Inquisition Perks
#1
Posté 09 décembre 2014 - 06:38
#2
Posté 09 décembre 2014 - 07:10
From my experience, extra XP on Codex are awesome early game (to level up faster), as well as extra 10% gold for selling items. You will be selling a lot of items throughout the game, whether you plan it or not, so you might as well make that extra gold.
Cullen's Extra Potions and Leliana's Lockpicking are great. By mid game you will have hired some agents that make those perks available without spending 4 points in.
Those are the absolutely essential Perks for me, the rest is really up to the player.
Depending on the specialization you chose, you might want to unlock extra Focus, thought for most specializations that could be considered unnecessary. By very late game when you are supposed to be cashed up, Josi's The Short List is nice, giving you access to some rare (and at times otherwise inaccessible) items.
#3
Posté 09 décembre 2014 - 07:49
Essential Perks
- Conversation perks. Without them you can permanently miss out certain agents or quest outcomes.
- Eagle-Eyed. Not only does this save you a lot of time, unlocking it too late into the game can trigger a bug that prevents a war table operation from completing. Specifically, if you unlock Eagle-Eyed AFTER you've already unlocked 6 perks in Secrets tree (including agents), the bug would trigger.
- Deft Hands. Some collectibles are behind doors requiring this perk.
Good Perks
- Focus perks x 2
- More Healing Potions
- Inventory capacity perks x2
- Additional potion slot
Average Perks
- XP perks. You will easily reach the soft level cap without them, so unless you plan on skipping a big part of the game, the XP perks are pointless.
- Schematics perks. You will get a number of Tier 2 schematics. Completely worthless around level 15.
- True Grit. Does not work properly and affects only your main character.
- Optimal Cutting. Saves time; nothing else. Eventually, 90% of all herbs, including rare herbs, become completely worthless once you've upgraded all potions.
- Gold perks. Useless after mid-game, since the best gear will all be crafted or found, not bought.
Useless Perks
- Crafting material/herbalist perks. One-off acquisition of a small number of materials. Disturbingly unworthwhile.
- Rider perks. Not sure why something this useless is even ingame.
- Forward Scouts. Reveals only Quarries and Logging Camps, which become worthless after finding the first few.
- Short List. Nothing worthwhile will be sold.
- Friends in High Places. Doesn't appear to have done anything whatsoever throughout the game.
Note that agents count for perks that require a specific number of perks in a tree.
Even in a completionist game, expect only around 18 Inquisition points. By 13-15 points, you may very well have completed 3/4 of the game.
- lastpawn aime ceci
#4
Posté 09 décembre 2014 - 07:53
Avoid at all costs:
- Short List. Nothing worthwhile will be sold.
This is the one that gets you special items at merchants? Not exactly useless, since there are some tier 3 schematics that appear to be tied to it.
- Sevitan7 et KarmicSynergy aiment ceci
#5
Posté 09 décembre 2014 - 07:58
This is the one that gets you special items at merchants? Not exactly useless, since there are some tier 3 schematics that appear to be tied to it.
Yea, I found lots of Master Works Armors and upgrades with it at Hissing Wastes and the Keep in Emprise with it. Not sure what triggers the restock, but they can eventually sell some of the best crafting recipes that I haven't seen dropped anywhere. Too bad they only do it one rare recipe at a time.
#6
Posté 09 décembre 2014 - 08:03
This is the one that gets you special items at merchants? Not exactly useless, since there are some tier 3 schematics that appear to be tied to it.
Is that so? I was under the impression that all it adds are some purple items that are interesting, but are in practice inferior than crafted gear.
The dog merchant in Hissing Waste always sells tier 3 armor schematics, and the Keep merchant in Emprise du Lion always sells tier 3 weapon schematics. I'm don't think those are affected by this perk.
#7
Posté 09 décembre 2014 - 08:07
The dog merchant in Hissing Waste always sells tier 3 armor schematics, and the Keep merchant in Emprise du Lion always sells tier 3 weapon schematics. I'm don't think those are affected by this perk.
There are a couple of tier 3 helmet schematics that didn't appear for me until I took the perk.
#8
Posté 09 décembre 2014 - 08:13
Is that so? I was under the impression that all it adds are some purple items that are interesting, but are in practice inferior than crafted gear.
The dog merchant in Hissing Waste always sells tier 3 armor schematics, and the Keep merchant in Emprise du Lion always sells tier 3 weapon schematics. I'm don't think those are affected by this perk.
They both are. But like I said, they only sell one rare masterwork schematic at a time. Once you buy one, they will restock eventually, but I don't know yet how to trigger it/speed it up or if it's time based. I got Superior Battlemage Armor and Superior Battlemaster Armor from dog with this perk. Plus I got some random masterwork helms too, but he never sold me the Superior Prowler armor before I gave up and just finished the game.
#9
Posté 09 décembre 2014 - 11:15
GhoXen's list is pretty good. There is indeed a massive drop in usefulness between stuff like Deft Hands and riding perks.
I hope Bioware expands on these at some point, seems like a lot of potential wasted.
#10
Posté 09 décembre 2014 - 11:29
Essential Perks
- Conversation perks. Without them you can permanently miss out certain agents or quest outcomes.
- Eagle-Eyed. Not only does this save you a lot of time, unlocking it too late into the game can trigger a bug that prevents a war table operation from completing. Specifically, if you unlock Eagle-Eyed AFTER you've already unlocked 6 perks in Secrets tree (including agents), the bug would trigger.
I was under the impression that you don't miss out on agents if you bring the proper companion that can persuade an agent to join? (For example Vivienne and the Hinterlands Enchantress)
I always thought eagle-eyed with just make the habitual spamming of search even more annoying with constant pings? And it actually has an operation linked to it?
#11
Posté 09 décembre 2014 - 12:02
IMO these are the most useful perks (ranging from must have to good ones to have depending on the situation)
The must have perks:
- Extra potions
- Deft Hands
The very good perks are:
- Codex perks (a good way to spend the initial point if you are interested in a skill that requires 4 points or more on that branch)
- Focus perks
The good perks are:
- Schematic perk (only if you get this early, elsewhere it is useless; also only one should be taken for the PC class. If you get this early it can either be considered a very good perk because in the beginning it gives you access to some powerful tier 2 schematics available nowhere else)
- +1 skill perk (this would be very good in itself if not for the fact that it requires at last 2 other points involved in the branch that has nothing good apart this)
Moderately good perks are:
- Merchant perks
- True Grit (this would be on very good if it worked for the party, as it is it is handy for the PC but there are better options)
N.B: the most useful thing for what it concerns perks is not to invest points until you have some agents, and they can be acquired pretty early luckily. The Hinterlands area, in fact, has almost as many agents as all the other maps combined (8 agents).





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