Hi all, can how many promotions do? Or how many promotions can have one class? Thanks.
Question: can how many promotions do?
#1
Posté 09 décembre 2014 - 07:19
#2
Posté 09 décembre 2014 - 07:36
I do not think there is any hard cap for promotions. You can promote a class as often as you want. Promoting a warrior gives you constitution, promoting a rogue gives you cunning and promoting a mage gives you willpower. If you want health boosts for all characters, promote warriors, if you want critical chance increases, promote rogues, if you want stamina / mana increases, promote mages, I think you also get melee, range and magic defence boosts from the three stats, but do not quote me on that.
#3
Posté 09 décembre 2014 - 08:10
#4
Posté 09 décembre 2014 - 09:57
The only correct answer here is, " No One Knows" , however I did see a post on Reedit that claimed it was capped at 10 per character, so a grand total of 120 promotions, there was was no reason or evidence given to support this hypothesis I am just passing along what I assume is speculation.
All we know at the moment is that 10 is NOT the promotions cap. See here.
- ElectricFeel aime ceci
#5
Posté 09 décembre 2014 - 10:01
I do not think there is any hard cap for promotions. You can promote a class as often as you want. Promoting a warrior gives you constitution, promoting a rogue gives you cunning and promoting a mage gives you willpower. If you want health boosts for all characters, promote warriors, if you want critical chance increases, promote rogues, if you want stamina / mana increases, promote mages, I think you also get melee, range and magic defence boosts from the three stats, but do not quote me on that.
In fact, cunning gives both crit ratio and ranged defense.
Willpower also increases skill damage
Constititution I'm not sure. Melee defense on top of health maybe?
edit:
Strength
- Increases attack by 0.5% per each point above 10 for warriors.
- Increases guard damage bonus by 1% per each point above 10.
- Increases attack by 0.5% per each point above 10 for rogues.
- Increases critical damage bonus.
- Increases attack by 0.5% per each point above 10 for mages.
- Increases barrier damage bonus by 1% per each point above 10.
- Increases ranged defense.
- Increases critical hit chance by 1% per each point above 10.
- Increases attack by 0.5% per each point above 10.
- Increases magic defense.
- Increases health by 5 per each point.
- Increases melee defense.
#6
Posté 09 décembre 2014 - 02:57
Crusader - We do not know if this is fact, as the values taken is from Single player.
So please stop mentioning this as fact untill it's been officially achknowledged as such.
#7
Posté 09 décembre 2014 - 04:31
No point in reinventing things out or making a conspiracy theory out of it.
I think it is a safe assumption, that the stats are correct for the system they created.
#8
Posté 09 décembre 2014 - 11:25
All we know at the moment is that 10 is NOT the promotions cap. See here.
Had not seen that post before thanks for the link. I have promoted 25 characters maybe more so far although I have spread it out through every class with 3 being the most of any one class, because I was assuming it was the 10 per character limit, now that I know better I stop trying to spread promotions out so evenly and just play the one of each class that I like.
#9
Posté 10 décembre 2014 - 12:36
No point in reinventing things out or making a conspiracy theory out of it.
I think it is a safe assumption, that the stats are correct for the system they created.
There's evidence that the damage reduction from armor rating is calculated differently in MP than it is in SP. While I tend to agree that it's pretty likely most stats function the same way as their SP counterparts, no knows for sure. Besides, the bonuses you're linking aren't correct for SP anyway. Cunning apparently increases crit chance by 0.5% per point.
If you haven't yet, you should take a look at GhoXen's attribute guide. Lots of useful info on stats there.
#10
Posté 10 décembre 2014 - 07:06
There's evidence that the damage reduction from armor rating is calculated differently in MP than it is in SP. While I tend to agree that it's pretty likely most stats function the same way as their SP counterparts, no knows for sure. Besides, the bonuses you're linking aren't correct for SP anyway. Cunning apparently increases crit chance by 0.5% per point.
If you haven't yet, you should take a look at GhoXen's attribute guide. Lots of useful info on stats there.
Thanks for the tip. I took the info from the wiki, someone should make a correction.
BTW. I heard armor works as a flat dmg reduction in MP, it works differently in SP?
#11
Posté 10 décembre 2014 - 08:36
Thanks for the tip. I took the info from the wiki, someone should make a correction.
BTW. I heard armor works as a flat dmg reduction in MP, it works differently in SP?
It appears to work the same way in both modes, it's just that it looks like MP has half the damage reduction per point of Armor Rating than SP does. So while GhoXen was seeing 2 damage reduction per point of Armor Rating in SP, I was seeing 1 damage reduction in my own tests in MP.
#12
Posté 10 décembre 2014 - 08:55
The only test I imagine you could do is let one person die at the start of map, so he can capture the values from the fade, let same character switch armors and compare.
Might have to do that in all difficulty modes.
But how do you compare that with single player?
Only truly reliable thing to do would be to use something like Cheating Engine to just read the values ![]()





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