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Dragon Age: Inquisition Patch Master Thread


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#1876
SSV Enterprise

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But, but, it's so shiny!

 

...I agree, BW got forced to use that crappy piece of engine by EA, and they are still trying to make something of it. Seriously, what are the advantages of this engine, besides it's "shiny"? Is it easier to make ports? I really don't know.

 

Well on the development side, BioWare already had a lot of work done for them on the technical side with the graphical features on PC/next gen consoles.  Tessellation, dynamic lighting, physics, water effects, etc.  Their attempts at doing such with Dragon Age II were pretty miserable, and performed terribly too.

 

Second, level design is more open and flexible.  I noticed in DAO and DAII that you could never walk under somewhere you walk.  Seriously.  There was never any bridge, cliff, balcony, etc., directly over an area you could walk in.  That would have been incredibly limiting for the open world gameplay zones in DAI.  In general, the DAO/DA2 engine was never made for the open world style gameplay that DAI has.  You can't even jump, and there were invisible walls everywhere.  You can argue that Frostbite has its downsides, but it likely played an intstrumental role in opening up the world design like BioWare wanted.  It's made for large, open spaces, such as the large maps in the Battlefield games.  In particular, the way a lot of buildings, caves, etc can be entered without any loading screen is really nice, helps make the gameplay experience more seamless.

 

And let's not forget how unstable the DAO/DA2 engine could be.  Need I remind people of how screwed up things were for DAO after the 1.03 patch/Awakening?  I'm pretty sure I can go into DAO and still crash the thing by casting Holy Smite or Mana Clash.


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#1877
romuloresende

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Did anyone else notice the huge downgrade after the update? During rain there's no more water dripping stones. The beautiful reflections that had on ice it's just gone. It's all blurred now. That is not an improvement, it was just a downgrade. 



#1878
RealNightmare

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Someone else is not able to open the game? Communication error with EA server?



#1879
Brogan

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Come on man you're really gonna do me dirty like that? You know I've been complaining about key binds nonstop in the PC thread. I'm not blaming frostbite for the key binds or the interface issues I'm saying it could be related to the general bugginess of the game not bad design decisions.

 

Heh, yea, I guess. 

 

What's really amazing is since they had no beta, and they designed this game ass-backwards console first, the people playing right now are actually doing, and I'm being generous here, probably 95% of the QA testing on PC that was needed MONTHS AGO.  This is indeed a fire inside a big ole' dumpster, as you said.

bQyT0Qf.gif

 

ps.  did not mean to do you dirty.



#1880
Mr.House

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Did anyone else notice the huge downgrade after the update? During rain there's no more water dripping stones. The beautiful reflections that had on ice it's just gone. It's all blurred now. That is not an improvement, it was just a downgrade. 

Hotfix is coming, for now use the work around.



#1881
Swordfishtrombone

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Am i the only one that didnt get the char voice fixed? I dont care about the graphics part that much  :(

 

As I replied to someone on this question earlier in the thread, bug fixes rarely, if ever, fix save files to revert damage that has already been done by the bug - they just eliminate the bug so that the same doesn't occur in the future. I mean, how COULD they possibly fix an old save, automatically, with a patch? How would they tell, from your save, that YOUR character's voice is that way because it was changed by the bug, rather than because you originally selected that voice? And without knowing that, they can't just go around switching the voice - otherwise they'd create the voice switch problem for at least as many people as they'd fix the voice for.

 

So no, you are unlikely to get your char's original voice back, unless someone - Bioware or some modder - releases some sort of save game editor which you could use to change a character's voice.



#1882
SSV Enterprise

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Heh, yea, I guess. 

 

What's really amazing is since they had no beta, and they designed this game ass-backwards console first, the people playing right now are actually doing, and I'm being generous here, probably 95% of the QA testing on PC that was needed MONTHS AGO.  This is indeed a fire inside a big ole' dumpster, as you said.

 

ps.  did not mean to do you dirty.

 

"They had no beta"?  I don't think you understand how game development works.


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#1883
Swordfishtrombone

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Did anyone else notice the huge downgrade after the update? During rain there's no more water dripping stones. The beautiful reflections that had on ice it's just gone. It's all blurred now. That is not an improvement, it was just a downgrade. 

 

Read some more of the thread. The graphical issues due to the patch have been recognized, and a hot fix is coming.



#1884
FiveThreeTen

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Hey Everyone,

 

We're working on getting a hot fix out for the PC graphics issue as soon as possible. In the meantime, here is a workaround you can try:

 

To start, make sure the quality setting you choose is equal to the setting set for Mesh Quality inside Options>Graphics

 

You will need to add a new command line parameter. To do this:

 

Through Origin:

  1. Right click on the Dragon Age Inquisition title
  2. Go to game properties
  3. Type the command line parameter in the Command Line Properties box.

Through shortcut:

  1. Right Click Shortcut
  2. Go to Properties
  3. Under target go to the end of the field and type the command line parameter into the box

Once there, add the following command line parameter: -ShaderSystem.ShaderQualityLevel <quality setting>

In this instance, <quality setting> should be one of the following:

  • Ultra
  • High
  • Medium
  • Low

An example of how to set your quality to high would be: -ShaderSystem.ShaderQualityLevel High

 

Please note that once the hot fix is out, you will need to go back in and remove this workaround from your command line.

 

It’s also important to note that pre-patch 2, all users on PC were being forced to use the Ultra shader quality. This means that those of you playing on lower settings will notice a decrease in quality, particularly players using low or medium settings.

To achieve the same visuals as pre-patch, users on lower settings will need to change their settings to Ultra, which should likewise be used in conjunction with Ultra mesh quality. Mismatching the mesh and shader settings will result in other visual artifacts like overly shiny hair.

Please be aware that changing settings to Ultra may impact performance on some machines.

 

Sorry about any frustration this may have caused.

 

This fix is working for me so far.

Hair are high res again.

Colours are no longer washed out.

And my scars are back!


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#1885
Mr.House

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So playing a bit with the work around, have not had any issues personally.



#1886
Sup3rman

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I'm not sure, but could the patch have resetted my game difficulty from "hard" to "normal"?  I'm quite sure I had it on "hard" because I wanted to get the " Herald achievement"

I played for quite a while now until I realized it... I think my achievement is now gone?

 

So,anyone else noticed a change in game difficulty changed after patch?



#1887
SheWildWolf

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This fix is working for me so far.

Hair are high res again.

Colours are no longer washed out.

And my scars are back!

 

It worked for me too, for a bit. Then my graphics driver started crashing, and if that wasn't crashing, it was DirectX errors. I had no issues before the patch, not anything really noteworthy anyway. 



#1888
ruggly

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Work around works for me as well.  Also, stuttering seems to have gone away on it's own (though saying that has probably jinxed it).



#1889
Brogan

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"They had no beta"?  I don't think you understand how game development works.

 

No, I understand it. 

 

I'm not saying they should have had a beta, just that this game, which they had to start from scratch on an engine not designed for RPGs, did not benefit from one.



#1890
SSV Enterprise

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No, I understand it. 

 

I'm not saying they should have had a beta, just that this game, which they had to start from scratch on an engine not designed for RPGs, did not benefit from one.

 

All games have a beta stage in development.  You don't seem to know what you're talking about.



#1891
devSin

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Come on man you're really gonna do me dirty like that? You know I've been complaining about key binds nonstop in the PC thread. I'm not blaming frostbite for the key binds or the interface issues I'm saying it could be related to the general bugginess of the game not bad design decisions.

Almost all of the bugs I've seen have been BioWare's fault. The renderer actually seems quite good.

The cutscene system is not optimized very well (BioWare's fault), the audio thread seems to occasionally get starved (probably BioWare's fault), the gameplay systems can be downright stupid (BioWare's fault), the controls are hideous and the interface is embarrassing (BioWare's fault).

But the graphics are pretty and the streaming is robust and it all seems to be quite performant. I haven't looked at the multiplayer (and never will), so maybe that's just a big bag of suck, but I haven't seen anything in single-player I would blame on Frostbite specifically (well, some of the design stuff was undoubtedly influenced by the way the engine works, and I certainly may not like it all, but it's still not the engine's fault when some of it doesn't work right).

My understanding is that most of BF4's issues were in networking and that the graphics layer (which is most of what DA uses) is generally well regarded.
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#1892
Halcyon Lavellan

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Workaround works fine for me as well.

 

People, please use the "Show All Bioware Posts" button! It's not hard and will likely save you more time than posting and waiting for someone else to repeat what has already been said elsewhere - and eliminates the need for you to scroll through the thread history.

 

Don't forget to also make sure your own drivers - graphics and sound - are up to date. 


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#1893
SSV Enterprise

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Workaround works fine for me as well.

 

People, please use the "Show All Bioware Posts" button! It's not hard and will likely save you more time than posting and waiting for someone else to repeat what has already been said elsewhere - and eliminates the need for you to scroll through the thread history.

 

Don't forget to also make sure your own drivers - graphics and sound - are up to date. 

 

In particular, AMD users should be sure to update to the 14.12 drivers which released just yesterday.  Link to official AMD website.



#1894
ireaver

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Where has the wet wall shaders gone to? All underground areas, such as the deep roads and tombs had gorgeous water effects on the walls. I have tried forcing the workaround via the shortcut line parameter to force "Ultra," but the shaders controlling wet walls has been completely ripped from the game. Anyone have a workaround for this?



#1895
eternalshiva

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tumblr_inline_ngcdvypb7W1r212ll.png

 

Before

 

tumblr_inline_ngce1eocNn1r212ll.png

 

after :P

Hibrow, Byebrow. 


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#1896
Lionelc

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Tried the work-around suggested.   Didn't work.  This is a load of GARABGE and that is being polite.  EA do the right thing for a change and return peoples money if they want a refund.

 

Then in 12 months when you have thoroughly tested the game and know it works properly rerelease the game.  There was nothing wrong with the way Origins worked, Sure it was not as open world as Skyrim.  The Graphics were OK.  At lest you could play it.


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#1897
Sondermann

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Re the "Dorian quest bug" - I noticed the quest triggered (that is Giselle talked to me) right after I asked him about his family in Skyhold.

#1898
Ferretinabun

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tumblr_inline_ngcdvypb7W1r212ll.png

 

Before

 

 

 

after :P

Hibrow, Byebrow. 

 

Hot quizzy, btw. I feel compelled to say that when people make attractive females because it seems difficult to achieve in DA:I.


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#1899
Brogan

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All games have a beta stage in development.  You don't seem to know what you're talking about.

 

I'm talking about an open, public beta, man.



#1900
Mr.House

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Tried the work-around suggested.   Didn't work.  This is a load of GARABGE and that is being polite.  EA do the right thing for a change and return peoples money if they want a refund.

 

Then in 12 months when you have thoroughly tested the game and know it works properly rerelease the game.  There was nothing wrong with the way Origins worked, Sure it was not as open world as Skyrim.  The Graphics were OK.  At lest you could play it.

Work around works for others and me, make sure you follow the instructions.


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