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Dragon Age: Inquisition Patch Master Thread


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#2426
Ledath

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It appears the patch may have also set tesselation to a lower level, because I'm looking at Solus' bald head right now and it has quite a few corners. Don't recall seing them before. Or maybe I'm just being paranoid.

 

That is not tesslation is the mesh, set mesh to ultra, take screencap with mesh on high and then on ultra, you will see quite difference, and you will lose 1-2fps so go for ultra mesh



#2427
Dreamer

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Woof! This thread has become so pedantic!



#2428
SSV Enterprise

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You could get patches in two ways; developers published patches in magazines that the user could type in.  You could order updated copies of the game, be it on cassette or floppy.  Patching was a grassroots effort; if you had a patch and we had the same game, viola.  It was a much more laborious process if you knew no one who had gone through the process before you.

 

But, yeah.  Plenty of patches as far back as the early 80s.

 

I will continue to belabor this point.

 

Ha!  I stand corrected.  I'm not nearly old enough to have experienced that.

 

 

CPU: I7-4770

GPU: Gigabyte GTX 660 OC 2GB

Ram: 8GB

Resolution: 1600x900 full screen

 

Every thing on high except for textures and mesh to ultra and HBAO

 

24-26 fps in the worse case at Redcliffe

 

Mesh to high: 27 fps

 

Hmm...that's borderline.  It matches BioWare's official recommended specifications, but benchmarks have shown that Nvidia cards currently have a disadvantage to AMD cards in this game.  Doesn't seem too out of line with what to expect out of that level of hardware, though (Unlike that one guy whose game is tanking with a GTX 780).  The thing that will help you the most is probably going to be Nvidia releasing a new driver with performance improvements geared towards DAI.


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#2429
Xhaiden

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You guys are arguing two distinct things.  SSV Enterprise is arguing how representative of the issue the forums are, and everyone else is arguing that there's a problem.  And then semantics got introduced into it.

 

You're both saying correct things, but in two different conversations.

 

Quiet you! We can't have anyone trying to use reason here when semantics are on the line.


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#2430
Conal Pierse

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Later on today we'll be implementing a hotfix for Patch 2 on PC to address graphical issues our players have been experiencing. This fix will ensure that the graphics settings are working correctly for everyone; however, players who are using lower graphics settings will notice changes to the visuals they are used to.

 

Before Patch 2, released December 9, shader quality for all PC users was being forced to run at Ultra. This impacted the performance of low-end machines and caused some unintended visual artifacts for users whose mesh quality was set lower than Ultra. As a result, users with Low or Medium mesh settings saw hair that was shinier than expected.

 

We attempted to address this in Patch 2 by binding the two settings so that mesh and shader quality were always the same. However, this fix wasn't properly implemented, and it forced shader quality to Low. We provided a command-line workaround Tuesday, but that still required players to ensure that the new shader quality matched their mesh settings.

 

This hotfix will correctly bind the mesh and shader settings and eliminate this issue. However, now that shader quality is being set correctly for everyone, players using lower settings will notice a decrease in the quality of visuals. This includes the removal of some features such as scars and freckles.

 

Most notably, the lower settings do not support blending of the age layer, so some users may notice that their Inquisitor (or custom Hawke) has aged considerably. And while this change is how it was originally intended to work, it could be understandably frustrating for people who created their characters before Patch 2.

 

If you would like to correct this change, you can set your mesh quality to High or Ultra. This will enable features that are disabled on lower settings, but may impact your framerate and performance.

 

We're sorry for any stress or confusion this may have caused, and we thank the community for helping us quickly identify and address this issue.


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#2431
NikOtinO7

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For those who have the game goes as in the video.
the problem is not
1 - video card driver.
2 - not in the graphics settings
3 - no Internet connection.
4 - no background work origin of.
I spent all day that would understand what the problem is. The only thing I can say - do not install patch! Better to let the developers will finish their work.

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#2432
Grieving Natashina

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Thank you for the update, Conal.  :)

 

 I'll make sure to remove my command line later.  Is there an ETA as to when this hotfix will drop today?



#2433
Yofi

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This 

But the first part of the vid is some consol and the second is PC, how can you blame the patch? Maybe the PC-player from the second part of the vid had this problem even before the patch *_*



#2434
Frenrihr

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1984 was the first patch release for a game.  There is no "former days".  The days of no patches are about as real as bigfoot, people just like to repeat it.

 

Oh yea?, how do you patch a cartridge, thats right you dont, sad apologist.



#2435
Germ

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The only gfx glitch I've noticed since patch 2 (I didn't see this before it) is that when I walk out of Skyhold castle into the courtyard the whole area is invisible for maybe 10 seconds before it draws it. You can still move and when you mouseover an NPC you get the speech icon.

Not a biggie but I figured I'd mention it.



#2436
Conal Pierse

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Thank you for the update, Conal.   :)

 

 I'll make sure to remove my command line later.  Is there an ETA as to when this hotfix will drop today?

I don't know anything concrete yet, but I'll update the thread when I have something exact. It will be today, though.


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#2437
iorveth1271

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Later on today we'll be implementing a hotfix for Patch 2 on PC to address graphical issues our players have been experiencing. This fix will ensure that the graphics settings are working correctly for everyone; however, players who are using lower graphics settings will notice changes to the visuals they are used to.

 

Before Patch 2, released December 9, shader quality for all PC users was being forced to run at Ultra. This impacted the performance of low-end machines and caused some unintended visual artifacts for users whose mesh quality was set lower than Ultra. As a result, users with Low or Medium mesh settings saw hair that was shinier than expected.

 

We attempted to address this in Patch 2 by binding the two settings so that mesh and shader quality were always the same. However, this fix wasn't properly implemented, and it forced shader quality to Low. We provided a command-line workaround Tuesday, but that still required players to ensure that the new shader quality matched their mesh settings.

 

This hotfix will correctly bind the mesh and shader settings and eliminate this issue. However, now that shader quality is being set correctly for everyone, players using lower settings will notice a decrease in the quality of visuals. This includes the removal of some features such as scars and freckles.

 

Most notably, the lower settings do not support blending of the age layer, so some users may notice that their Inquisitor (or custom Hawke) has aged considerably. And while this change is how it was originally intended to work, it could be understandably frustrating for people who created their characters before Patch 2.

 

If you would like to correct this change, you can set your mesh quality to High or Ultra. This will enable features that are disabled on lower settings, but may impact your framerate and performance.

 

We're sorry for any stress or confusion this may have caused, and we thank the community for helping us quickly identify and address this issue.

Thanks for the heads-up. Do you guys by any chance have any news regarding the performance drop and increase in CPU usage some folks have been experiencing despite the current workaround since the implementation of Patch 2?


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#2438
Grieving Natashina

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Oh yea?, how do you patch a cartridge, thats right you dont, sad apologist.

No need to be insulting just because you disagree.  Even on a gaming forum.   ;)

 

 

I don't know anything concrete yet, but I'll update the thread when I have something exact. It will be today, though.

Okay, thanks.  :)



#2439
Jam_Sandwich

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Thanks for the speedy update Conal.



#2440
Oryctolagus

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Oh yea?, how do you patch a cartridge, thats right you dont, sad apologist.

 

You don't read much, do you?


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#2441
glosoli

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Later on today we'll be implementing a hotfix for Patch 2 on PC to address graphical issues our players have been experiencing. This fix will ensure that the graphics settings are working correctly for everyone; however, players who are using lower graphics settings will notice changes to the visuals they are used to.

 

Before Patch 2, released December 9, shader quality for all PC users was being forced to run at Ultra. This impacted the performance of low-end machines and caused some unintended visual artifacts for users whose mesh quality was set lower than Ultra. As a result, users with Low or Medium mesh settings saw hair that was shinier than expected.

 

We attempted to address this in Patch 2 by binding the two settings so that mesh and shader quality were always the same. However, this fix wasn't properly implemented, and it forced shader quality to Low. We provided a command-line workaround Tuesday, but that still required players to ensure that the new shader quality matched their mesh settings.

 

This hotfix will correctly bind the mesh and shader settings and eliminate this issue. However, now that shader quality is being set correctly for everyone, players using lower settings will notice a decrease in the quality of visuals. This includes the removal of some features such as scars and freckles.

 

Most notably, the lower settings do not support blending of the age layer, so some users may notice that their Inquisitor (or custom Hawke) has aged considerably. And while this change is how it was originally intended to work, it could be understandably frustrating for people who created their characters before Patch 2.

 

If you would like to correct this change, you can set your mesh quality to High or Ultra. This will enable features that are disabled on lower settings, but may impact your framerate and performance.

 

We're sorry for any stress or confusion this may have caused, and we thank the community for helping us quickly identify and address this issue.

 

Hello Conal,

 

Do you have any update on the stuttering issue? I read somewhere that playing as offline fixes the stuttering, maybe related to server side issues?



#2442
SSV Enterprise

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Thanks Conal!  That explains how the bug happened.  It's still baffling how it got through QA, but at least it's explained. To dissect this a little bit...

 



This hotfix will correctly bind the mesh and shader settings and eliminate this issue. However, now that shader quality is being set correctly for everyone, players using lower settings will notice a decrease in the quality of visuals. This includes the removal of some features such as scars and freckles.

 

Most notably, the lower settings do not support blending of the age layer, so some users may notice that their Inquisitor (or custom Hawke) has aged considerably. And while this change is how it was originally intended to work, it could be understandably frustrating for people who created their characters before Patch 2.

 

If you would like to correct this change, you can set your mesh quality to High or Ultra. This will enable features that are disabled on lower settings, but may impact your framerate and performance.

 

We're sorry for any stress or confusion this may have caused, and we thank the community for helping us quickly identify and address this issue.

 

So basically, if I'm reading this right, the patch will cause facial features to appear as they already should have if the shader setting bug hadn't been in the original release of the game.  In other words, the patch isn't causing the age change, the age was always like that but was hidden by the shader bug.

 

It's a bit disappointing that the patched lower settings don't support things like facial scars.



#2443
dreamgazer

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Conal, any update on an ETA for the Xbox One patch?

#2444
Golradir

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Later on today we'll be implementing a hotfix for Patch 2 on PC to address graphical issues our players have been experiencing. This fix will ensure that the graphics settings are working correctly for everyone; however, players who are using lower graphics settings will notice changes to the visuals they are used to.

 

Before Patch 2, released December 9, shader quality for all PC users was being forced to run at Ultra. This impacted the performance of low-end machines and caused some unintended visual artifacts for users whose mesh quality was set lower than Ultra. As a result, users with Low or Medium mesh settings saw hair that was shinier than expected.

 

We attempted to address this in Patch 2 by binding the two settings so that mesh and shader quality were always the same. However, this fix wasn't properly implemented, and it forced shader quality to Low. We provided a command-line workaround Tuesday, but that still required players to ensure that the new shader quality matched their mesh settings.

 

This hotfix will correctly bind the mesh and shader settings and eliminate this issue. However, now that shader quality is being set correctly for everyone, players using lower settings will notice a decrease in the quality of visuals. This includes the removal of some features such as scars and freckles.

 

Most notably, the lower settings do not support blending of the age layer, so some users may notice that their Inquisitor (or custom Hawke) has aged considerably. And while this change is how it was originally intended to work, it could be understandably frustrating for people who created their characters before Patch 2.

 

If you would like to correct this change, you can set your mesh quality to High or Ultra. This will enable features that are disabled on lower settings, but may impact your framerate and performance.

 

We're sorry for any stress or confusion this may have caused, and we thank the community for helping us quickly identify and address this issue.

 

Thanks for the update! That explains quite a bit. Know that we appreciate the detailed update :)    Now get me SLI support! lol 



#2445
Neon Rising Winter

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So... who's going to volunteer to test the hotfix first?


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#2446
glosoli

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So... who's going to volunteer to test the hotfix first?

 

lol



#2447
pdusen

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The forums are just a small sample of people who own the game, but they are a decent pointer as to how the game performs among ALL customers.

 

No, they are a decent pointer to how the game performs among people who come here to complain.

 

As a general rule, people for whom the game works perfectly don't come here to complain, so you can be sure that they are under-represented in these types of discussions.


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#2448
dreamgazer

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So... who's going to volunteer to test the hotfix first?


I figure a lot of people will if they think their game is "unplayable" because of the graphics issue.

#2449
Conal Pierse

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Hello Conal,

 

Do you have any update on the stuttering issue? I read somewhere that playing as offline fixes the stuttering, maybe related to server side issues?

I'm afraid I'd need more detail to know what you're referring to, but in general I don't have much to update other than what's in the patch notes and what is being addressed specifically in the hot fix. Sorry.

And I know some people are sorta sick of hearing it, but have you tried reporting it on AHQ as well? They are able to provide more robust support than exists on the BSN.


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#2450
Captain Wiseass

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Oh yea?, how do you patch a cartridge, thats right you dont, sad apologist.

There were games that came on disk in the '80s. I should know, I was there.


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