' is the new paradigm - the path of least resistance leads to biggest profits.  What players want to play costs money and it's more than the Money is going to spend. It's more that you're gonna spend. Long-term thinking is a thing of the past in almost every damn industry on Earth.  There's no profit in it.  They don't care.  You still bought it and that's all there is to it.  Even after the DA2 and ME3 and the Star Wars MMO debacles - when "everyone" supposedly knew EA and Bioware's word was bunk, you still bought the games.  You still bought this one.

 

They don't careThey don't have to.  You'll getcher haf-arse'd patch when they get around to it and anything after that will be rolled into paid DLC.  Eventually y'all shut up, one way or the t'other.

 

Just the way it goes.


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#4763
s1rrah

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Think about it from the Bottom Line:

 

The only 'problem' is that the game does work - just well enough and not on the PC - more or less. .... All you whiny sh!ts have to do is buy a $40 controller and STFU, but you won't do it because you're whiny little over-entitled selfish PC players sh!ts .

 

It must just be my +3 Dexterity roll (or maybe my +5 Ring of Dexterity) or something but I'm still clueless as to what is wrong with the PC controls ... 

 

Other than not being able to map certain things to certain things ? It's just as good as any Dragon Age game prior ... which is pretty great by my playing ... even leading with a tank or rogue type is just fine once you learn some finger gymnastics ... ;-) ...

 

Controller = total fail hamstring move and any over entitled selfish PC player sh!t who uses one should just degrade themselves even further by (gasp!) actually buying a console and resigning themselves to simply being happy playing at 320p and with only half the control of a keyboard and mouse.

 

 

1f0.jpg



#4764
Captain Wiseass

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It must just be my +3 Dexterity roll (or maybe my +5 Ring of Dexterity) or something but I'm still clueless as to what is wrong with the PC controls ...

It comes down to them not supporting a certain playstyle. Some people are very invested in that playstyle, and don't want to play the game if they can't use it.

 

How you get from that to martyrdom and developers cackling like Snidely Whiplash, I dunno...


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#4765
s1rrah

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How you get from that to martyrdom and developers cackling like Snidely Whiplash, I dunno...

 

LMAO 



#4766
Yosharian

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It must just be my +3 Dexterity roll (or maybe my +5 Ring of Dexterity) or something but I'm still clueless as to what is wrong with the PC controls ... 

 

- Cannot click to move to objects and interact with them, rather constantly have to move character to perform even the simplest actions

- Cannot remap certain functions

- Cannot map functions to certain keys/mbuttons

- Camera does not zoom out enough; not only annoying and impedes tactical play, but literally stops the player from viewing certain objects in the game world

- 'Tactical camera' is essentially a combat-only function

- 'Tactical camera' vert/horiz panning is poorly mapped (does not function like previous games) and as previously mentioned, functions cannot be remapped

- 'Tactical camera' zooming when close up is unlike previous games, behaves oddly, counter-intuitive and annoying

- 'Tactical camera' 'toggle' upon reaching max zoom cannot be turned off/on and is counter-intuitive, irritating, does not function like previous games

- Interaction between pause function and tactical camera is irritating, counter-intuitive, does not function like previous games

- Enemy data is only displayed in tactical mode, no way to view it outside of this mode, forces the use of a mode which does not work in order to view game data

- Cannot easily control party members en masse in any mode, e.g. press one button to select entire party, then order them to retreat

 

I could write tons more but this is most of what I can remember off the top of my head from my uninstallation date a couple of months ago.  The game has since had a few issues patched, the first patch arrived, what, a month after release?  When most people had completed the game already?

 

This game's PC controls are an utter joke, and you being 'clueless' about what was and still is wrong with them is beyond my understanding.


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#4767
Sartoz

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Yes, they do. 

Can you elaborate?



#4768
Seraphael

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User scores don't lie http://www.metacriti...on/user-reviews This game has major problems. But don't fix any of them.

 

To be fair, being discontent is a greater motivator than being content. The critics of the game have obviously gone out of their way to express their feelings in a way fans haven't. If the user score doesn't lie, then it sure doesn't tell the whole truth either.

 

That said, I'm still waiting for the next patch myself. As much due to high expecations of Bioware as due to any sense of real disappointment. :)


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#4769
aliastasia

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It comes down to them not supporting a certain playstyle. Some people are very invested in that playstyle, and don't want to play the game if they can't use it.

 

How you get from that to martyrdom and developers cackling like Snidely Whiplash, I dunno...

 

I beg to differ.
I don't mind adapting my playstyle to a new UI, I switch between games, and PC/consoles a lot, and I tweak the settings as much as I can if I don't like the default ones set by the developer.
This is present in most games, and can be considered an industry standard.

So when there is a drift away from the industry standard (like not being able to map to mouse), in addition to fun, exciting options like cretin-level tactics, and a complete stripdown of features which were popular in the previous games, I'd not call that butthurt over a certain playstyle, especially not when it was promised in marketing material with phrases like "By PC-gamers, for PC-gamers" and "DAO-type tactical gameplay". 

Add that to the bugs - I am on a fairly highend workstation - like CTD, BSOD,rendering issues, sound issues, etc,

I am very ambivalent about the game. I have two playthroughs, one on Nightmare, and if the technical issues weren't so prevalent, I'd probably keep playing a lot longer.

Wish they had CDPR's dedication - Combat Respec mod, anyone?



#4770
Sartoz

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Ugh! I put in the command and I Still cannot see scars. :(

Think of meshes as layers, like the old Disney cartoon artists. They uses clear plastic film layers to draw a character. Each layer having only a small area drawn. When you put all the layers on top of one another, you saw the whole picture. The scar appears to be an overlay mesh. One for each scar, I believe.

 

Unfortunately, to pull the scar overlay mesh, you need to increase the mesh settings... which may slow down your game.


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#4771
Errationatus

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It must just be my +3 Dexterity roll (or maybe my +5 Ring of Dexterity) or something but I'm still clueless as to what is wrong with the PC controls ... 

 

Other than not being able to map certain things to certain things ? It's just as good as any Dragon Age game prior ... which is pretty great by my playing ... even leading with a tank or rogue type is just fine once you learn some finger gymnastics ... ;-) ...

 

Controller = total fail hamstring move and any over entitled selfish PC player sh!t who uses one should just degrade themselves even further by (gasp!) actually buying a console and resigning themselves to simply being happy playing at 320p and with only half the control of a keyboard and mouse.

 

>SNIPPED PIX<

Personally, I preferred DA2's setup.  Use the mouse to run and turn and left hand for hittin' them spell keys.  Easy.

 

For me, the controls aren't a huge issue.  When you play a gamut of games you adapt.  My objections to a controller is simple - I can't use the damn things with any level of competent dexterity.  My bleedin' PC cost me enough in the first place without tossing a lot of low-use accessories at it.  I'd simply prefer not to use them, nor do I wish to be forced to use them to enjoy my game. I shouldn't have to buy a controller to play a game touted made by, for the, because of blah. 

 

True, it's just as easy to say that I shouldn't have to buy a wheel and pedals for a racing game or a joystick for a air-combat simulator.  Or headphones with a bitchin' mike to tell you I banged yer mam last night as I ever-so-maturely teabag your digital avatar.  You don't have to buy those things, but they do make certain games easier.  Still, how necessary are they for a game supposedly and professedly made for a PC, when all similar games on PC do not, as a rule, require a controller for a 'better experience'? Perhaps I'm missing some vital point to be made in my dotage.

 

My objections are not necessarily to the game all by itself.  As usual, the people doing the actual creation bit did a fine job.  Acting, writing, design, first rate for the most part.  But DA: Running Simulator does not encourage me to do multiple playthroughs - the idea of having to endlessly run and run and run across pretty and mostly-empty and silent vistas deadens my spirit.  It's like being in the Pacific alone in a canoe near an island chain a thousand miles long and each island - packed with cool stuff admittedly - a hundred miles apart.  Maybe you can do it once, but standing on that beach a thousand miles from where you started with that tired canoe at your feet?  It's daunting.  To beat the metaphor to death - that's not counting how many times your canoe sinks under you - mostly due to how many damn holes it has, and you with no solid patches to fix 'em.  Especially fun when it suddenly decides to bob back up a dozen miles behind you and you have to swim all that way back and start again.  Or when there's no paddle.  Or you wake up suspended over empty space.  Or your canoe suddenly thinks it was in a flotilla and decides to reboot the whole trip 'just cos'.  Or your paddle suddenly won't work.  Or the next time your canoe sinks, it takes the whole ocean with it.  Or it sinks before you even put it in the damn water!  My Dragon Age: Slow-Ass-Paddle-To-Nowhere loses what appeal it did have rather speedily after that.  Give me the friggin' motorboat we were promised and I'd be happy.

 

The vaguely contemptuous 'yeah, yeah, we'll get to it when we get to it and when we do we'll strap a note to the dog to let you know' attitude from the devs doesn't help, either.  I'm just not a fan of being thought so complacent and stupid that I wouldn't notice that this 'GOTY' doesn't friggin' act like one.

 

Of course, I am speaking only for myself.


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#4772
dreamgazer

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Can you elaborate?


Sure.

metacritic_user_reviews_in_a_nutshell-43
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#4773
Yokokorama

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The problem with user reviews for high profile games is that there are tons of user reviews, meaning your hypthetical review will affect the overall score very little if you take a middling (or reasonable) stance.  Say a game has an average of a 7 and you think its worth a 6.  You could go ahead and be honest and give it a 6, but you will have far less of an impact on the average.  Thus, to make their opinion matter more, users turn a 10 point grading system into a binary one (i.e. a 0 or a 10).

 

You end up with people who enjoyed it giving out 10s even though they may honestly think it deserves an 8, and people who disliked it giving it a 0 even though a more accurate score may have been a 6.


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#4774
SlottsMachine

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Sure.

metacritic_user_reviews_in_a_nutshell-43

 

Where I come from, zero is a very good score. 



#4775
Biotic Flash Kick

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100 bugs down 400 more to go