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Did Bioware just admit this game was rushed?


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#26
BadgerladDK

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Not quite sure if that's the only reason for todays "realities"...

 

Oh, absolutely not the only reason, or a reason at all. But it is pretty much human nature to go "you know, if I had juuuust a little more time, I could add this as well, and polish this". And then you can polish what you added etc.


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#27
Kinsz

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Oh, absolutely not the only reason, or a reason at all. But it is pretty much human nature to go "you know, if I had juuuust a little more time, I could add this ass well, and polish this". And then you can polish what you added etc.

I do graphic designing and i am never ever satisfied after a job , i always feel like i could have done more with more time so yea you couldnt be more right.


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#28
yankblan

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And not that this is a problem honestly becuase what we got is definitely good enough, and we all know that holiday release window is so important to developers.
 
But in this http://blog.bioware....for-dragon-age/ and their statement 

 
...they kinda just admitted they outright rushed the game to some extent. And just to be sure, I don't intend this as a "LET'S ALL BASH BIOWARE!" topic, becuase honestly I'm relieved they're completely upfront and honest about it here. (probably because they feel good about what they've released ;-))
 
Was there any obvious things in the game that you think were missing, and it all makes more sense to you now [that Bioware has admitted some parts were missing]?
 
OBS of course they likely mean gameplay stuff and maybe some side-content or something. OR, perhaps even something like an Extended Cut if we're lucky?


I'm thinking some stories or game mechanics, but that would have required another 6-12 months. I don't think it meant " yeah, we had to half ass some stuff to get it out in time", especially when he mentions future DLC; it's not DLC on disc, it's still in development. That's what I got from it anyway.

#29
Kinsz

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Instead of crying about this why dont we look at this in a positive way huh? we are going to get NEW contents , that is good news isnt it ? i for one am happy because this game is amazing and the more content i get for it the happier i'd be.


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#30
Scouse

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If they really did cut a lot of content i hope they don't bother with single player dlc and make an expansion first. I'd much rather wait 12-24months for a huge add on filling the world out than get it in drips every 3-6months.

 

However if content was cut that is story based and meant to be experienced before the finale, then by all means release it as DLC the sooner the better.


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#31
theluc76

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yep they did.

 

To not forget they are under EAs rules now, Same good guys but forced to give us the EA treatment.

 

since 2001 I feel that EA really like to experiment on their customers.



#32
Teddie Sage

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Rushed?
A game postponed 2 times it's not rushed by any definition but people should nail in their heads that devs (any devs) do not have unlimited time and money for putting into their game every single feature they wanted

I'm just saying what the OP wants to hear.



#33
Kantr

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This artcile is about what happens to a game without a deadline.

 

http://www.wired.com...duke_nukem/all/

 

Skyrim had lots of things that they couldnt put things in at first. While the Witcher 3 is delayed again at some point you have to ship the game.

 

There's so much stuff in DA:I already I look forward to what the patches bring in


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#34
Sasie

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A game does need to be released sooner or later but a company should adjust their game based on the time they have. Not plan for 5000 features that they never realistically have a chance to make. Inquisition is a good game but half these zones have no reason to exist rather then power grinding. Sometimes less is more and I would have rather had either Feraldan or Orlais (in terms of number of zones) if it meant the rest was more fleshed out and actually was tied into the plot.

I like the Inquisition main campaign and put 70 hours into it but I don't think I will replaying it anytime soon. There was just too many pointless areas. They could have cut Fallow Mire, Forbidden Oasis, The Hissing Wastes, Emprise du Lion, merged The Exalted Plains and Emerald Graves into one zone and plot wise nothing of value would have been lost. On my dalish rogue that ended the game at level 20 never even entered Emprise du Lion because I seen it once my my human mage and had no desire to go there again.



#35
ald0s

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Did they rush DAI, of course they did, they had to because otherwise they would never finish...

 

But they shouldn´t have marketed things that they never shipped! Like customizeable keeps and divers armor designs for all classes. These are the 2 most areas that feel rushed for me right now. Also some plots and npcs feel a little rough or as if they were intended for more...

 

(I´m still not completly through the game though, so this short list still might get longer)



#36
Tsunami Chef

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This artcile is about what happens to a game without a deadline.

 

http://www.wired.com...duke_nukem/all/

 

Skyrim had lots of things that they couldnt put things in at first. While the Witcher 3 is delayed again at some point you have to ship the game.

 

There's so much stuff in DA:I already I look forward to what the patches bring in

That was an awesome read regardless of how well it relates to this topic.



#37
Lianaar

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I don't think this is only the nature of video games. Seriously, there is always things in any and all projects that could handle a bit more time, or think about exams in schools, if only you had just half more of a day, anything with a deadline...

As for cut content, it can be more then a single reason for why something is cut

- no time to finish

- plans changed and it no longer fits the other elements

- it started to live a life of its own and grew into something more (dlc, add on) etc

 

At times, you won't know if something fits the whole without having started it.

 

As for experimenting with the customers... I do hope they do. Experimenting leads to better service. Without failure, there is no progress. I am not saying EA is wonderful or good, only saying that if people don't experiment any more, things go stale and there will be no development at all.



#38
Tsunami Chef

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A game does need to be released sooner or later but a company should adjust their game based on the time they have. Not plan for 5000 features that they never realistically have a chance to make. Inquisition is a good game but half these zones have no reason to exist rather then power grinding. Sometimes less is more and I would have rather had either Feraldan or Orlais (in terms of number of zones) if it meant the rest was more fleshed out and actually was tied into the plot.

I like the Inquisition main campaign and put 70 hours into it but I don't think I will replaying it anytime soon. There was just too many pointless areas. They could have cut Fallow Mire, Forbidden Oasis, The Hissing Wastes, Emprise du Lion, merged The Exalted Plains and Emerald Graves into one zone and plot wise nothing of value would have been lost. On my dalish rogue that ended the game at level 20 never even entered Emprise du Lion because I seen it once my my human mage and had no desire to go there again.

No zone just exists for power grinding...you mean they exist for quests...which the developers put in....which you obviously think aren't worth it. I would have absolutely hated if they merged all of those zones..

 

I mean really...how in the world can you say the fallow mire can be cut unless you honestly despise the entire game? Many people replays games for these exact reasons, the amount of stuff there is to explore.


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#39
Draining Dragon

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Yes, yes they did.

Though in true Bioware tradition, they'll probably retcon that statement.

#40
WarBaby2

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Sorry, but BW is no small or inexperienced studio, they should know exactly when their projects are finished...



#41
Tsunami Chef

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Sorry, but BW is no small or inexperienced studio, they should know exactly when their projects are finished...

I don't think you realize just how funny this statement is...what does finished even mean with a product that has no final form until you have decided upon it? Do other companies have some massive knowledge of when a product is finished that Bioware doesn't?



#42
pablosplinter

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There is real lack of attention to detail in a lot if the game that makes it look very rushed tbh.



#43
KillTheLastRomantic

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Wait, is that implying that they'll be releasing small content updates for free for single player outside of paid DLC or am I being too optimistic?



#44
Sasie

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No zone just exists for power grinding...you mean they exist for quests...which the developers put in....which you obviously think aren't worth it. I would have absolutely hated if they merged all of those zones..

 

I mean really...how in the world can you say the fallow mire can be cut unless you honestly despise the entire game? Many people replays games for these exact reasons, the amount of stuff there is to explore.

I don't happen to find fetch quests all that interesting. Honestly Warlords of Draenor managed better quest chains then many of these zones. I don't approve of Dragon Age trying to be Skyrim. It's different sub genres at the very least as far as I'm concerned and Inquisition didn't handle exploring all that well. The best part of the game is the companions and the main quests and sadly there is a few hours of closing rifts in between each of them. Not to mention the new codex placements makes no sense. Why exactly is a chapter of one of Varric's novels found in a long forgotten temple?

Removing a bunch of rift closings and empty, if very beautiful zones would improved the game as I see it but then I never liked open world games at all.



#45
WarBaby2

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I don't think you realize just how funny this statement is...what does finished even mean with a product that has no final form until you have decided upon it? Do other companies have some massive knowledge of when a product is finished that Bioware doesn't?

I was refering to the notion that somebody (the publisher) has to push a game out or it never would be finished, which is a quite naive statement.



#46
CrazyRah

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Every game is rushed. That's the nature of software development. There's never time to add everything you want.

 

Probably the best way to put it



#47
Vormaerin

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ALL Media is like that.  Pretty much every professionally made movie you've ever seen has tons of scenes cut/changed/whatever.   Novels go through revision after revison, often with the intent of trimming down the story.



#48
lady8jane

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yep they did.

 

To not forget they are under EAs rules now, Same good guys but forced to give us the EA treatment.

 

since 2001 I feel that EA really like to experiment on their customers.

 

That's because without the money from EA they wouldn't be around to make games.



#49
Korhiann

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I wouldn't equate running out of time to something being rushed. A rushed product would be something like DA2. What Bioware had in mind for DA:I was just too ambitious for them to finish before the deadline. I'm guessing that the reason for the delay was that they figured this out and had to make changes to give consumers as great a product as possible, given the circumstances. 



#50
T.G

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Ran out of time =/= rushed.

 

The idea of a deadline is an anathema in any creative industry. As others have said, as an artist you just never really feel that your work is finished, or even ready. Regardless, a deadline is a deadline; you have to put down your paintbrush and hang your painting at the gallery opening, smudges and all; or stop rehearsing and allow those people who’ve bought tickets to come and see your show, forgotten lines and all; or hit print and send your manuscript to the publisher, typos and all.

 

I don't get any real sense that this product was rushed. I think it’s been a long time in development, and they shipped this game with a ****-ton of high quality content and, for me, it's a really satisfying experience diving in to that without any real issues (certainly compared to many other games at release; looking hard at you Total War: Rome 2).

 

Of course, as any deadline approaches, in any field of activity, the pressure increases and you invariably have to make some tough choices, cut stuff you didn't have time for, sacrifice some things, whatever.

 

It's the same in any creative industry, and worse in some; writers cut their own work, and then it goes through editors, and publishers set deadlines; the movie industry is renowned for a similar process, for sometimes butchering the creative process, and in fact the number of movies that don’t ever see release (even after production) is an order of magnitude more than those that do.

 

There are some frustrations with this game, as a PC user, and sometimes I get a bit annoyed when I'm playing, but I always reflect that they launched the game across multiple platforms and their development decisions clearly favour console/controller play. That's their decision, it's their IP and they can do what they want; I bought the game with that expectation to some extent (despite the marketing rhetoric, which is another issue really).

 

While, as a PC purist, I might lament the shift towards console game design for many releases these days, I can understand it. While I might be a bit sad about it, it makes complete commercial sense. It’s not even about ‘selling out’; I find that argument pretty naive really. I for one hope that the increased revenue made through sales to the console market can help sustain this IP and that, as a result, the franchise can flourish. I might be a bit of a sad panda that the gameplay experience has changed from what I loved; but I’d be a very sad panda indeed if this IP died because it failed to capitalise on a revenue stream that could help secure its future. BW has had to adapt to a changing market; it’s their IP and they can do what they want with it; and as a PC gamer I realise that and accept it.

 

One positive thing that game creators do have (compared to say writers and film-makers), is that they can continue to adapt, refine and add to a work after release (and also open up their IP to an amazing modding community). They’re also able to add back in and/or create new content to the material. As gamers, we’re lucky in that respect.

 

Unfortunately, there’s a degree of impatience and a sense of entitlement that has grown alongside this and pervades now among game consumers (especially PC gamers); we’ve come to expect this added value from our original purchase. Sometimes we forget that we don’t get the same deal when we read a book or see a movie that we don’t like; it’s never going to get any better.

 

I think this game is a great achievement and I’m enjoying playing it.

 

It’s not perfect, but for a launch product it’s way more than simply acceptable, in so many areas. I’m also optimistic that BW will undertake that process of fixing, refinement and addition. And if some of that is paid DLC then, based on the current standard of the game, I for one would be happy to consume it.

 

<3

TG


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