I've come to point where i want to make second, companion rogue versatile without swapping them, using one armor set and both daggers and bow and swap them to fit the encounter for compannion rogue.
So checking viability of such rogue companion setup and its difference/weaknesses and pros versus weapon specific builds is very interesting topic for me and i invite people to discuss and check that with me.
The point is to fit the encounter, reduce micromanagement where needed, and increase damage if needed.
So there comes idea to build one, non Archery or DW specific companion which will feature main stuff from his Specialization tree + stuff from Subtrefuge and Sabotage.
How effective one could be and in what conditions.
there are 3 rogue compannions.
Cole, Assasin
Sera, Tempest
Varric, Artificer
Cole.
Assasin
Well assasin tree is thing that can work just by its own, and seems we have most independance from weapon specific points.
We take all tree.
Subtrefuge
It is also great tree , which is useful even for archers, it have Mercy Killing, Evade, and useful CC which even can be used as ranged character to CC/peel off characters from you, it is also another detonator and decrease your cd, which is good! Full tree here!
Sabotage
Right tree, passives mainly, Knifes to at low priority
Sera
Full trees for Subtrefuge and Tempest.
Sabotage : PW with upgrade and duration passive + Cheap shot at lower priority.
Longshot. (she need to spam something if she sniping, something that could be detonator)
Varric
Full trees for Subtrefuge and Artificer
Sabotage : PW with upgrade and duration passive + Cheap shot at lower priority.
Longshot
Party
should be build around CC and Combo/Detonation. Must have Spirit Mage (any), Probably another DW rogue, and Templar.
All 3 are viable as weapon swappers. They provide alot of CC, evasion, mercy killing which synergizes, and full spec powers which are their main power.
Yes , they do less damage than dedicated sniper or DW, but need much less micromanaging and if micromanaged (and even if not - but to lesser extent) are cover the field with CC / effect / effect detonators.
From all those Varric have least synergy, because without proper archery heavy skills he will lack skills for his passives. Traps are not quite powerful thing for such setup either.
Sera is good. And Cole with full assasin tree can skip weapon specific ones.
So : If needed, Cole and Sera could perform well as jack of all trades characters who focus mainly on their Spec Abilities and mobility / CC. Varric have less synergy with such kind of gameplay because Arty tree does not features really powerful Damaging abilities, but passives which need some heavy actives working near them.
Your thoughts?





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