So, now that this is taken care of, why did my mage character in a new game start out with thief gear and then magically switch to mage armor at the cutscene where the bridge falls and the first shade fight starts?
The breach must be expanding!
Thanks. Was that on twitter? Ah, well. Back to patiently/notsopatiently waiting.
Yes. He responded to a question about the walk toggle and mentioned they were having trouble with it.
As far as I understand it, it is as follows. On a controller, walk or run is an analogue function. The more you press the button/stick the faster you go. So is not a toggle. It is harder to modify. One of the problems of controller vs KB/M I guess
Correct. It's a function of distance and direction.
The keyboard only has two states (on and off), so the game just defaults to full speed (which is likely why our inertia from movement is also so great—the game is responding as if we're purposely running, but that's just our default movement speed).
I kinda like the notion of having an option to control the shader quality level. When the hotfix comes out, will the game give us control over the shader level quality through the options? (since pre patch 2, it was hardcoded to be ultra quality)??? Im pretty sure the ultra quality shaders were what was causing my GPU to run at 85C non-stop even with all my settings set to LOW.
All these options are likely in the console.
Use at your own risk and all that, but there are a lot of render settings listed.
For shaders, you'd apparently just want to set your mesh quality to the desired level, rather than muck about with the console.