Just askin'. Also, why are there no Hunter guides in the DAMP resource thread?
Why do people think Archer is better than Hunter?
#1
Posté 09 décembre 2014 - 05:08
#2
Posté 09 décembre 2014 - 05:13
#3
Posté 09 décembre 2014 - 05:18
I thought they were better.
Right, but why do you think that? Abilities, passives, combos?
#4
Posté 09 décembre 2014 - 05:25
- Pantalaimon et ElectricFeel aiment ceci
#5
Posté 09 décembre 2014 - 05:32
Long Shot vs Full Draw.Long Shot can reliably get its 600% Damage bonus and has a very short cool down. With Archer's Lance is can reliably hit 2+ enemies give the Hallway style setups of the maps.Full Draw rarely gets its extra 800% against a full health target. It also has a tendency to hit smaller enemies if they happen to run into the line of fire while you draw, wasting the shot. Its 24 second cool-down means it takes a long time to deploy. In that same time you can launch 2 or 3 Long Shots at 15 meters.In many ways crowd clear is far more important than single target assassination.The Hunter wants to be a cross between the Archer and Alchemist, and doesn't pull it off nearly as well as it should. Many of his powers Like Long Shot and Sleep powder are single target focused, and most "mini-boss" level enemies are outright immune to Sleep. The Alchemist gets Elemental Mine and Stealth much easier, plus Flask of Fire for ability spam.
Hmmm... With stealth, Full Draw Hits for 6000-8000 (with a 155 dps bow). That is a OHK for everything except zone 5 bosses. An Assassin with a bow instead of daggers.
#6
Posté 09 décembre 2014 - 05:55
Hmmm... With stealth, Full Draw Hits for 6000-8000 (with a 155 dps bow). That is a OHK for everything except zone 5 bosses. An Assassin with a bow instead of daggers.
umm archer has long shot and full. archer can crit with full draw if they wanted. just put the enemy to sleep.
ong shot has a low cooldown and can hit sometimes up to 6 enemies.
archer has mark of death which can double full draw and long shot damage.
the hunter is really just a one trick pony. stealth and one power. the problem is the hunter just doesnt have many good abilities. the traps are crappy and dont crit with stealth. explosive shot is decent by relies on grouped up enemies. dagger throw (or w/e its called) is kinda the middle ground of full draw and exploive shot, but it isn't that good either. it's just most of the abiltiies a hunter has relies on stealth crit to do decent damage.
if the game had atk spd% then the hunter might be better to get stealth back up faster.
#7
Posté 09 décembre 2014 - 05:57
Just FYI, Archer gets Full Draw as well. The main reason, as I understand it, is Mark of Death, which essentially doubles all damage done to a target for 8 seconds.
#8
Posté 09 décembre 2014 - 06:09
I know Archer gets Full Draw, but without of stealth it doesn't hit as hard. Hunter doesn't need no stinking Mark of Death, Hunter just one-shots everything lol. Maybe it's just a playstyle thing. I blow away all of the Archers I every play with. I do have a Bow that explodes enemies on kills so I get a lot of AOE damage on top of the OP stealth Full Draws.
Actives
Stealth (upgraded)
Full Draw
Explosive Shot (upgraded)
Throwing Knives (upgraded)
Passives:
Knife in the Shadows
Gaps in the Armor
Pincushion
Cheapshot
#9
Posté 09 décembre 2014 - 06:14
Long shot, Marked for death and still has access to full draw with good damage passives. No mandatory stealth in order to get in close to optimize damage and skill potential like hunter. Can start shooting before the hunter's in place and doesn't get his face smashed in. I still prefer hunter with a griffon bow it's fun it can still get plenty of kills to make it worth taking along and can still assassinate high threat targets. They have more debuffs and utility with a bit of crowd control access.
Without a griffon bow hunter is meh, and I would probably prefer archer if I had punched by the maker.
#10
Posté 09 décembre 2014 - 07:52
Long Shot can reliably get its 600% Damage bonus and has a very short cool down. With Archer's Lance is can reliably hit 2+ enemies give the Hallway style setups of the maps.
Full Draw rarely gets its extra 800% against a full health target. It also has a tendency to hit smaller enemies if they happen to run into the line of fire while you draw, wasting the shot. Its 24 second cool-down means it takes a long time to deploy. In that same time you can launch 2 or 3 Long Shots at 15 meters.
In many ways crowd clear is far more important than single target assassination.
The Hunter wants to be a cross between the Archer and Alchemist, and doesn't pull it off nearly as well as it should. Many of his powers Like Full Draw and Sleep powder are single target focused, and most "mini-boss" level enemies are outright immune to Sleep. The Alchemist gets Elemental Mine and Stealth much easier, plus Flask of Fire for ability spam.[/qThis!]
This! Hunter is great don't get me wrong but this games archetypes can be divided into 2 groups, characters that are pretty good\great all of the time or character classes that are really great situationally, IE they have skills that make them unique and fun to play but for the class to really shine it needs to have certain conditions. Most of the time due to group passives and particularly the skill Long Shot archer is a better choice HOWEVER in a organized group or an exceptional PUG (of which I have never come across) that let's certain classes get into position before initiating combat the Hunter definitely has its place, the difference is really this, archers excel at ranged combat where hunter are better the closer to the action they are. Realistically there is someone in your group that will be charging ahead doing what they want to prove how great they are ( usually dying in the process but whatever they killed like half the mobs! ✴sarcasm off) So the situational classes rarely get the credit they are due, I will admit I personally feel biased against the Necromancer because he doesn't feel like it provides much benefit to the team as someone who can provide direct instantaneous results, that isn't to say it doesn't do a great job it just doesn't feel to me like it provides the flow of battle like it should or that other classes can provide in same class type. It is in my opinion situational class just the same as a hunter it does its job well and provide really good situational support but if it comes down to a choice between a Hunter and an Archer I would take an archer everytime just because the fact that it has more benefit in the majority of the games I have played.
#11
Posté 09 décembre 2014 - 10:40
- DragonRacer, III Poison III et IamTheAttack aiment ceci
#12
Posté 09 décembre 2014 - 10:57
For me the main reason is mark of death. I think of archer as the ultimate boss killer thanks to that ability. The one thing I like about hunter is throwing blades, unfortunately it's a very lackluster ability even with a +30% dmg ring and a 170 dps bow...
#13
Posté 09 décembre 2014 - 11:12
I find stealth pretty pointless given that the hunter doesnt have the I was never here passive.
That's a real shame.
#14
Posté 09 décembre 2014 - 11:14
Im doing a hunter build at the moment. I find stealth pretty pointless given that the hunter doesnt have the I was never here passive.
Wow, i thought i was the only one playing without full draw/stealth which is a 30 second combo more or less to clear one ennemy lol, dat value.
Throwing knive, explosive shot, attraction is my way to go, 4th slot is free, i have personally jumped shot with the upgrade.
Serisouly, i dont see any issue with throwing knives due to his short cooldown, i just blow everything in melee range.
Basic combo is grapple to get in melee range, explosive shot to stagger if there are a lot of ennemis, throwing blade, jump shot to evade and get a +200% damage arrow with kb effect, repeat.
Probably not as efficient and safe as an archer but definitely funnier to play
#15
Posté 09 décembre 2014 - 11:41
looking forward to it. Also a bit off topic, does anyone know of there is a 'my forum' section on the main site of mobile site do I can go to threads I've posted in before. Thanx in advance.Im doing a hunter build at the moment. I find stealth pretty pointless given that the hunter doesnt have the I was never here passive.
#16
Posté 09 décembre 2014 - 12:56
Archer and hunter can both do really high dps, but mark of death and the faster animation of long shot tilts it in favor of archers.
I think if hunter had improved close-medium range abilities and passives it could have its own niche. An ability that certainly needs buffing is toxic cloud.. yikes, that thing sucks.
#17
Posté 09 décembre 2014 - 01:00
Hunters definitely better at surviving so that's always a plus on harder difficulties.
#18
Posté 09 décembre 2014 - 01:17
I prefer hunter just because of the hat.
#19
Posté 09 décembre 2014 - 01:28
Pimp hat bro. Hunter>Archer.
#20
Posté 09 décembre 2014 - 01:42
Pimp hat bro. Hunter>Archer.
Gypsy hat you mean
#21
Posté 09 décembre 2014 - 02:17
Gypsy hat you mean
Not only can you call a hat "pimp" as in "that hat was pimp", but a similar style of hats were also in style with the african american pimp in the U.S. in the 70's and 80's, only they were maybe a bit more extravagant. Also gypsy is originally a derogatory term used by english speakers, of a group of people who migrated from South Asia (more spesificly India) to Europe about a 1000 years ago due to persecution, but also for other ethnic groups of similar itinerant lifestyles. Like the term "Indian" of the native americans, it should not be used any longer.
#22
Posté 09 décembre 2014 - 03:23
Im doing a hunter build at the moment. I find stealth pretty pointless given that the hunter doesnt have the I was never here passive.
Stealth cools down 1 sec per individual hit. A griffon bow basic attack reduces CD by 3 seconds per shot if all 3 arrows hit something. Leaping shot can instantly half the cooldown on a big target at point blank. If you use a basic attack out of stealth at point blank and then immediately leaping shot and use throwing blades you take your cooldown as down as low as 5 seconds. Then you get to use your leaping shot's "buff" upgrade ability from the next stealth and hit like a truck.
Stealth can turn a simple basic attack into something pretty deadly and you're going to be eating dirt without it too much if you don't have it. If an enemy group decides to aggro you you'll have nothing to get their focus on somebody else. And (pre)positioning is a pain in the ass without the ability to get close to an enemy pack without setting them off at first sight. I also like the spike trap synergy should you pick that up but with griffon I've replaced it with hook 'n tackle.
There's not really too much amazing things to replace stealth with anyway full draw is like the only thing? 2 basic attacks with the first one being from stealth with a griffon beats out your full draw unless you have a team that communicates. Even then you should have no problem executing targets with leaping shot's damage and the basic attack out of stealth that comes after it. Executing a single target is usually hardly advantageous anyway. Just my 2 cents.
Do note; most of the above is not very accurate if you lack bow of the griffon. I know you have it with hook to gap close but for those that don't it's way different. When you're writing your guide you may want to give that one item it's own paragraph since it completely changes up your playstyle and capability on the hunter.
#23
Posté 09 décembre 2014 - 03:44
#24
Posté 09 décembre 2014 - 03:50
I think most ppl dont know how to play a hunter, becaus i mostly have the best stats after the round (badges and xp).
I always beat the archers on my team and can even be somewhat up to par with an AW that knows how to play.
Playing threatening diff mostly. I pick my hunter over my archer any day caus it can be much more than a ranged sniper.
All those high burst damage builds are pretty pointless on threatening dificulty and below, caus in each wave/room you only got a couple big game targets so your burst damage is an overkill on 80% of the mobs you meet.
Also none seem to see how 'fall back' rocks. Especially with mines. I put down a fallback and run to the mobs and throw my mines and do some damage with my bow and skills in their face and stay there untill my health gets too low or when my fallback spell expires and i return to full health and out of reach when i trigger 'fall back' and kill any of the mobs that are left from a distance.
Besides the free damage i do i also help the team being a meatshield and aggro target when my mines pop everywhere untill i use my fallback.
The mines/fall back combo i compliment with low cooldown offensive spells. Leaping shot does alot of damage up close and 12 projectiles does wonders with my bow thats can heal for every hit. I like explosive shot becaus it can doe AoE damage and also knock 1 enemy over. So even the damage shots have defesive capabilities.
I also like the mines/fallback build becaus of my healing bow. Every mine procs selfhealing. I can even revive myself when im dead when mines are left on the battlefield (not sure if thats a bug or feature
). Even came back from the Fade once.
- Treacherous J Slither aime ceci
#25
Posté 09 décembre 2014 - 03:55
When you play on perilous, all I see are "no banner" level 20 archer down again and again...I almost wish for a Katari now:/
Archer is the best single dps class in game, mark of death, long shot, full draw, leaping shot...
Hunter is underestimated because he don't have long shot and mark of death but they have stealth....
What is stealth??
It's a debufff remover ( wraith fire debuff will kill you in perilous )
It's a garanteed crit!
It's an aggro drop
Is it better than mark of death? no
Is it better than long shot? no
Does it change anything on routine and threathening? no
How can it be used...
Opening with full draw to one shot archer or caster or almost kill them.
if target is not dead but almost, just auto shot him to death, if alone, explosive shot him.
if only at half hp (you decided to kill the knight but the knight don't want to go down) PRESS STEALTH because the knight will probably one shot you.
Once in stealth make sure you dont auto attack
again
Once in stealth make sure you dont auto attack, it break stealth, it crit for 400 dmg and generally will make you take a huge chunk of your low hp for an arrow or other long range hit.
Once in stealth you can explosive shot for around 1000 dmg on a target which will allow you to take down pretty much all mob before wave 5 in less than 5 sec.
When playing against demon use stealth to remove wratih debuff
Against other race use stealth when mob are stacked with stealth + explsoive shot, can do INSANE amount of dmg
if not many mob are stacked or a lots of them a running loose, stealth + leaping shot can do surprising damage if the %&*( mob don't block it





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