Just a little info for those having problems with the walk-toggle:
At first it didn't work for me, I could switch to walking but not back to running.
It seems this problem was caused by an earlier work-around for cut-scene stuttering:
I had "-GameTime.ForceSimRate 59.99+" in my command-line arguments
After removing that, the walk-toggle now works as intended.
The other two command-line arguments, "-GameTime.MaxSimFps 59.99" and "-GameTime.MaxVariableFps 59.99" have no adverse effect.
I don't know if they have any positive effect either, without the other option.
A suggestion to further improve the walk-toggle: It would be great if holding down the sprint-key would alter the movement speed as well.
If walking is default, the sprint-key should make you run, if running is default it should slow you down to walking.
I'm not affected by the problem with crafted shields, probably because I didn't have one. My Cassandra is currently using a unique shield.
All my other crafted equipment ist fine.
And one more note on the patch: The new large mouse-cursor is faulty. There's a vertical line on the left that shouldn't be there.