But, but, it's so shiny!
...I agree, BW got forced to use that crappy piece of engine by EA, and they are still trying to make something of it. Seriously, what are the advantages of this engine, besides it's "shiny"? Is it easier to make ports? I really don't know.
Well on the development side, BioWare already had a lot of work done for them on the technical side with the graphical features on PC/next gen consoles. Tessellation, dynamic lighting, physics, water effects, etc. Their attempts at doing such with Dragon Age II were pretty miserable, and performed terribly too.
Second, level design is more open and flexible. I noticed in DAO and DAII that you could never walk under somewhere you walk. Seriously. There was never any bridge, cliff, balcony, etc., directly over an area you could walk in. That would have been incredibly limiting for the open world gameplay zones in DAI. In general, the DAO/DA2 engine was never made for the open world style gameplay that DAI has. You can't even jump, and there were invisible walls everywhere. You can argue that Frostbite has its downsides, but it likely played an intstrumental role in opening up the world design like BioWare wanted. It's made for large, open spaces, such as the large maps in the Battlefield games. In particular, the way a lot of buildings, caves, etc can be entered without any loading screen is really nice, helps make the gameplay experience more seamless.
And let's not forget how unstable the DAO/DA2 engine could be. Need I remind people of how screwed up things were for DAO after the 1.03 patch/Awakening? I'm pretty sure I can go into DAO and still crash the thing by casting Holy Smite or Mana Clash.




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