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Dragon Age: Inquisition Patch Master Thread


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#676
Hexenkind23

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274,79 MB.
Well, not that big, but big enough.



#677
ManOfSteel

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Check for update on Origin! Patch is up.

Confirmed. 279.49 MB.

 

Bloody ninjas are everywhere...  :ph34r:



#678
Bonekit

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So it's 8pm in germany, no patch 2 out for Dragon Age:I

How long will it take ?



#679
Degenerate Rakia Time

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You should add to your signature "......no matter what. I'm super rich and I don't really care what they give me for the money I pay them " so it would read:

 

 

"Loyal Fan for BioWare/EA Games....no matter what. I'm super rich and I don't really care what they give me for the money I pay them"

well so far for the 60$ i gave them i've gotten 170 hours of fun, that puts me at 35c per hour, i believe i got what i paid for


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#680
invertedknife

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patch notes?



#681
Helgagrim

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Yep, patch is live on Origin right now :D



#682
Wildspirit

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updating now... very very short update though =/

 

Edit : 279.49 MB actually but was confused by the lightning speed of the DL ;p



#683
GODzilla

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Patch without patchnotes. You funny, BiowEAre! :D



#684
Hidden666

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YAY ! UPDATE. IT IS ON !



#685
Yaslana

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http://blog.bioware....-patch-2-notes/


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#686
glosoli

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274.79 mb



#687
Ceoldoren

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No update on PS4 yet. 



#688
Bonekit

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Perfect, update is out in germany. Thank you!



#689
Conal Pierse

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Patch notes are now live

 

We have a patch for PC coming out today to address some of the issues players have been having. Here’s a list of the upcoming changes:

Release date: December 9, 2014

Singleplayer

  • Fixed case where game would incorrectly think the player has more than one race/class/gender
  • Fixed case where users who changed their voice off of default, would have their voice set back to default when interacting with Hawke’s chargen settings.
  • Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.
  • Fixed several conversation lines which would take a very long time to advance to the next line unless they were manually skipped.
  • Fixed case where followers could float above the ground after extended periods of play
  • [PC] Fixed some hitching in conversations.
  • [PC] Pressing the interact key (default “F”) will take everything from containers.
  • [PC] Hair should be less shiny on lower quality settings.
  • [PC] Improved push-to-talk functionality when using keyboard and mouse
  • [PC] Added ability to rotate character models with the mouse in UI’s that show character models
  • [PC] Added an option to enable / disable tactical camera on mouse wheel scroll out.
  • [PC] Hiding the HUD on the PC will now hide all UI elements
  • [PC] Fixed being able to drag abilities from a tree that was not selected onto the quickbar
  • [PC] Fixed being able to toggle UI state for the tactical camera on the quickbar when the tactical camera is unusable
  • [PC] Fixed case where clicking quickbar elements in Eyefinity would trigger attacks
  • [PC] fixed case where extra mouse-up events were triggering in UIs
  • [PC] Fixed issue where mouse-up events were missed when dragging off of UI elements and then releasing the mouse button
  • [PC] Fixed loading Icon not animating while Mantle creates shaders during load screens.
  • [PC] Fixed mouse cursor flashing while targeting AOEs
  • [PC] Fixed situation that could result in a hang on the start menu.
  • [PC] Fixed situation where war table could become non-interactive until users right clicked on it.
  • [PC] Fixed situation which could cause mouse-look to snap to a facing rather than turning smoothly
  • [PC] Holding right click and pressing the camera turn buttons in tactical camera will cause the cursor to strafe in the same manner the camera behaves outside tactical camera
  • [PC] Made some changes that should improve Mantle performance
  • [PC] quickbar indicator for pause state should no longer remain highlighted when game is not paused
  • [PS3] Increased number of save slots to 30
  • [PS4] Improved conversation performance during fast install
  • [PS4] Increased number of save slots to 50
  • [360] Fixed case where movies sometimes decoded incorrectly
  • [360] Fixed Crash when selecting storage device when select storage device warning is present
  • [360] Fixed the online connection error being displayed twice when attempting to login to Origin with no Xbox live connection.
  • Assorted stability improvements
  • Fixed crash that could occur after some conversations
  • Certain boss creatures are now immune to Disruption Field
  • Creatures in rag doll will now pause when the game is paused
  • Fix to Spirit Blade so it longer triggers combos
  • Fixed a couple focus abilities to be weapon agnostic
  • Fixed a few DA Keep world state import reactivity checks.
  • Fixed a few situations that could result in there being no conversation selection indicator during conversations
  • Fixed an issue caused by changing characters at the same as targeting an AOE ability
  • Fixed Audio cutting out when using AOE abilities while radial menu is open.
  • Fixed being unable to finish quest “Safe Keeping” if the user places key fragments in the forger, then leaves the zone without getting the finished key.
  • Fixed camera shaking when making small camera adjustments during character creation
  • Fixed case where blizzard would pause the game when it turns off
  • Fixed case where controller rumble would get permanently disabled
  • Fixed case where Imshael could end up in a location where players could not fight him.
  • Fixed case where interaction text would not update in tactical camera
  • Fixed case where mana or stamina was incorrectly displayed on mounted character’s portraits
  • Fixed case where users could get stuck loading a save in a certain dragon combat area
  • Fixed case where users could get stuck on an infinite “Connecting to Dragon Age Servers”
  • Fixed Crippling Blows to have a 15% damage bonus instead of .15%
  • Fixed Cullen’s hair having some strange shadows during cinematics
  • Fixed exploit that would allow bypassing ability cool-downs in certain circumstances
  • Fixed exploit that would allow users to take no damage.
  • Fixed issue where orders to interact with trebuchets made in tactical mode were un-interruptable.
  • Fixed issue where user loses control of the party if he enters tactical camera at the same time as a cinematic triggers
  • Fixed issue which could cause potion counts to be reset due to party member changes.
  • Fixed issue which could result in an infinite “Connecting to Dragon Age Servers” on the main menu.
  • Fixed issue which could result in the Radial menu not staying open
  • Fixed issue which could result in the screen re-sizing UI to stop working until exiting and re-entering the screen re-sizing UI.
  • Fixed scripted autosave in the western approach which was made which if loaded could result in certain NPCs to not show up until after leaving the area and coming back.
  • Fixed situation where followers could get stuck while pathfinding to the player.
  • Fixed some of the collectible books being non-interactive in Skyhold
  • Fixed slot types on several crafted items
  • Fixed some item names getting cut off in stores
  • Fixed weapon type on several crafted weapon parts.
  • Ground rings scale on Dragons in Tactical Camera
  • Radar will be shown during radar tutorial, even if the UI is set to be hidden
  • Radar will show way points immediately after coming out of UIs, no longer requires player to move first.
  • Target lock is cleared when entering tactical mode.
  • Unified sort order for stat listings during item modification

 

Multiplayer

  • Fixed issue which could result in negative XP being granted in some multiplayer matches
  • Fixed crash that could occur while switching characters in some multiplayer menus
  • Cursed chests in multiplayer no longer look different from un-cursed ones
  • Fixed some missing information on end of match screens when servers are slow in Multiplayer.
  • Fixed Players losing their ability to target when dying while recovering object in multiplayer
  • Fixed situation where host migration after end of match would fail to show end of match details for the remaining players
  • Fixed issue with players being interrupted while interacting with objects in Multiplayer
  • Fixed issue where host can be returned to an empty lobby after quitting out of a match while in the operation failed state
  • Improved appearance of ledge drop-downs in multiplayer.
  • Fixed case which could cause keys to not drop in Multiplayer
  • Fixed case in Multiplayer where players could attempt to use abilities while dead.

Patch notes in other languages are available here


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#690
Rencor2k

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Ok, just for grins, while updating, where are the patch notes?

Pretty good question.



#691
DukeMcFishy

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Yup patch is live.



#692
Solo80

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Well, not that big, but big enough.

You know I have to say it.

You can't expect someone not to say it.

 

That's what she said.



#693
Vanth

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Nothing in the UK yet either.



#694
Anouk

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hmmm the update is so small



#695
Hexenkind23

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So it's 8pm in germany, no patch 2 out for Dragon Age:I

How long will it take ?

Check for updates on the game, it should load.



#696
Call Me Jord

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  • [PC] Pressing the interact key (default “F”) will take everything from containers.

d91.gif


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#697
scootshoot

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PC is updating now!   275mb

 

woot!



#698
Ceoldoren

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hmmm the update is so small

I don't think they made any major gameplay fixes. So I suppose that explains it. 


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#699
DisturbedJim83

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What I don't understand is the sense of entitlement involved in bashing the developer for fixing problems in an exceedingly complicated system. They already have your money, but are fixing discovered problems despite the abuse some people heap upon them in place of empathetic understanding, helpful concern, or humanist thanks to a fellow human being.

Annoying glitches aside that's not the only problem the major problems include but are not limited to:

 

(1)The worst  most user unfriendly KB/M system I have ever used(even DA2's was better).

 

(2)PC gamers being limited to a hotbar that can only map 8 ability's at a time for no justifiable reason other than console parity, made all the more annoying given they released that "made by PC Gamers for PC Gamers" video.

 

(3)Various graphical issues with Mantle like the moon and entire sky in hissing wastes flickering given that this engine has been used for over a year in Battlefield 4 this is something they should have fixed before release imagine what that could do to an epileptic !.While switching to DX11 fixes the flicker the game CTD's more often and suffers a performance hit because of it.

 

(4)Cutscenes hitch and stutter due to being locked to 30FPS purely because the next gen consoles cant handle anything more than 30FPS.

 

The whole "its a complicated system" is nothing more than a bunch of damage control smoke and mirrors PR BS to cover for the shoddy quality of the released product after the release date had already been pushed back twice.They know this which is why they stopped communicating on the BSN after Nov 26th yet on Twitter there is a never ending torrent of PR BS despite many users telling them that they should post on the BSN.The most telling of which was Mark Darrah linking in his most recent Twitter posts the PC Community concerns thread for "more updates and info" long after he stopped posting in it on the 26th November.

 

So tell me where is this "made by PC gamers for PC gamers" game? because its quite clear that these "PC Gamers" that made this "PC Game" forgot to do basic quality control on the 2 devices that every bloody PC has (a mouse and keyboard).They seem to be under the illusion that every PC gamer uses a 360 gamepad.The quality would have been much better if time and resources had not been allocated to superfluous nonsense like DAI:MP when there was no need of such a mode to meet EA's "online requirement"

 

As a $60 AAA title it is not "fit for purpose" or as advertised in its current state and is inexcusable given that the engine belongs to their parent company.Star Citizen is more stable than this when its not even in Alpha state  and they are having to use CryEngine 3 modified well beyond it original intent even altering it from a 32bit engine to 64bit.DAI is supposed to be "release ready" and it clearly isn't but they shoved it out the door and took people money anyway.


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#700
The Natoorat

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No "walk toggle" or "push to walk"? Buu...

 

Oh well, it's SWTOR for the next few weeks for me.


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