Ran out of time =/= rushed.
The idea of a deadline is an anathema in any creative industry. As others have said, as an artist you just never really feel that your work is finished, or even ready. Regardless, a deadline is a deadline; you have to put down your paintbrush and hang your painting at the gallery opening, smudges and all; or stop rehearsing and allow those people who’ve bought tickets to come and see your show, forgotten lines and all; or hit print and send your manuscript to the publisher, typos and all.
I don't get any real sense that this product was rushed. I think it’s been a long time in development, and they shipped this game with a ****-ton of high quality content and, for me, it's a really satisfying experience diving in to that without any real issues (certainly compared to many other games at release; looking hard at you Total War: Rome 2).
Of course, as any deadline approaches, in any field of activity, the pressure increases and you invariably have to make some tough choices, cut stuff you didn't have time for, sacrifice some things, whatever.
It's the same in any creative industry, and worse in some; writers cut their own work, and then it goes through editors, and publishers set deadlines; the movie industry is renowned for a similar process, for sometimes butchering the creative process, and in fact the number of movies that don’t ever see release (even after production) is an order of magnitude more than those that do.
There are some frustrations with this game, as a PC user, and sometimes I get a bit annoyed when I'm playing, but I always reflect that they launched the game across multiple platforms and their development decisions clearly favour console/controller play. That's their decision, it's their IP and they can do what they want; I bought the game with that expectation to some extent (despite the marketing rhetoric, which is another issue really).
While, as a PC purist, I might lament the shift towards console game design for many releases these days, I can understand it. While I might be a bit sad about it, it makes complete commercial sense. It’s not even about ‘selling out’; I find that argument pretty naive really. I for one hope that the increased revenue made through sales to the console market can help sustain this IP and that, as a result, the franchise can flourish. I might be a bit of a sad panda that the gameplay experience has changed from what I loved; but I’d be a very sad panda indeed if this IP died because it failed to capitalise on a revenue stream that could help secure its future. BW has had to adapt to a changing market; it’s their IP and they can do what they want with it; and as a PC gamer I realise that and accept it.
One positive thing that game creators do have (compared to say writers and film-makers), is that they can continue to adapt, refine and add to a work after release (and also open up their IP to an amazing modding community). They’re also able to add back in and/or create new content to the material. As gamers, we’re lucky in that respect.
Unfortunately, there’s a degree of impatience and a sense of entitlement that has grown alongside this and pervades now among game consumers (especially PC gamers); we’ve come to expect this added value from our original purchase. Sometimes we forget that we don’t get the same deal when we read a book or see a movie that we don’t like; it’s never going to get any better.
I think this game is a great achievement and I’m enjoying playing it.
It’s not perfect, but for a launch product it’s way more than simply acceptable, in so many areas. I’m also optimistic that BW will undertake that process of fixing, refinement and addition. And if some of that is paid DLC then, based on the current standard of the game, I for one would be happy to consume it.

TG