I don't know anything concrete yet, but I'll update the thread when I have something exact. It will be today, though.
Awesome, looking forward to seeing my character back to normal =)
I don't know anything concrete yet, but I'll update the thread when I have something exact. It will be today, though.
Awesome, looking forward to seeing my character back to normal =)
Oh yea?, how do you patch a cartridge, thats right you dont, sad apologist.
I found some patches for you, from way back on the Atari 2600.
http://www.atariage....on_patches.html
I don't know anything concrete yet, but I'll update the thread when I have something exact. It will be today, though.
Let's hope this patch works or you know there will be spilled tomatoe soup all over the gaff. ![]()
Conal, any update on an ETA for the Xbox One patch?
Nothing as of yet. We're working with our partners at Microsoft and will let you know more once details are finalized.
Later on today we'll be implementing a hotfix for Patch 2 on PC to address graphical issues our players have been experiencing. This fix will ensure that the graphics settings are working correctly for everyone; however, players who are using lower graphics settings will notice changes to the visuals they are used to.
Before Patch 2, released December 9, shader quality for all PC users was being forced to run at Ultra. This impacted the performance of low-end machines and caused some unintended visual artifacts for users whose mesh quality was set lower than Ultra. As a result, users with Low or Medium mesh settings saw hair that was shinier than expected.
We attempted to address this in Patch 2 by binding the two settings so that mesh and shader quality were always the same. However, this fix wasn't properly implemented, and it forced shader quality to Low. We provided a command-line workaround Tuesday, but that still required players to ensure that the new shader quality matched their mesh settings.
This hotfix will correctly bind the mesh and shader settings and eliminate this issue. However, now that shader quality is being set correctly for everyone, players using lower settings will notice a decrease in the quality of visuals. This includes the removal of some features such as scars and freckles.
Most notably, the lower settings do not support blending of the age layer, so some users may notice that their Inquisitor (or custom Hawke) has aged considerably. And while this change is how it was originally intended to work, it could be understandably frustrating for people who created their characters before Patch 2.
If you would like to correct this change, you can set your mesh quality to High or Ultra. This will enable features that are disabled on lower settings, but may impact your framerate and performance.
We're sorry for any stress or confusion this may have caused, and we thank the community for helping us quickly identify and address this issue.
Will we be able to set the two values independently vita the posted command line -ShaderSystem.ShaderQualityLevel Qualitylevel ?
I'm afraid I'd need more detail to know what you're referring to, but in general I don't have much to update other than what's in the patch notes and what is being addressed specifically in the hot fix. Sorry.
And I know some people are sorta sick of hearing it, but have you tried reporting it on AHQ as well? They are able to provide more robust support than exists on the BSN.
I do not have that problem, yet I saw people complaining about it in this thread yesterday. Here's a video about it. Maybe someone experiencing the issue may explain it throughly.
You don't read much, do you?
You dont think much do you?
Later on today we'll be implementing a hotfix for Patch 2 on PC to address graphical issues our players have been experiencing. This fix will ensure that the graphics settings are working correctly for everyone; however, players who are using lower graphics settings will notice changes to the visuals they are used to.
Before Patch 2, released December 9, shader quality for all PC users was being forced to run at Ultra. This impacted the performance of low-end machines and caused some unintended visual artifacts for users whose mesh quality was set lower than Ultra. As a result, users with Low or Medium mesh settings saw hair that was shinier than expected.
We attempted to address this in Patch 2 by binding the two settings so that mesh and shader quality were always the same. However, this fix wasn't properly implemented, and it forced shader quality to Low. We provided a command-line workaround Tuesday, but that still required players to ensure that the new shader quality matched their mesh settings.
This hotfix will correctly bind the mesh and shader settings and eliminate this issue. However, now that shader quality is being set correctly for everyone, players using lower settings will notice a decrease in the quality of visuals. This includes the removal of some features such as scars and freckles.
Most notably, the lower settings do not support blending of the age layer, so some users may notice that their Inquisitor (or custom Hawke) has aged considerably. And while this change is how it was originally intended to work, it could be understandably frustrating for people who created their characters before Patch 2.
If you would like to correct this change, you can set your mesh quality to High or Ultra. This will enable features that are disabled on lower settings, but may impact your framerate and performance.
We're sorry for any stress or confusion this may have caused, and we thank the community for helping us quickly identify and address this issue.
Before the patch I was able to run the game pretty smoothly with medium settings, after the patch it's now really sluggish and slow with low settings. Will this patch fix that? The game can become really unbearable to play as it is now.
But the first part of the vid is some consol and the second is PC, how can you blame the patch? Maybe the PC-player from the second part of the vid had this problem even before the patch *_*
In the description I explained that using the keyboard and mouse when playing as a mage. I can throw another record with 1m character and the way he slows down. Both records from my PC version of the game. Just at first I used the controller and after the release of the patch, I decided to test the control key on keyboard.
Thanks for the update. ![]()
There were games that came on disk in the '80s. I should know, I was there.
Oh man, when disk 7 of 8 failed installing Kings Quest V and you had to start over? (or when you forgot to free that damn dog at the very start and it came back to bite you at the end game)
That is not tesslation is the mesh, set mesh to ultra, take screencap with mesh on high and then on ultra, you will see quite difference, and you will lose 1-2fps so go for ultra mesh
Idk, had them on ultra the whole time.
Oh yea?, how do you patch a cartridge, thats right you dont, sad apologist.
A. Games came out on discs and installed to PC hard drives even in the 80s (I think). Or, since, floppy discs are rewritable, you could just edit the data on the floppy disc.
B. On game consoles, later manufactured cartridges of games would sometimes contain fixes for bugs in the original release of the game (and if you buy a re-release of those games on modern consoles, those bugfixes would be included). Of course, you had to buy the game all over again rather than just patching it.
You could get patches in two ways; developers published patches in magazines that the user could type in. You could order updated copies of the game, be it on cassette or floppy. Patching was a grassroots effort; if you had a patch and we had the same game, viola. It was a much more laborious process if you knew no one who had gone through the process before you.
But, yeah. Plenty of patches as far back as the early 80s.
I will continue to belabor this point.
OMG, thanks for finding people from my age. I can't tell how many times, as a newbie pc gamer, I'd spent hours downloading a patch for Doom from my BBS using my trusted 19.200 bps modem. You had to get the right patch (ie. ver 1.52 to 1.55) or you'd waste time and precious file quota. I feel so old now...
Oh man, when disk 7 of 8 failed installing Kings Quest V and you had to start over? (or when you forgot to free that damn dog at the very start and it came back to bite you at the end game)
Didn't play that one, but yes, I've heard all the stories. (To be fair, I was 2 for most of 1984, but later in the '80s I was playing other games on disk on the IBM at my daycare. And of course there was Oregon Trail once they started teaching us computers in school...)
A. Games came out on discs and installed to PC hard drives even in the 80s (I think). Or, since, floppy discs are rewritable, you could just edit the data on the floppy disc.
B. On game consoles, later manufactured cartridges of games would sometimes contain fixes for bugs in the original release of the game (and if you buy a re-release of those games on modern consoles, those bugfixes would be included). Of course, you had to buy the game all over again rather than just patching it.
A. Try playing The Secret of Monkey Island on 3.5 floppies... sigh.
Oh man, when disk 7 of 8 failed installing Kings Quest V and you had to start over? (or when you forgot to free that damn dog at the very start and it came back to bite you at the end game)
Disks? You and your high tech solutions. Cassette tapes now. Sat there listening to them beep away, watching the numbers roll by, praying it wouldn't freeze in exactly the same place it did last time thereby indicating a duff copy. I think in memory of this, I will not complain about 30 second loading screens for the rest of the month.
Do any of you know why I can't set the ambient occlusion setting? Its just set to none after patch 2 and cannot be changed.
Thanks Conal! That explains how the bug happened. It's still baffling how it got through QA, but at least it's explained. To dissect this a little bit...
So basically, if I'm reading this right, the patch will cause facial features to appear as they already should have if the shader setting bug hadn't been in the original release of the game. In other words, the patch isn't causing the age change, the age was always like that but was hidden by the shader bug.
It's a bit disappointing that the patched lower settings don't support things like facial scars.
Yep, that is correct. And unfortunately, yes, the loss of some visual features is part of performance trade-off for lower graphics settings.
Do any of you know why I can't set the ambient occlusion setting? Its just set to none after patch 2 and cannot be changed.
Same here, I think it's because patch 2 puts your graphics settings on low, but I think the hotfix will sort it out
Disks? You and your high tech solutions. Cassette tapes now. Sat there listening to them beep away, watching the numbers roll by, praying it wouldn't freeze in exactly the same place it did last time thereby indicating a duff copy. I think in memory of this, I will not complain about 30 second loading screens for the rest of the month.
I think the oldest game I played as a kid was an Apple ][c version of the Tie Fighter arcade game on cassette tape.
What part of the games graphics are going to be judged with everything set to maximum do you not comprehend? Your whole argument is meaningless. When you review a game on pc, you have to play it at the max settings. You don't play at medium, or mixed, and then rate the graphics based on your experience. You rate it based on how the game is meant to be played, and that is 100% fully maxed graphics settings.
I'm not sure I agree. A review should arguably give potential customers with less than ultra spec computers an idea of what to expect.
If the adjusting settings lower doesn't actually do anything, then a review that says, "This thing is great even on low settings!" is misleading.
I know of at least one article that primarily focuses on the quality of graphics using different levels of settings.
The game is "meant to be played" on minimum spec computers, too. That's why the minimum spec exists, and why graphics quality is adjustable.
Quick question that is only tangentially related to the patch. Is there any way to get an FPS overlay while running DAI using Mantle? Would like better benchmark other than 'it feels a bit smoother'. As this is not an actual technical issue with the game, I was reluctant to post in tech support forum!
Quick question that is only tangentially related to the patch. Is there any way to get an FPS overlay while running DAI using Mantle? Would like better benchmark other than 'it feels a bit smoother'. As this is not an actual technical issue with the game, I was reluctant to post in tech support forum!
The console command:
Perfoverlay.DrawFps 1
does not work if Mantle is in use?
(not sure the camel case is correct - it might be PerfOverlay)
Disks? You and your high tech solutions. Cassette tapes now. Sat there listening to them beep away, watching the numbers roll by, praying it wouldn't freeze in exactly the same place it did last time thereby indicating a duff copy. I think in memory of this, I will not complain about 30 second loading screens for the rest of the month.
Spectrum FTW man. I remember having just 1 hour a day to play. I could set the game to load a switch the tv channel to watch cartoons, checking back every 5 minutes to make sure it was still loading fine. Multitasking at it best.