Avoid Scuttlebutt. One giant circle jerk comprised, more than likely, of BW sockpuppets.
If you really want a laugh, go read the IGN "review" of this game that came out before release to boost sales.
IGN is a bunch of amateurs currently drowning in money, at best. But they were completely compromised when one of their own talking-head "reporter" eye candy staff was made into a character in ME3. I'm sure they don't see it that way, and that at least some of them believe they create responsible, balanced articles and reviews. Some of them try. But the overall effect is compromised. I don't think I can recall any review or article from them that doesn't give a high rating to EA or recommend a buy...
Here are some highlights - don't be drinking anything when you read these - it's easier to see than explain.
That’s part of why Inquisition is not only one of the most expansive RPGs I’ve ever played, but one of the few that successfully fills its gorgeous, massive world with meaningful things to do and see.
Inquisition marks a welcome return to the RPG depth that made Dragon Age: Origins and Star Wars: Knights of the Old Republic so magnetic.
a brilliant idea that gives purpose to all the side-questing and sightseeing by directly tying it to story progression.
That one made even my jaded soul throw up in its ethereal mouth a little. Would you agree that the fetch quests are directly tied to story? In any way at all, even using your best lawyerspeak?
the sheer volume of content borders on overwhelming
He's got a point. If fetch quests and requisitions are "content," it does become overwhelming.
you can barely walk in any direction for a minute without stumbling upon something to do – and amazingly, none of it ever feels like filler.
every quest you undertake has an air of being something more important than the simple fetch or kill task it actually is.
A scrap of honesty has leaked into the article! Call the guards!
a series of well-designed crafting and progression systems
Inquisition’s new tactical view lets you pause and give orders at will from an overhead perspective, much like you could in Dragon Age: Origin on PC
He invokes DAO multiple times. He knows darn well that releasing this review prior to anyone getting their hands on the game, that continually talks about its depth, and great design, and lack of meaningless filler, and oh it's so much like DAO!, will bring in many who've been nervous about their recent experiences with EA.
Customers of Bioware still have hope. They want an excuse to love everything this company does again. The author of this love letter plays on that hope and invokes the specific names and imagery carefully calculated to bring those on the fence in. That's despicable. Do you like the current tac cam? Good! Enjoy. Is it "much like DAO?" Be honest now. Without falling back on lawyerspeak and pulling a Bill Clinton ("waaaaaal, that d'pends on what the meaning of 'is' is").
Inquisition successfully marries the measured approach of old-school BioWare games with the flashier, action-oriented approach of Dragon Age 2 and the later Mass Effect games. The result is combat that feels pleasingly punchy when controlled directly, and tactically sound when played like a puppeteer.
what is this i can't even
Inquisition lacks the heart and pathos of BioWare’s best games. There are some interesting individual beats, but the how and why that’s supposed to connect them is all very tenuous.
We may agree on something here.
By the time the story reached its climax though, I cared about the people involved, but I had little connection to what was at stake, or Inquisition’s completely forgettable villain.
I'm quoting in order, so this is way down the article after the gushing. Still, it shows at least some attempt at balance.
In the war room, little mini-stories played out as I decided which of my advisors should handle different tasks, the outcomes changing depending on their aptitudes.
Now what impression would that give before you'd even played or seen it? Would you call reading text, clicking one of three cards with a best guess based on that text, and getting a page of text in return, a "little mini-story playing out in the war room?" Would you read that and have the expectation set, given Bioware's strengths, that some actual mini-story events would occur? Maybe some dialogue, cutscenes, character interaction?
That's what it boils down to: playing semantic games and willfully presenting misleading information that sets expectations you know your long-time customers really want to believe.
the surprisingly good online co-op
I have no knowledge of this, but I thought it was extremely buggy and the MP players have been asking for multiple fixes? I'm curious as to what any MP players think of his write-up.
It really doesn't matter if you drive traffic to IGN or not at this point, so here's the original article for those who have suspicions around context of the quotes I took. Go see for yourself, and decide.
http://www.ign.com/a...uisition-review