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How could you have got it so wrong... again?


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#1
Dandynermite

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First off, there are many goods parts to Dragon Age Inquisition, I've just finished it with about 70 hours play-time, but there are some truly truly awful parts to it. There are 6 main points I'd love any Bioware person to explain.

 

1) Why was it an open-world attempt? It feels like I am playing a bad version of WoW when I have to get on a mount and go for ages to get from one side to the other. When people said Dragon Age 2 was too small, they meant too small on content, not time the maps by ten, add random mobs but don't actually increase the story/cutscenes etc.

 

2) Why on a single player game do I have times to advance to the story. It feels like I am playing a freemium mobile game? Lelliana is gone for 22 hours, I am just waiting for the "Spend 10 coins to finish instantly, buy coins for $x".... Really? Who even thought that would be a good idea?

 

3) Why do choices have absolutely no consequences? I sided with and freed the templars, doesn't affect the Red Templars being the main enemy for the entire game basically, if I side with the mages, templars still the enemy... These big plot decisions have absolutely no impact other than you saying "Oh, I saved the templars". I thought this was learnt after ME3 when your choices in dialogue resulted in the same outcome no matter what you chose. This is so far from DA:O, even DA2! it's unreal.

 

4) Why can't I click to move without going to tactical mode? That's plain stupid, the only way to go forward on PC is to hold W in 2014...

 

5) Why are there 3 slides at the end and that's it? Dragon Age Origins explained everything you did and the consequences, its a simple simple job that ends the story so well, yet it just doesn't happen...

 

6) Why is Skyhold never repaired? Holes in the walls, cobwebs, empty trashed rooms are never looked at yet I have the whole Inquisition there? VERY, VERY LAZY work.

 

Overall, whilst it looked very very promising it is ultimately worse than DA2. Never before on a Bioware game have I skipped zones because I am so bored of the rinse-repeat quests that Inquisition has for some reason resorted to. Exalted Marches or something like that I haven't even loaded because I know I'll get there, have to find this ring, close x amounts of rift, take over a keep I'm guessing? And how does it affect the story, it doesn't. So why would the inquisitor being doing it instead of the Inquisition army? They wouldn't be.

 

Some parts were really well done, the Winter Palace was a good change and cool, as were the follower quests (shame they didn't change their attitudes at all though or effect anything (go and play Origins and do Sten's sword quest or Morrigan's Grimore and you'll see what I mean)) but ultimately it's a shame instead of an RPG we got an offline MMO.

 

Infuriatingly, yet again, Bioware have added a completely needless Multiplayer to their game in an attempt to cash grab down the line. Imagine if that had been scrapped and the resources put into the actual game how good it may have been.

 

Ultimately, this will be the last Bioware game I buy, having purchased every one since Origins, it's a sad end to a once great gaming company.


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#2
Serza

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*runs up*

 

Wait, wait! Don't start yet! My popcorn is not done!


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#3
tmp7704

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1) Why was it an open-world attempt?

Short answer: because Skyrim sold by truckload.

Given the number of people who appear to enjoy this aspect of DAI a lot on forums other than BW's it seems this decision worked out well for them. You'll probably see more of that in the future.
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#4
Ceoldoren

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First off, there are many goods parts to Dragon Age Inquisition, I've just finished it with about 70 hours play-time, but there are some truly truly awful parts to it. There are 6 main points I'd love any Bioware person to explain.

 

1) Why was it an open-world attempt? It feels like I am playing a bad version of WoW when I have to get on a mount and go for ages to get from one side to the other. When people said Dragon Age 2 was too small, they meant too small on content, not time the maps by ten, add random mobs but don't actually increase the story/cutscenes etc.

 

2) Why on a single player game do I have times to advance to the story. It feels like I am playing a freemium mobile game? Lelliana is gone for 22 hours, I am just waiting for the "Spend 10 coins to finish instantly, buy coins for $x".... Really? Who even thought that would be a good idea?

 

3) Why do choices have absolutely no consequences? I sided with and freed the templars, doesn't affect the Red Templars being the main enemy for the entire game basically, if I side with the mages, templars still the enemy... These big plot decisions have absolutely no impact other than you saying "Oh, I saved the templars". I thought this was learnt after ME3 when your choices in dialogue resulted in the same outcome no matter what you chose. This is so far from DA:O, even DA2! it's unreal.

 

4) Why can't I click to move without going to tactical mode? That's plain stupid, the only way to go forward on PC is to hold W in 2014...

 

5) Why are there 3 slides at the end and that's it? Dragon Age Origins explained everything you did and the consequences, its a simple simple job that ends the story so well, yet it just doesn't happen...

 

6) Why is Skyhold never repaired? Holes in the walls, cobwebs, empty trashed rooms are never looked at yet I have the whole Inquisition there? VERY, VERY LAZY work.

 

Overall, whilst it looked very very promising it is ultimately worse than DA2. Never before on a Bioware game have I skipped zones because I am so bored of the rinse-repeat quests that Inquisition has for some reason resorted to. Exalted Marches or something like that I haven't even loaded because I know I'll get there, have to find this ring, close x amounts of rift, take over a keep I'm guessing? And how does it affect the story, it doesn't. So why would the inquisitor being doing it instead of the Inquisition army? They wouldn't be.

 

Some parts were really well done, the Winter Palace was a good change and cool, as were the follower quests (shame they didn't change their attitudes at all though or effect anything (go and play Origins and do Sten's sword quest or Morrigan's Grimore and you'll see what I mean)) but ultimately it's a shame instead of an RPG we got an offline MMO.

 

Infuriatingly, yet again, Bioware have added a completely needless Multiplayer to their game in an attempt to cash grab down the line. Imagine if that had been scrapped and the resources put into the actual game how good it may have been.

 

Ultimately, this will be the last Bioware game I buy, having purchased every one since Origins, it's a sad end to a once great gaming company.

Tumblr_momjbvysfo1r233quo1_500.gif

 

Don't let the door hit you on the way out. 


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#5
Dandynermite

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Forgot on this forum there are like 100,000 fanboys... any post like this was going to be bait wasn't it haha



#6
Noelemahc

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I can field some of these.

 

2). Because you're not supposed to play for 70 hours straight? These clocks tick when you're (gasp) at work, or asleep, or eating, or at the movies, or at kindergarten or whatever. I hope you're not IN kindergarten though, this game is M-Rated after all.

 

6). There's a whole bunch of quests to gather materials for repairs. Did you do all of them? Just asking.



#7
MooseheadMcMoose

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4) Why can't I click to move without going to tactical mode? That's plain stupid, the only way to go forward on PC is to hold W in 2014....

 

The whole tactical combat implementation (especially for PC) is atrocious. How they managed to get signed off is a mystery. Did someone just point to a random code branch and say, "good enough, let's use that"?


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#8
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Forgot on this forum there are like 100,000 fanboys... any post like this was going to be bait wasn't it haha

Please, I still think ME3 is a piece of garbage. Worst game ever; my eyes still burn to this day. But Inquisition was pretty well done. Atleast there's one series from BW I'll be happy to still follow.   


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#9
MooseheadMcMoose

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Please, I still think ME3 is a piece of garbage. Worst game ever;

 

Please look up "Daikatana".


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#10
Lianaar

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There are about 100 000 threads with the same topic, people expressing how this game was not for them and how they hoped it would be different. You opened a new one. While it is your right, don't be surprised you get a given feedback.

 

You chose a name for your thread, which is heavily emotionally laid, so it attrackts people. But most often then not, for an emotional outcry, you will obtain an emotional feedback.

 

I am answering for I really don't get why you chose a threat title like this and why not just answering in the other threads. Collecting information on a single thread helps obtaining information and not leaving anything out. The more wide spread or scattered the feedback is, the less likely it is that everything is taken into account. But I'd be curious to hear the why, sorry if I highjack the topic somewhat with that.

 

The game always said they want to be close to open world. Some people love it, some hate it. But this was strongly indicated in all previous conversation of the game. I personally prefer closed worlds and strong story lines, but I understand it is a demand of many and a company really needs to take into consideration that they have bills to pay. They'll chose the general consensus and prioritise based on purchase power. If you dislike it, you can sum up enough money to pay for a whole development on your own. I am sure there would be people willing and happy to make a game for a single person if the bill is paid. Just most people can not really afford such. Economic rationalism must be taken into consideration wether we like it or not. Even if I am usually minority in what I enjoy (eg I love DA2 to bits)

 

For timing? Well there are different solutions, they chose this, you dislike it, others like it. There really is nothing more to it, imho. 

 

For choices, I just commented on a thread where people complain that an early game decision has a late game consquence. Funny in a way, no?

 

Tactical camera could be better, there are a lot of threads detailing the how and why.

People requested to have those slides. And the story ends in cliffhanger(s). So it is open and keeps the interest. I hope there is more to come.


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#11
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Please look up "Daikatana".

I've heard of it. ME3 is still a piece of trash in comparison. I'd play anything else before I play ME3 single player again. I enjoyed Ride to Hell: Retribution more then ME3 single player.


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#12
Teddie Sage

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Let me quote a fabulous blue philosopher out there to make a statement...

"Your death was downplayed but hardly what I call a secret. I had to make sure it was really you. You could have been anyone. Anything. Whatever you need will come out on its own. I’m curious, but Omega doesn’t really care about you.
"


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#13
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Let me quote a fabulous blue philosopher out there to make a statement...

"Your death was downplayed but hardly what I call a secret. I had to make sure it was really you. You could have been anyone. Anything. Whatever you need will come out on its own. I’m curious, but Omega doesn’t really care about you."

I loved that blue philosopher, but sadly she became OOC. 



#14
Guest_Caladin_*

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It was open world because whatever sells the most in a genre is then rehased/reused an copy/pasted for years by everyone else, just look at cod an wow in there respective genres.

 

That said i have no problem with the world an enjoy the game, it has flaws yes, all games do and for me they could have merged the main story into the areas a lot better, just look at empress Du Lion for a area done right and for taking over a keep done mostly right aswell



#15
Teddie Sage

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Depends. I figure if you did the quests on ME2, you get to see a softer side of hers.



#16
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Depends. I figure if you did the quests on ME2, you get to see a softer side of hers.

I'm talking about in the Omega DLC for ME3. It ruins her if you play paragon. ME2 she is a beast and always remains that way.



#17
dfstone

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Forgot on this forum there are like 100,000 fanboys... any post like this was going to be bait wasn't it haha

 

Well isn't that nice, most people don't just flat out admit to being a troll.  Thank you, sir.  Saved us all a lot of time.



#18
theluc76

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By EAs rules Bioware did it right, was not a game made for the fans or those who liked DAO. DAI was made for the MMO crowd. EA will milk the DA universe by any means possible. They will turn DA into a FPS I they can, with only class available will be rogue or mage with 3 skill each, then hit the specialization to get 3 more skills. Wait I did choose a race, class and skills, its a RPG  

 

In EAs rulebook a RPG is a Rocket Propelled Grenade, no space to put Role Playing Game


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#19
Dubya75

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OMG!!!! How could Bioware get it so wrong....AGAIN!!!!!! 

 

*cough - GAME OF THE YEAR - cough*


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#20
Noelemahc

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Please look up "Daikatana".

Yes? One of the best GameBoy Color games I've ever played, and one of a small handful of not-fantasy Zelda clones. Highly recommend it and the pretty neat chiptune sountrack. The N64 port is crap though.



#21
Jester

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By EAs rules Bioware did it right, was not a game made for the fans or those who liked DAO. DAI was made for the MMO crowd. 

I have never played an MMO in my life. I loved DA:O and DA:I and I am a huge fan of the setting.

 

 

Please look up "Daikatana".

I have that in my Steam library. I picked it up during some Humble Bundle i believe.

Is it really that bad?



#22
Angloassassin

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I have never played an MMO in my life. I loved DA:O and DA:I and I am a huge fan of the setting.

 

 
 

I have that in my Steam library. I picked it up during some Humble Bundle i believe.

Is it really that bad?

 

I believe it's hailed as the worst game of all time - aside from Mindjack of course.



#23
MooseheadMcMoose

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OMG!!!! How could Bioware get it so wrong....AGAIN!!!!!! 

 

*cough - GAME OF THE YEAR - cough*

 

Kind of hard to give any credibility to an organization that has RUST - an unfinished game (still early access) as a finalist in the "BEST SOCIAL GAME – LARGE STUDIO" category. Very hard indeed.

 

I think their choice detracts from the legitimacy of any award given by them, They were seriously considering giving an award to a game that is NOT EVEN DONE.


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#24
MooseheadMcMoose

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I have that in my Steam library. I picked it up during some Humble Bundle i believe.

Is it really that bad?

 

It's pretty pathetic. But more pathetic is the whole development story. You'll have to look up the sad and sordid tale online.

 

But seriously, ET. It's hard to beat a game for "worst ever", when the publisher buries the copies themselves.


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#25
Dandynermite

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There are about 100 000 threads with the same topic, people expressing how this game was not for them and how they hoped it would be different. You opened a new one. While it is your right, don't be surprised you get a given feedback.

 

You chose a name for your thread, which is heavily emotionally laid, so it attrackts people. But most often then not, for an emotional outcry, you will obtain an emotional feedback.

 

I am answering for I really don't get why you chose a threat title like this and why not just answering in the other threads. Collecting information on a single thread helps obtaining information and not leaving anything out. The more wide spread or scattered the feedback is, the less likely it is that everything is taken into account. But I'd be curious to hear the why, sorry if I highjack the topic somewhat with that.

 

The game always said they want to be close to open world. Some people love it, some hate it. But this was strongly indicated in all previous conversation of the game. I personally prefer closed worlds and strong story lines, but I understand it is a demand of many and a company really needs to take into consideration that they have bills to pay. They'll chose the general consensus and prioritise based on purchase power. If you dislike it, you can sum up enough money to pay for a whole development on your own. I am sure there would be people willing and happy to make a game for a single person if the bill is paid. Just most people can not really afford such. Economic rationalism must be taken into consideration wether we like it or not. Even if I am usually minority in what I enjoy (eg I love DA2 to bits)

 

For timing? Well there are different solutions, they chose this, you dislike it, others like it. There really is nothing more to it, imho. 

 

For choices, I just commented on a thread where people complain that an early game decision has a late game consquence. Funny in a way, no?

 

Tactical camera could be better, there are a lot of threads detailing the how and why.

People requested to have those slides. And the story ends in cliffhanger(s). So it is open and keeps the interest. I hope there is more to come.

 

I'm guessing for choices that have a consequence. I can think of a single choice early game that had an affect later on, and that would be I told Lelianna to spare her spy, and then she spared the sister later on too.

 

Not particularly a big choice at all, but it's the only one I can remember, was by any chance that the one you were commenting about? If not the amount of choices with consequences I know of has doubled so you'll increase my respect for this game. 

 

Skyrim did open-world well, as it's the Elder Scrolls, kind of like how Oblivion and Morrowind were? Followed the theme, what they are good at.

 

Are Bioware good at making open-world games? No. Are they good at making MMOs, also a no. So why did they take a series that wasn't an MMO (ie rinse repeat quests, huge maps with little to do in but random mobs, very very strong focus on leveling etc) and wasn't open-world, and mash the two together.

 

If it wasn't for main plot and the characters, it would be one of the worse games I've ever played, as without those two it is a very very dumbed down version of WoW with 20 levels, 8 spells at a time and random little choices here and there (even Gears of War managed that).

 

Now obviously plot and characters are there, but they were in before it failed at trying to be open-world, so why did they bother? It didn't work...


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