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Did Bioware just admit this game was rushed?


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#76
Sanunes

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What? Origins took 5 years to develop and it's viewed as their best game for a long time.

 

A lot of you are coming across as blind fanboys excusing Bioware by playing the "Well other companies do this and that" for crying out loud. It's not a bad thing expecting quality of a company who used to deliver top notch stuff.

 

So what you are saying is they should never ever talk about the game before its release so if there are any changes that need to be made to the game we aren't going to call them lazy or poor developers because they had a hard choice to make? This is a common issue in many workplaces you have to trim back areas to accommodate the overall project or budget.


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#77
theluc76

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That's because without the money from EA they wouldn't be around to make games.

  Might be right Lady8jane, well im pretty sure that BioWare did go under EA for some other reasons as well.



#78
t0mm06

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No that doesn't mean it was rushed

#79
robertthebard

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I really think people are reading way too much into that, on average. My take is that they wanted to add even more stuff, and couldn't. There are already threads that "the game is too big, they should have focused more on the story"(paraphrasing). No matter what they did, or wanted to do, there'd never be enough time. That's where all those "Extended Cut" movies come from too. All the stuff they shot, but had to cut due to run time constraints that don't exist on DVD/Blue Ray versions.

I'm sure someone has pointed this out already, but there have been more than a couple of threads over the years where one or another dev has come in and commented on how they have to cut stuff from the game to get it out the door, or stop working on "new" stuff so they could get it out the door. There's a post on page one that puts it as good as I've heard it: If it were up to them, projects would never be done.

#80
Icinix

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Some parts are very strong, and others feel like tiny pieces of something greater.
if ever there was a game that screamed out for full blown expansion packs like Awakening, this would be it.
in particular SkyHold felt like it was missing some major involvement. It looked like it was set to be like the castle in NWN2 or Awakening but it never eventuated.

#81
keyip

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Origins took 6-7 years actually, id argue it was over-baked in most cases but thats me. 

 

And was considered vapourware towards the end of the development time.


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#82
Dragoonlordz

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Wait, is that implying that they'll be releasing small content updates for free for single player outside of paid DLC or am I being too optimistic?

 

No it will not be free. It will all be paid for DLC and a lot of it will contain content they cut. That's just how Bioware works these days.



#83
keyip

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Because they couldn't justify the cost of adding this content into the game. That cut content would never have been part of the game whether it was released in today's environment, or the "good old days" before DLCs became a thing. They may release this content later at a price, or you can choose to never purchase the additional content and recognise that it's not essential to enjoy the game.

 

You can also stop being naive regarding how "businesses" work, but that may be too much to ask.



#84
Eelectrica

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Games aren't released, they escape.

Hopefully some of the things that had to be cut will make it back in as DLC.


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#85
Massadonious1

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I think ME3's extended cut and some of it's MP content proves that they're willing to throw people a bone every now and then. To say all future DLC will be paid is disingenuous.



#86
LinksOcarina

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No **** Sherlock, care to go find anything in my comment that said that was not the case? Idiot.

 

Everything you basically said here.

 

I know more about how business works than you do by the looks of it. Fact is it will be paid for DLC, will contain content cut from the game and that is how Bioware works these days. What I said was true so pull your head out of Bioware's ass for once and stop being such a douche. You have no idea what is or is not essential for someone to enjoy any game so they do not have to recognize your ridiculous outcome at all.

 

Well, that's a bit unfair. Yes there will be paid DLC, and chances are some cut content will make it into it, but the DLC will not be all cut content. My point is they had DLC planned already, the cut content is extra stuff thrown in if they have the time to implement it. Thinking otherwise, such as what your post suggests, makes you sound ignorant of the production side of things. Admittingly I don't know much either, most of my own assertions are based on patterns and business practices ive seen/heard over the years. But yeah, from the outside looking in, your initial assertion is incorrect.

 

And that is not how BioWare works these days. How companies work in game development is based on three principles, copied from another thread I talked about this. For the most part, this is the norm for AAA companies. 

 

Production and Development Costs: Including separate tiers of money going to developer salaries, voice actors and foley artists, music and orchestral work, licensing for the product, and in-game development split into the base game, multiplayer modes, and DLC. Now a days, all three get separate budgets. 

 

Marketing Costs: Including promotion,launch parties, events and trailer adverts.

 

Manufacturing Costs: Making disks for sale, and online distribution, that money is allocated too in initial budgeting.



#87
Sundance31us

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Posted for info purposes:

 

Extra Credits: Mass Effect 3 DLC



#88
WarBaby2

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Posted for info purposes:

 

Extra Credits: Mass Effect 3 DLC

Bottom line... thanks consoles! ;)



#89
Hanako Ikezawa

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No, they admitted there was more stuff they wanted to add but couldn't. Give them twenty years and they'd say the same thing.

As it is, Inquisition is the opposite of rushed. It got delayed for over a year. 



#90
recyclebin2000

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It took 4 years to develop this game, I'd hardly say it was rushed. Don't confuse wanting to add more with a rushed title. Every game ends up shipping before developers can add little details they want. In truth a game is never really finished, especially with the bugs that are impossible to entirely eradicate. If there weren't a deadline, games would be in development forever because there's always going to be something to add to the experience. The good news is Bioware is going to be continuing to update the game as time goes on. 

What do you know tho? Your just making stuff up that you hope is true with no evidence to support it. Perhaps it was rushed. The mass bugs and terrible cam does not reflect a polished product.

 

No. Every game does not ship before developers can add everything they want? Please. Once upon a time, there was no internet and publishers actually had to make sure their game was bug free before release. The internet with it's ability to patch has make game publishers straight up lazy. You believe Bioware was not aware of issues with there own game before release? Come on.

 

Of course Bioware is going to continue to update the game. They have dlc to sell.



#91
Sanunes

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Because they couldn't justify the cost of adding this content into the game. That cut content would never have been part of the game whether it was released in today's environment, or the "good old days" before DLCs became a thing. They may release this content later at a price, or you can choose to never purchase the additional content and recognise that it's not essential to enjoy the game.

 

You can also stop being naive regarding how "businesses" work, but that may be too much to ask.

 

You mean the "Good Old Days" where instead of using that content for DLC they would use it for expansions and charge almost as much as an entire game for less then half the content?


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#92
LinksOcarina

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You mean the "Good Old Days" where instead of using that content for DLC they would use it for expansions and charge almost as much as an entire game for less then half the content?

 

And that's if you're lucky. Otherwise you wouldn't see it. 



#93
Guest_starlitegirl_*

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And not that this is a problem honestly becuase what we got is definitely good enough, and we all know that holiday release window is so important to developers.

 

But in this http://blog.bioware....for-dragon-age/ and their statement 

 

...they kinda just admitted they outright rushed the game to some extent. And just to be sure, I don't intend this as a "LET'S ALL BASH BIOWARE!" topic, becuase honestly I'm relieved they're completely upfront and honest about it here. (probably because they feel good about what they've released ;-))

 

Was there any obvious things in the game that you think were missing, and it all makes more sense to you now [that Bioware has admitted some parts were missing]?

 

OBS of course they likely mean gameplay stuff and maybe some side-content or something. OR, perhaps even something like an Extended Cut if we're lucky?

 

That's not really a statement of rushing as much as it's a statement that they had a deadline and clearly had more ideas then they did time. Now you could conclude that they rushed it but I think it would be more accurate to say that they made the deadline too soon for what they wanted to do and with minimal true experience in what they wanted to do with regards open maps, lots of side quests, better graphics, changes in combat, etc. they basically bit off more than they could chew. This was made worse by the reality that BW's rep took two hits - 1) for the ME3 ending that while most are over it, enough people still are WTF?! about it most especially regarding what it means for the future of the ME universe (and by future I mean the actual future within the ME universe given the choices that were allowed or given). They shot themselves in the foot because the ME universe will be so vastly different across players based on their choices that they literally cannot move forward in time in the ME universe without retconning two of the ending options. And 2) that DA2 did not do well critically or in sales. So they had to get this out sooner due to those things leaving their reputation less than what it was prior to these two releases which are their only two games or series IIRC. They shot themselves in the foot overshooting what they were capable of doing in the allocated time. Perhaps it was EA that did this and that gives the timeframe which I would expect.

 

I don't think it was deliberate. I think they just had to get this done and their expectation or hopes exceeded their grasp. It can be forgiven and forgotten so long as they learn from it. They've proven they can learn from mistakes for the most part as we see many things righted in this game.

 

Hopefully one of the things they right down the line will be to return combat to at least us having a wheel to access all abilities. That seems to be a simple enough change and lots of gamers want access to all their abilities. Here's hoping.



#94
Guest_starlitegirl_*

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No it will not be free. It will all be paid for DLC and a lot of it will contain content they cut. That's just how Bioware works these days.

 

This is what truly seems to be the case. However, I don't think it's a BW choice as much as I believe it is an EA choice. I think EA is at the helm and decides these things for them. We know they do this based on Javic DLC. Locked content that existed but you have to pay another $5 or 7 to get him in your crew. Day one release no less. That's a big FU to fans. I have no doubt that we will see a portion of content that is locked now as DLC later. I wonder if this is in part why they created frostbite and made it so difficult to hack. Because if people could look at your game files and see the content is there and you are just making people pay more for the original game that comes in bits and pieces, people would get pretty pissed with that idea as it feels dishonest but no doubt it is the way the company rolls. MP really is nothing more than a cash cow for them. What they pay for it is far outweighed by what they will make off of it. ME3 MP was still selling tons of those packs over a year and a half later.



#95
Eterna

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Every single game ever made has had content cut, it's part of development. 


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#96
Grayvisions

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In all fairness I'd say it's accurate that any game would be considered rushed, in as far as a developer would eventually 'run out of time'. The game doesn't actually start making money until it's in players' hands, obviously, and the entire development cycle goes without that money while still having to pay overhead. That's not something that can go on indefinitely, even if that means sacrificing features. I'm just really glad Bware is suggesting that those features will still come at a later date, whatever they are. Hopefully it includes a better organized inventory system and some other way to gain materials beyond gathering (i.e., disassembling)



#97
Giantdeathrobot

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What do you know tho? Your just making stuff up that you hope is true with no evidence to support it. Perhaps it was rushed. The mass bugs and terrible cam does not reflect a polished product.

 

No. Every game does not ship before developers can add everything they want? Please. Once upon a time, there was no internet and publishers actually had to make sure their game was bug free before release. The internet with it's ability to patch has make game publishers straight up lazy. You believe Bioware was not aware of issues with there own game before release? Come on.

 

Of course Bioware is going to continue to update the game. They have dlc to sell.

 

Did you even play ye olde RPGs ''back then''? Both Baldur's Gate games were riddled with bugs (so much fans put up a tool to circumvent them), so were both Fallouts as well as Planescape:Torment. Even today with fan patches these games aren't bug free. But I'm sure it all started when they sold out to EA, right? It can't be that bugs are a reality of developping complex games like RPGs, surely.

 

Hell, BG2 even had an exclusive pre-order bonus, and it's expansion was a poorly balanced mess with less than a third of the main game's content at half the price. Those were the days indeed. Sometimes I wonder if some people with rose-tinted glasses were even present during the times they glorify.


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#98
Yalision

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To say this game was rushed at all.. no. Just no. If anything we lost features because resources were forced for a multiplayer component I will never touch or care about. But rushed? No.

#99
Todd23

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"Some things"? Not single thing they "confirmed" was going to be in the game before the keeps larger invites was actually in it. Look up their panels on crafting. And remember the scene where Varric is really sad and closes the eyes of a dead guy wearing a sack over his head? Look up the entire quest that was about, while you're at it- how capturing keeps worked. That's just the start.

#100
jellobell

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I loved the game, but I did get the sense that it sort of...ran out towards the end. Of either time or money, I don't know. But it played its hand well enough that I don't feel particularly let down about it. In fact, this is one of those games that I would gladly pay for an expansion to. I think Bioware could get a lot more mileage out of Inquisition, and I'm willing to pay to let that happen.