First off, there are many goods parts to Dragon Age Inquisition, I've just finished it with about 70 hours play-time, but there are some truly truly awful parts to it. There are 6 main points I'd love any Bioware person to explain.
1) Why was it an open-world attempt? It feels like I am playing a bad version of WoW when I have to get on a mount and go for ages to get from one side to the other. When people said Dragon Age 2 was too small, they meant too small on content, not time the maps by ten, add random mobs but don't actually increase the story/cutscenes etc.
2) Why on a single player game do I have times to advance to the story. It feels like I am playing a freemium mobile game? Lelliana is gone for 22 hours, I am just waiting for the "Spend 10 coins to finish instantly, buy coins for $x".... Really? Who even thought that would be a good idea?
3) Why do choices have absolutely no consequences? I sided with and freed the templars, doesn't affect the Red Templars being the main enemy for the entire game basically, if I side with the mages, templars still the enemy... These big plot decisions have absolutely no impact other than you saying "Oh, I saved the templars". I thought this was learnt after ME3 when your choices in dialogue resulted in the same outcome no matter what you chose. This is so far from DA:O, even DA2! it's unreal.
4) Why can't I click to move without going to tactical mode? That's plain stupid, the only way to go forward on PC is to hold W in 2014...
5) Why are there 3 slides at the end and that's it? Dragon Age Origins explained everything you did and the consequences, its a simple simple job that ends the story so well, yet it just doesn't happen...
6) Why is Skyhold never repaired? Holes in the walls, cobwebs, empty trashed rooms are never looked at yet I have the whole Inquisition there? VERY, VERY LAZY work.
Overall, whilst it looked very very promising it is ultimately worse than DA2. Never before on a Bioware game have I skipped zones because I am so bored of the rinse-repeat quests that Inquisition has for some reason resorted to. Exalted Marches or something like that I haven't even loaded because I know I'll get there, have to find this ring, close x amounts of rift, take over a keep I'm guessing? And how does it affect the story, it doesn't. So why would the inquisitor being doing it instead of the Inquisition army? They wouldn't be.
Some parts were really well done, the Winter Palace was a good change and cool, as were the follower quests (shame they didn't change their attitudes at all though or effect anything (go and play Origins and do Sten's sword quest or Morrigan's Grimore and you'll see what I mean)) but ultimately it's a shame instead of an RPG we got an offline MMO.
Infuriatingly, yet again, Bioware have added a completely needless Multiplayer to their game in an attempt to cash grab down the line. Imagine if that had been scrapped and the resources put into the actual game how good it may have been.
Ultimately, this will be the last Bioware game I buy, having purchased every one since Origins, it's a sad end to a once great gaming company.




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