There is no reason to think that this was intended. A more plausible explaination is confirmation bias during QA, where tests were performed which would expect a positive result (Running on a potato-machine to test the upgraded hair mesh for 'Low'), but not a test where a negative result is expected (Running on a non-potato-machine to test the prior 'High' & 'Ultra' meshes).
Then why are the textures for certain armor materials completely different? It's not just a lowered quality, the entire patterns of certain materials were changed/removed, gloss removed, colors altered, etc.




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