From what others mentioned, it's the pre-patch crafted armors/shields that are bugged.
Have you tried a late-game save?
From what others mentioned, it's the pre-patch crafted armors/shields that are bugged.
Have you tried a late-game save?
snipEDIT: Again, shields crafted AFTER patch 3 are fine, they display a correct armor value. Equipped shields crafted BEFORE patch 3 had their armor value set to 0.
My Cass is equipped with a crafted shield pre-patch 3.
Post patch 3 her crafted shield armour is just fine.
Hmm, could it be the materials used then - or the item dupe exploit? All I can think of really.
It should be directly beneath "Toggle Auto-Run". It's not tied to a specific key by default, so you'll have to bind it yourself. Hope this helps.
I'll give it a shot... thanks
So to fix my armor I need to craft it again? Ouch. Took me some 50 tries to get it a masterwork. I have really bad luck.
Thank you for the response. The "Sprint" key is directly beneath my "Toggle Auto-Run" key in the key bindings. I exited the game completely and re-started...still no walk/run toggle. So, I guess, for whatever reason, it's just not showing up for me. At least I won't feel compelled to keep trying to find it.
Yeah... same here:
http://i.imgur.com/PPxcmLg.png
Oh, well.... what can I say?
If there is one thing that this patch has shown me, is the swagger in my character's walk.
Not sure how I feel about it.
Yup, after the update, pre-update crafted shields have a 0 armor rating. And I don't even KNOW what the "item dupe exploit" is, so unless it's something really subtle that you can do without trying and without noticing you did it, I haven't used the exploit.
Seems like the patch is in need of a hot-fix.
Sartoz:
And if it's still not there. I believe I saw a similar conversation earlier in speaking with Cyan Griffonclaw:
http://forum.bioware...rns/?p=18424096
Good luck regardless N7 Lisbeth.
See if this helps
Patch 3 doesn't seem to affect newly crafted shields. The issue may be visual tooltip related. Below is a test shield crafted post-patch 3:
WOAhhhh!!
Look at them Font Size......
Here is mine... top right.
http://i.imgur.com/CS58S1u.jpg
For those that have not had time to test after the patch. I can confirm that the Directx crash during cutscenes has not been fixed. While I have yet to encounter it during gameplay. It's safe to assume that if the directx crash happened to you during gameplay, it will more than likely happen again at some point.
Funny how patch 3 was touted as a bug fix and stability patch, when they ignored an issue that can make the game completely unplayable.
There was a refinement about Patch3.
Bio came forward and listed the fixes that are in the patch..... stability and other stuff is probably in Patch 4
You mean it doesn't work if you want to play it without unsupported work arounds? There is a walk toggle floating about as a mod that's supposedly 60 FPS compliant.
Yes... CE has one that works pre-patch 3.
Patch 3 changed some memory offsets so it may no longer work, for the moment.
Soooo...draw distance, anyone knows about that?
Sorry...no
My mage can shoot at ICBM ranges but my archers needs to get in range before using the bow...
The patch did nothing for my game in this regard and the scene at the tavern still fails to play.
Meaning the Dorian scene by the way......
Hmm, could it be the materials used then - or the item dupe exploit? All I can think of really.
No idea if it is the materials.
The only thing that I don't see is the walk toggle option. However, someone mentioned that if you use an "override" folder, the toggle will not show... weird. I do have one.
My next test is to remove the override and see. The override, btw, is from Nexus that removes Cass' scar...hehe
Yes... CE has one that works pre-patch 3.
Patch 3 changed some memory offsets so it may no longer work, for the moment.
Based on other's testing, it still works with patch 3 ![]()
No idea if it is the materials.
The only thing that I don't see is the walk toggle option. However, someone mentioned that if you use an "override" folder, the toggle will not show... weird. I do have one.
My next test is to remove the override and see. The override, btw, is from Nexus that removes Cass' scar...hehe
Have you tried the link I posted for the walk toggle option?
And yeah, if you have an override from nexus, its probably likely to have caused the bug.
DAI tools currently mod the game by jury-rigging the patch folder.
The patch did nothing for my game in this regard and the scene at the tavern still fails to play.
I have not patched my game yet, but in my previous play throughs I could only get the quest would not trigger if I had a full group and tried to enter the Tavern. I had to only select Dorian and myself for it to activate.
I have not patched my game yet, but in my previous play throughs I could only get the quest would not trigger if I had a full group and tried to enter the Tavern. I had to only select Dorian and myself for it to activate.
I believe the quest states that you and Dorian are to go alone. Unless I'm mistaken, which I might well be. I haven't played since mid-December and I'm only a couple hours into my second playthrough. Waiting for the game to be patched up further before going forward.
Right wheres the console patches? Seriously this is getting stupid ._.
So what's the general consensus on Patch 3 so far? Fixes? New bugs?
It's rather quiet so I assume no real gamebreakers - either than many reports of pre-patch shield/armor rating reset to 0 post-patch. Many are still testing it, same with banter (which will take longer to test the consistency)
So what's the general consensus on Patch 3 so far? Fixes? New bugs?

Hmm, could it be the materials used then - or the item dupe exploit? All I can think of really.
Nope
i crafted from a playthrough i never duped on and the armor is 0
my shields are zero