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Dragon Age: Inquisition Patch Master Thread


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#5776
Errationatus

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Didn't you read the memo? We are the Lizard people.

Yet, the devil in black dress watches over, and our guardian angels walk away.  Oh well, life is short and love is always over in the morning.  Hopefully a black wind will come carry us far away and the superior people can get back to their games without our white noise.

 

Or something like that.  ;)



#5777
No-one...\o/

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 I forwarded my PC clock to get war table missions to finish because I needed Cullen for one to progress and, he was busy for 4 hours. As soon as I did, the whole game dropped to 4FPS and would not correct until I exited and restarted. Possible glitch, possibly intentional to discourage use of the time exploit. Can anyone see if their game does it as well, or if it was just a glitch?

 

I have that exact same thing happening. It also happened randomly during a dragon fight.

For me the FPS-drop goes away when I deactivate the Origin Ingame Overlay. So it's either a problem with the overlay itself or DAI doesn't like the overlay.

Oh plus I have Fraps running as well. So it might be all together; I also noticed in other games, that Fraps and the Origin Overlay somtimes seem to conflict with each other.

Oh and problem does not happen with Fraps alone, so it must be something with the Origin overlay. In my case at least.

 

Do you have the Overlay active; could it be that?



#5778
N172

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Why do so many People consider a new console as a new Generation anyway?
Ok, maybe it is a new Generation of XBox/Playstation.
But new Generation of games means that those next Generation games implement something new.
Going from 2D- to 3D-animations, allowing LAN- and online-multiplayer instead of local-only, voice-overs and so on, such things were new Generations of games, doing the same stuff with better graphics because some companies sell a new iteration of their proprietary Hardware does not turn a game into a next-generation game.
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#5779
Black33

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Nvidia admits GTX 970 memory allocation issue

 

If you are a PC user with Nvidia GTX970 playing at high resolution, then:

 

http://fudzilla.com/...llocation-issue

I know, Nvidia forums have been burning for almost a week. Still the card performs well although I feel kind of misled. As a piece of advice going for Ultra instead of Fade Touched in Texture Quality doesn't reduce quality at all. It just saves memory by not caching extra textures.



#5780
Azarma

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Is there any modern next gen RPG that has ever had click to walk? Who honestly gives a **** about click to walk? The things you mentione ddon't make the control scheme massively different, those are tiny differences you guys can't get your head around for some reason. It's almost like you guys **** your pants anytime you play a new game that has an unfamiliar control scheme.

 

If you can't get over the KB/M controls enough to play the game, just don't. They aren't going to patch something that essential to the game, and it's just laughably annoying at this point. Bioware truly does deserve better fans.

he is Amelia's boyfriend.


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#5781
Hurbster

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Hmmm, just had my audio completely drop in the middle of 'Demands of the Qun'. Same place every time. Strange, it's not happened before.



#5782
AlyssaFaden

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I've had my audio drop 2-3 times and never with any form of pattern. 



#5783
Panda

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I was excepting Patch 3 release for this week but I'm beyond sad that there is still no news about that.



#5784
atlantico

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I was excepting Patch 3 release for this week but I'm beyond sad that there is still no news about that.

Can't be long now, we've tested it on the PC side, was a bit buggy first but it's working now.


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#5785
wickedsicklol

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The FPS drop is unbearable... The first time that I have played this game, I gave up because of that... And now again... It's back. I can't play the damn thing without its damned fps fluctuation. I have 101 hours registred on Origin with Inquisition and I haven't even sided with nor templars or mages because of that. My god, how I hate this game.



#5786
Persephone

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What a mess! Bioware is apparently incapable of successfully supporting their own game. Massive FAIL!

 

I wish they'd just quit and give/sell the franchise to someone else....like....CD Projekt RED. Those guys at least seem to know what they are doing and they don't make excuses for things being too hard. They just get it done.

 

Yeah, those guys who reduce entire relationships their protagonist could have to a codex and are about as inclusive as an action movie from the 80ties, nvm their blatant sexism and inability to do "dark & gritty" without boobs & cheap "jokes" (Aka sex cards). No thanks. Also, I don't want to play white, straight dude Nr. 278, now more grizzled and with a "bigger world than Skyrim".

 

Honest to God, I get the frustration, but I'm sick to the point of anger of the Witcher/CDPR fanboying. *Disgusted noise*


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#5787
atlantico

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Yeah, those guys who reduce entire relationships their protagonist could have to a codex and are about as inclusive as an action movie from the 80ties, nvm their blatant sexism and inability to do "dark & gritty" without boobs & cheap "jokes" (Aka sex cards). No thanks. Also, I don't want to play white, straight dude Nr. 278, now more grizzled and with a "bigger world than Skyrim".

 

Honest to God, I get the frustration, but I'm sick to the point of anger of the Witcher/CDPR fanboying. *Disgusted noise*

 

All fanboying is boring. Even Bioware fanboying.


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#5788
Thrasher91604

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Are ability rings going to be fixed any time soon?



#5789
Persephone

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All fanboying is boring. Even Bioware fanboying.

 

Sure is. BioWare fanboying is just as irritating. But I don't see that a lot here, lmao.



#5790
Essorance

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All fanboying is boring. Even Bioware fanboying.

 

Avoid Scuttlebutt. One giant circle jerk comprised, more than likely, of BW sockpuppets.


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#5791
KilrB

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Sure is. BioWare fanboying is just as irritating. But I don't see that a lot here, lmao.

 

That would change if BioWare:

 

1. Made the game they claimed they did.

2. Shipped a finished game instead of a beta build.

3. Issued patches in a timely fashion.

4. The patches actually fixed the problem(s) instead of creating more.

5. Interacted with their customers in a professional manner and showed they genuinely cared.

 

They have not.

 

This is a continuation of the downward slide that began with the changes in the Dragon Age team accompanying the EA buyout. We saw it during the furor surrounding DA2 and it has only worsened.

 

In contrast, CDPR has (to this point) done the exact opposite.

 

Little wonder that people now point to them as an example that BioWare ought follow when only 6 years ago 'twas the opposite.


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#5792
galahad1313

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Well after seeing a bunch of people complaining about it, but who weren't sure what the problem was, I can confirm that after yesterday's mystery download, my game too is now unplayable so I'll join my pitchfork and torch to those people...reason? Massive memory leakage that won't stop until I force shut my pc down and reboot. Thanks a lot bioware. And I'm not going to go through the entire hassle of uninstalling the game and/or origin just to get a pre patch 1.3 state. I have plenty of other games that actually work to keep me busy until they fix the effing thing. I don't blame bioware for the overall buggy mess that the game got shipped in,( I do blame them for the shoddy patching after release though), I blame that on EA, as the publisher always does that to game developers and EA happen to be the worst of the bunch in that regard. When someone compared bio to CDprojekt, I felt the comparison unfair as CDprojekt (witcher series for those that may not know) is self published so they have the luxury of releasing only when it's bloody good and ready which is why they often delay a game's release by as long as it takes in order to sell a bug free game and even THEY sometimes have apres-bugs(albeit usually small ones and none game breaking and fixed within a patch or 2 and those patches come fast!). Hope they fix all this crap soon, but for now, off to play something else for a week or three.

 

   Guess kilrB and I are on the same page and we must have been typing at the same time as we've essentially replicated much of what the other has said lol. cheers kilrB.


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#5793
spacefiddle

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Well I admit based on previous experience with DAO, I too opted for KB/M at first.  But once I got started and saw how fast the gameplay was, and realizing there were native Xbox controls.  Seemed like the natural thing to do. It became immediately obvious that they made this into an aRPG.  So I plugged in the Xbox controller and for me it is a much better experience.  I like the gameplay controls personally.  And UI works better for me with a controller too.  Especially the menus, I did not like navigating the menus with the KB/M, that was awfully implemented in my opinion.

 

I just don't get why so many PC gamers have to act like purists and insist PC controls = KB/M, the reason I got into PC gaming in the first place is that I can play with a large variety of control options.  Driver Sim Controls, Flight Sim Controls, Gamepads, and yes KB/M.  Still waiting for motion sensing...

 

No matter how you try to spin this or what other games that aren't this one you cite, nor how "natural" a subjective experience feels to you, it does not alter the facts of how the game was marketed, how PC RPGs have worked for years including those from this company, and that those expectations were strung along and stoked to boost sales.

 

I also don't think you realize that you've supported the above, and kind of shot your own argument in the foot to the point where it's limping around directionless:

 

But once I got started ... It became immediately obvious that they made this into an aRPG

for me it is a much better experience

I like the gameplay controls personally

works better for me with a controller 

Especially the menus, I did not like navigating the menus with the KB/M, that was awfully implemented in my opinion

 

 

Yes, that is everything we're saying.  People who prefer an action RPG designed for a controller will probably enjoy this.

The menu system is pretty horrible for KB/M users.

 

I'm glad you agree with our main points.

 

But you keep telling us all how much you personally love the controller, and that it somehow invalidates the expectation set by the marketing of this game that it would be the kind of controls and system that have been an industry standard for the genre.  You can say how much you personally love plugging a controller in all you want; still doesn't change that's not what most of the PC RPG customers expect, or want in any way shape or form.  You cite your own personal preference as proof that therefore, we should all want and enjoy what you want and enjoy.  That, sir, actually makes you the one trying to impose your view on everyone else; not the other way around, as your invocation of imaginary "purists" is meant to imply.

 

"You don't like what I like, and you want what you like and were led to expect, therefore I will try to paint you as in the wrong in some objective sense by a straw man tactic of calling you all purists, because purists are bad amirite" is what you are saying.  No.  Just stop.


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#5794
atlantico

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Sure is. BioWare fanboying is just as irritating. But I don't see that a lot here, lmao.

 

Haha

 

Avoid Scuttlebutt. One giant circle jerk comprised, more than likely, of BW sockpuppets.

 

Certainly feels that way :)


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#5795
acctingman

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So....a month later I come back to visit these fourms and it looks like this game, for the PC, is in no better shape than it was a month ago?
 

Wow....that's just.....sad.

 

I wanted to buy this game but my $$ is going toward Witcher 3 now.



#5796
atlantico

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So....a month later I come back to visit these fourms and it looks like this game, for the PC, is in no better shape than it was a month ago?
 

Wow....that's just.....sad.

 

I wanted to buy this game but my $$ is going toward Witcher 3 now.

 

Well, we have the option to walk now on PC! 

 

Other than that, no. And there are no indications that anything will be improved.



#5797
spacefiddle

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Avoid Scuttlebutt. One giant circle jerk comprised, more than likely, of BW sockpuppets.

 

If you really want a laugh, go read the IGN "review" of this game that came out before release to boost sales.

IGN is a bunch of amateurs currently drowning in money, at best.  But they were completely compromised when one of their own talking-head "reporter" eye candy staff was made into a character in ME3.  I'm sure they don't see it that way, and that at least some of them believe they create responsible, balanced articles and reviews.  Some of them try.  But the overall effect is compromised.  I don't think I can recall any review or article from them that doesn't give a high rating to EA or recommend a buy...

 

Here are some highlights - don't be drinking anything when you read these - it's easier to see than explain.

 

That’s part of why Inquisition is not only one of the most expansive RPGs I’ve ever played, but one of the few that successfully fills its gorgeous, massive world with meaningful things to do and see. 

Inquisition marks a welcome return to the RPG depth that made Dragon Age: Origins and Star Wars: Knights of the Old Republic so magnetic.

a brilliant idea that gives purpose to all the side-questing and sightseeing by directly tying it to story progression.

 

That one made even my jaded soul throw up in its ethereal mouth a little.  Would you agree that the fetch quests are directly tied to story?  In any way at all, even using your best lawyerspeak?

 

the sheer volume of content borders on overwhelming

 

He's got a point.  If fetch quests and requisitions are "content," it does become overwhelming.

 

you can barely walk in any direction for a minute without stumbling upon something to do – and amazingly, none of it ever feels like filler.

 

every quest you undertake has an air of being something more important than the simple fetch or kill task it actually is.

 

A scrap of honesty has leaked into the article!  Call the guards!

 

a series of well-designed crafting and progression systems

Inquisition’s new tactical view lets you pause and give orders at will from an overhead perspective, much like you could in Dragon Age: Origin on PC

 

He invokes DAO multiple times.  He knows darn well that releasing this review prior to anyone getting their hands on the game, that continually talks about its depth, and great design, and lack of meaningless filler, and oh it's so much like DAO!, will bring in many who've been nervous about their recent experiences with EA.

 

Customers of Bioware still have hope.  They want an excuse to love everything this company does again.  The author of this love letter plays on that hope and invokes the specific names and imagery carefully calculated to bring those on the fence in.  That's despicable.  Do you like the current tac cam?  Good!  Enjoy.  Is it "much like DAO?" Be honest now.  Without falling back on lawyerspeak and pulling a Bill Clinton ("waaaaaal, that d'pends on what the meaning of 'is' is").

 

Inquisition successfully marries the measured approach of old-school BioWare games with the flashier, action-oriented approach of Dragon Age 2 and the later Mass Effect games. The result is combat that feels pleasingly punchy when controlled directly, and tactically sound when played like a puppeteer.

 

what is this i can't even

 

Inquisition lacks the heart and pathos of BioWare’s best games. There are some interesting individual beats, but the how and why that’s supposed to connect them is all very tenuous.

 

We may agree on something here.

 

By the time the story reached its climax though, I cared about the people involved, but I had little connection to what was at stake, or Inquisition’s completely forgettable villain.

 

I'm quoting in order, so this is way down the article after the gushing.  Still, it shows at least some attempt at balance.

 

In the war room, little mini-stories played out as I decided which of my advisors should handle different tasks, the outcomes changing depending on their aptitudes.

 

Now what impression would that give before you'd even played or seen it?  Would you call reading text, clicking one of three cards with a best guess based on that text, and getting a page of text in return, a "little mini-story playing out in the war room?"  Would you read that and have the expectation set, given Bioware's strengths, that some actual mini-story events would occur?  Maybe some dialogue, cutscenes, character interaction?

 

That's what it boils down to: playing semantic games and willfully presenting misleading information that sets expectations you know your long-time customers really want to believe.

 

the surprisingly good online co-op

 

I have no knowledge of this, but I thought it was extremely buggy and the MP players have been asking for multiple fixes?  I'm curious as to what any MP players think of his write-up.

 

It really doesn't matter if you drive traffic to IGN or not at this point, so here's the original article for those who have suspicions around context of the quotes I took.  Go see for yourself, and decide.

 

http://www.ign.com/a...uisition-review


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#5798
Kroepoek

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IGN is for the ignorant.



#5799
spacefiddle

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Well, we have the option to walk now on PC! 

 

Other than that, no. And there are no indications that anything will be improved.

 

One final word on this, from my viewpoint, then I'll stop monopolizing this thread ;).

 

Read this (after my post, of course :D).

 

http://blog.bioware....for-dragon-age/

 

Yes, we've had radio silence for far too long now, but nearly all of the major issues (to me) are mentioned there.  What remains is follow-through and execution; we shall see.  But there's another important line in that blog that deserves your attention:

 

 

 

As massive as Dragon Age: Inquisition already is, there were some things the team wanted to get in at launch, but we just ran out of time.

 

Anyone familiar with EA knows that a game must be released in time for holiday shopping at all costs.  They also refuse to take a lesson from any of the successful companies, whose financial stature is in the same league as their own, who do a far better job of releasing something when it's actually ready to see the light of day.

 

You have to read between the lines a little bit here and understand corporate systems.  An employee of a company - division, subsidiary, parent, doesn't matter - absolutely does not, at any time nor under any circumstances, slag off the company.  It is not done.  Ever.  Not even former employees.  It's unprofessional, at best.  At worst it gets you fired or makes your work life miserable, and make it harder to succeed in the industry (whatever industry you're in).

 

This rather bland statement by Costa speaks volumes to me.  EA [lack of] communication policy is making this worse than it needs to be.  I would not be surprised to learn a ton of features and meaningful content did not make it into the game before deadlines.  Again, how many will be executed well or brought in before DLC?  Remains to be seen.  But my experience in Bat-spit Crazy Corporate America leads me to believe that the communication blackout is not entirely Bioware's choice; that they are almost certainly working behind the scenes to make Patch 4 have some real meaning; that they are fighting to get the content they created out to us in the game, as it should have been in the first place; and that the devs are fully aware of how broken the PC experience are, and how badly the PC customers were mislead.

 

It's why I'm still here.  I believe EA should be lambasted and held accountable, and relentlessly so, while they continue to take my money and employ borderline unethical business practices.  (If any EA folks or outside personnel are in leadership positions at BW, that still counts as EA.  Even more so.  I'm talking about the creative teams.  You know, the people who actually produce things.)

 

So: I know it's hard without any word.  I know it seems like no one at Bioware gives a crap any more, because they don't come out here and engage.  And I'm sure at least some of them are burned out from all this over the last few years and don't want to try.  Just remember that even if a Dev or game director wanted to come out here and give us all an update, they almost certainly are forbidden from doing so.  Communication Policy says only designated employees may social media post forum official approved for public release info only talking points blah blah blah.  It's the curse of Greyface.

 

If you've read this far, I'm really impressed.  

 

Hang in there a while longer, take silly screenshots and post them in the Customization forums, make barbed jokes at EA management, and above all try to explore the game with a character that hopefully will not be the last one you make.  Wait and see what Patch 4 is, and what communication might be forthcoming.  

 

'Cause as bitingly cynical as I am about the whole thing, and as much experience as I sadly have with corporate structures... I still have hope too.


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#5800
snow0815

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IGN is a bunch of amateurs currently drowning in money, at best.  But they were completely compromised when one of their own talking-head "reporter" eye candy staff was made into a character in ME3. 

What character was that?