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Dragon Age: Inquisition Patch Master Thread


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#1826
VikernesVarg

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Unrelated:

Thanks for reminding me i should finish my malkavian playthrough once, VTMB was such an underrated game.

 

vampire2014-12-1001-21-42-41_zpsd220f235

 

Bit off-topic, but underrated by whom? Reviewers loved this game and any person who's played it even the slightest bit has their mouth inseparably glued to the game's dick.


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#1827
SatsurikuX

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You're somewhat the victim, since you're throwing the word around so casually ;), of timing in that Conal replied prior to you hitting send, but I'm sure you're mollified now, no?  

 

As to twitter, it's not my cup of tea either, but as long as long as it makes it here I don't really care so much about the initial mode of communication.  *shrug*

 

The last bit about pc ui/controls - my understanding is that's something being worked on for the next patch.  As a pc gamer myself, I'm looking forward to what they'll come up with.   :)

 

Not somewhat, we are all some sort of 'victim' here. Out of context it sounds worse than it is, it was simply an appropiate word in this case. Couldve easily been the affected or something.

 

Mollified? Hardly. As I said in another post, Ive done community management for a living and BioWare/EA is so shockingly **** at it that it actually makes me angry. Not a whole lot makes me angry.

 

The thing that he was implying was that they dont want it here, they want it on Twitter and EA Answer HQ. Thats not good enough.

 

Im looking forward to it as well, its still not good enough. Their bullshit of "It was designed with PC in mind!" was a bunch of disingenious crap to appease the masses. Then when they have a chance to fix it they delay it.

 

Dey dun goof'd, hard



#1828
TobyJake

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While I appreciate that patching a game like Inquisition is - as Mark Darrah tweeted - incredibly complex, there is one thing I find really difficult to understand.  Perhaps someone with some programming knowledge can offer some insight.

 

The walk bind key on keyboard/mouse - I know it is not in the same league as bug fixes etc for most people, and that's fair enough, although personally I would tolerate a rather high number of bugs and clunky controls if my chosen input method was given the same care as the others.  So, my question, why is adding a walk bind key to the keyboard interface something that had to wait until next time (or the time after, or whenever, I guess)?  The ability and animation exists within the PC version, we know, as PC/controller users can walk.  Was the 'clean up' of the UI really necessary to be implemented  before this addition was made?

 

Again - I'm not a programmer, but this seems, to my plodding logic, like a fairly low cost addition.  Giving a key bind to something already in the game and working.

 

Does anyone have any insight as to what I am missing?  Or do I have it more or less right, and they are patching in a 'process' so, irrespective of how easy/hard something is, things get sorted in the correct "order"?

As far as I understand it, it is as follows. On a controller, walk or run is an analogue function. The more you press the button/stick the faster you go. So is not a toggle. It is harder to modify. One of the problems of controller vs KB/M I guess


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#1829
FrodosBane

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Does the hotfix do anything about the Post Process and other graphical issues that were broken.
its not like it was just the mesh right.

 

As far as I can tell no, the other stuff is still broken.



#1830
Rannik

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Jesus Bioware...


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#1831
Relik0

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I get a lots of micro shuttering that i never had before i can hardly play is horrible i played till this patch on high settings and no problem any clue what i can do to avoid it ?



#1832
sinosleep

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Unrelated:
Thanks for reminding me i should finish my malkavian playthrough once, VTBM was such an underrated game.

vampire2014-12-1001-21-42-41_zpsd220f235

That game is soooooo good. There was a mod team working on porting it over to the source 2 engine but the project has been going for several years and is nowhere near done I don't think they're ever going to actually finish it which sucks.
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#1833
DragonKingReborn

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As far as I understand it, it is as follows. On a controller, walk or run is an analogue function. The more you press the button/stick the faster you go. So is not a toggle. It is harder to modify. One of the problems of controller vs KB/M I guess

 

Ah, that makes more sense.  Thank you.



#1834
Zewks

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When you are adding "-ShaderSystem.ShaderQualityLevel <quaklity level>" you do need a spacce. So for Ultra, you would need to add: "-ShaderSystem.ShaderQualityLevel Ultra"
You also need to go into Options>Graphics and make sure that your mesh settings are likewise set to Ultra (or that they match whatever setting you added to the command line).
Also, once the hot fix has been put in place, you will need to go back into the command line and remove this addition.

 

I kinda like the notion of having an option to control the shader quality level. When the hotfix comes out, will the game give us control over the shader level quality through the options? (since pre patch 2, it was hardcoded to be ultra quality)???  Im pretty sure the ultra quality shaders were what was causing my GPU to run at 85C non-stop even with all my settings set to LOW.



#1835
mousafiriain

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Workaround brings back proper textures, scars etc.

 

Still getting plants popping up inches from my feet though, fairly sure that wasn't the case before patch



#1836
devSin

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So, now that this is taken care of, why did my mage character in a new game start out with thief gear and then magically switch to mage armor at the cutscene where the bridge falls and the first shade fight starts?

The breach must be expanding!
 

Thanks.  Was that on twitter?  Ah, well.  Back to patiently/notsopatiently waiting.

Yes. He responded to a question about the walk toggle and mentioned they were having trouble with it.
 

As far as I understand it, it is as follows. On a controller, walk or run is an analogue function. The more you press the button/stick the faster you go. So is not a toggle. It is harder to modify. One of the problems of controller vs KB/M I guess

Correct. It's a function of distance and direction.

The keyboard only has two states (on and off), so the game just defaults to full speed (which is likely why our inertia from movement is also so great—the game is responding as if we're purposely running, but that's just our default movement speed).
 

I kinda like the notion of having an option to control the shader quality level. When the hotfix comes out, will the game give us control over the shader level quality through the options? (since pre patch 2, it was hardcoded to be ultra quality)???  Im pretty sure the ultra quality shaders were what was causing my GPU to run at 85C non-stop even with all my settings set to LOW.

All these options are likely in the console.

Use at your own risk and all that, but there are a lot of render settings listed.

For shaders, you'd apparently just want to set your mesh quality to the desired level, rather than muck about with the console.
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#1837
_Aine_

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Just want to reiterate that the "also" is absolutely necessary to make the fix "take".  Setting every single thing to the highest setting (usually Ultra) did *not* fix the shader issues.  Resetting everything to Ultra AND using the  "   -ShaderSystem.ShaderQualityLevel Ultra  "  command  DID fix the shader issues entirely so far.  

 

One OR the other did nada, both together = gold.  Thanks for this fix!  Much appreciated here!  =)   

 

 

 

When you are adding "-ShaderSystem.ShaderQualityLevel <quaklity level>" you do need a spacce. So for Ultra, you would need to add: "-ShaderSystem.ShaderQualityLevel Ultra"
You also need to go into Options>Graphics and make sure that your mesh settings are likewise set to Ultra (or that they match whatever setting you added to the command line).
Also, once the hot fix has been put in place, you will need to go back into the command line and remove this addition.


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#1838
WarBaby2

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That game is soooooo good. They were working on porting it over to the source to engine but the project has been going for several years and is nowhere near done I don't think they're ever going to actually finish it which sucks.

Such a pity, really... maybe somebody should make a kickstarter for that some day. VMB is still one of the milestones of computer RPG's, right up there with BG2, Planescape and KotOR.


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#1839
Enad

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Yes. He responded to a question about the walk toggle and mentioned they were having trouble with it.

 

 

Would you be kind enough to provide a link to that?

I run the Walk Button Request thread and would love to show the others there that there is actual evidence of that being something Bioware intends to add(I would also love to know this myself, right now I'm going off your word).



#1840
fingerboxes

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A command line for the framerate and now a command line for the quality?  Is there a simpler DOS version of this game?

The 'command line for framerate' is generally a bad idea to use.


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#1841
Brighteyes53

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My patch update was 75 MB, not 275... anyone know why?

#1842
TyroneC.Love

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The workaround helped to some extent. Even though the hair is less shiny than right after the patch it's still shinier than before installing it -_-'



#1843
Giantdeathrobot

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Unrelated:

Thanks for reminding me i should finish my malkavian playthrough once, VTMB was such an underrated game.

 

 

 

Sure was a mess on release, however, and still is without third party patches. Far worse than Inquisition (sans today's mishap).

 

But yeah, there are really very few games like Bloodlines.



#1844
fingerboxes

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I kinda like the notion of having an option to control the shader quality level. When the hotfix comes out, will the game give us control over the shader level quality through the options? (since pre patch 2, it was hardcoded to be ultra quality)???  Im pretty sure the ultra quality shaders were what was causing my GPU to run at 85C non-stop even with all my settings set to LOW.

What I'm picking up from context is that the Shaders are built with a specific mesh target in mind. Mismatch causes bugs, like the shiny hair and weird looking grass. 

The Shader level is supposed to change when the Mesh level changes, but Release\Patch 1 had Shaders stuck on 'Ultra' causing shiny hair for lower quality meshes. Patch 2 has the Shaders stuck on 'Low', causing problems for higher quality meshes. You would not want to adjust Shaders and Meshes independently.



#1845
XMissWooX

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It seems like unfortunately that the DX CTD issue is still present, although I'm not certain that Patch 2 was even intended to fix it.

For anyone who is interested, I can consistently produce a CTD (usually accompanied with a DX error message) by visiting any of the following locations whilst playing with graphics settings above Low:
1) The eastern area of the Western Approach.
2) The south-western area of the Hinterlands.
3) The north-eastern area of the hinterlands (Dragon's Nest).
4) The southern, middle and northern areas of the Exalted Plains.
5) The Fade
6) The final stretch of the Underground Caves in Crestwood.

So for example I can run around the western part of the Western Approach for hours with High/Ultra settings, but within minutes of entering the more eastern part of the Western Approach I will CTD. The only way around this that I have found is to switch my graphics settings to Low whilst in those areas.
This also works for my MP CTDs.
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#1846
abr

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QUICK PSA

 

Since we have the option to change them now, I'd urge everyone to try "High" shaders instead of "Ultra", at least for me it seems to make a HUGE performance difference and i can barely see a difference in graphic quality.

 

btw can somebody remind me what the console command for fps display was, keep forgettin...



#1847
TemplerArcher

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The workaround helped to some extent. Even though the hair is less shiny than right after the patch it's still shinier than before installing it -_-'

 

They said in the post for the workaround that the game was forcing the shader to ultra no matter what prepatch. So if you set it to something lower it will look worse than before.



#1848
Laura1up

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Hey Everyone,

 

We're working on getting a hot fix out for the PC graphics issue as soon as possible. In the meantime, here is a workaround you can try:

 

To start, make sure the quality setting you choose is equal to the setting set for Mesh Quality inside Options>Graphics

 

You will need to add a new command line parameter. To do this:

 

Through Origin:

  1. Right click on the Dragon Age Inquisition title
  2. Go to game properties
  3. Type the command line parameter in the Command Line Properties box.

Through shortcut:

  1. Right Click Shortcut
  2. Go to Properties
  3. Under target go to the end of the field and type the command line parameter into the box

Once there, add the following command line parameter: -ShaderSystem.ShaderQualityLevel <quality setting>

In this instance, <quality setting> should be one of the following:

  • Ultra
  • High
  • Medium
  • Low

An example of how to set your quality to high would be: -ShaderSystem.ShaderQualityLevel High

 

Please note that once the hot fix is out, you will need to go back in and remove this workaround from your command line.

 

It’s also important to note that pre-patch 2, all users on PC were being forced to use the Ultra shader quality. This means that those of you playing on lower settings will notice a decrease in quality, particularly players using low or medium settings.

To achieve the same visuals as pre-patch, users on lower settings will need to change their settings to Ultra, which should likewise be used in conjunction with Ultra mesh quality. Mismatching the mesh and shader settings will result in other visual artifacts like overly shiny hair.

Please be aware that changing settings to Ultra may impact performance on some machines.

 

Sorry about any frustration this may have caused.

 

OK I just tried this and it works.  WHAT A RELIEF!



#1849
devSin

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Would you be kind enough to provide a link to that?

Sure, he posted about it here.

My patch update was 75 MB, not 275... anyone know why?

Sounds like the day one patch.

What platform?

#1850
hyolo

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Haven't read the many pages here presented so if it was already explained, I'm sorry.

 

My problem after I installed the patch:

After the patch I'm having really big problems throughout and before the game starts. It's completely lagged when I start it sometimes so I need to restart my computer for it to return to normal (so lagged I hardly can exit the game properly). In game, however, randomly I get a black screen but still with sound to then completely freeze my computer and I need to do a urgent reboot.

Is there any solution to this whatsoever?