Forgot on this forum there are like 100,000 fanboys... any post like this was going to be bait wasn't it haha
Or every able-bodied Bioware employee.
Forgot on this forum there are like 100,000 fanboys... any post like this was going to be bait wasn't it haha
Or every able-bodied Bioware employee.
OMG!!!! How could Bioware get it so wrong....AGAIN!!!!!!
*cough - GAME OF THE YEAR - cough*
If you can take the game of the year badge seriously, then the Metacritic user score must be spot on. ![]()
1. Fans were tired of corridor fighting so they have an open world style and plus Bioware wanted an open world game anyways, it's their game they can make it how they want to.
5. very bad reason to say you won't get anymore Bioware games lol, you can see the outcome of most of the stuff through your playthrough anyways lol and besides it's not like they're not making sequels to explain more of what will go on (for example the new divine and how she will act).
6. They repaired most of it, some of it you have to upgrade or do the requisite jobs to get part of it done. I don't really think you played most of the game considering i'm at 85 hours and I haven't even don't Orlais court or laid siege to the Warden fort as i'm doing literally every single side quest there is. ( yes i'm a completionist oh well) People coplain about some stuff missing when they play the game but they don't even play the entire game! it's ridiculous.
This game is a big improvement over DAII and has made a lot of Bioware fans happy, DA:I will have sequels but if you're leaving over those reason you listed oh well lol cya.
I'm guessing for choices that have a consequence. I can think of a single choice early game that had an affect later on, and that would be I told Lelianna to spare her spy, and then she spared the sister later on too.
I haven't played long enough to know this, I am only at my 2-3rd playthroughs (simultaneously) and even the Liliana thing I only knew because a friend was over just when I did that part and it played out differently to him. I need way more playthroughs to validly claim either that there is no other such consequence or that there is. But how you treat your companions matter a lot. You have a word in shaping them and how they react to things. Taking or not taking lyrium, or deciding for two values held equally important can be tripped either way (Bull). Just to name a few. There are many things that are consequences of your actions. You might just not hold them important enough. I do.
All in all, how many diversity there is in the game can be only seen if enough diverse decisions are made. That is why DA:2 for me was a very diverse game, for the outcomes were very different, despite the main story elements being the same.
1. Fans were tired of corridor fighting so they have an open world style and plus Bioware wanted an open world game anyways, it's their game they can make it how they want to.
5. very bad reason to say you won't get anymore Bioware games lol, you can see the outcome of most of the stuff through your playthrough anyways lol and besides it's not like they're not making sequels to explain more of what will go on (for example the new divine and how she will act).
6. They repaired most of it, some of it you have to upgrade or do the requisite jobs to get part of it done. I don't really think you played most of the game considering i'm at 85 hours and I haven't even don't Orlais court or laid siege to the Warden fort as i'm doing literally every single side quest there is. ( yes i'm a completionist oh well) People coplain about some stuff missing when they play the game but they don't even play the entire game! it's ridiculous.
This game is a big improvement over DAII and has made a lot of Bioware fans happy, DA:I will have sequels but if you're leaving over those reason you listed oh well lol cya.
Corridor going to the war room, rampart room opposite Cullen, and the back wall, never seen any repairs.
I've done all of the Western Approach, the Hinterlands, the Bogs, the Storm Coast, the Empres du something (snowy place full of red templars) and Crestwood.
Done all the main storyline, Cassandra's, Lelliana's, Rainer's, Cole's, Josephine's and Sera's quests.
So I have played most of the game, killed 4 High Dragons also. However how anybody can find running round searching for landmarks fun is beyond me...
And what can you see during the playthrough? This is what bugs me, you choose the Templars, where are they!? You save the Wardens, where are they?! If you could see your choices it wouldn't be a problem.
6). There's a whole bunch of quests to gather materials for repairs. Did you do all of them? Just asking.
I can actually take this one. Yes I did all the quest other than 2 mosaics and yet the way to the war room remained completely ruined among with other areas. I would've fired the person in charge of renovations the first time I stubbed my toe on a brick!
Plus my other 'forts" were never repaired either. My men are freezing in the Emprise as we speak, because they decided it'd fun to make use a completely abandoned and derilict ruin for my trade and diplomatic advisors...
3) Why do choices have absolutely no consequences? I sided with and freed the templars, doesn't affect the Red Templars being the main enemy for the entire game basically, if I side with the mages, templars still the enemy... These big plot decisions have absolutely no impact other than you saying "Oh, I saved the templars". I thought this was learnt after ME3 when your choices in dialogue resulted in the same outcome no matter what you chose. This is so far from DA:O, even DA2! it's unreal.
I didn't know about that ![]()
That's really unfortunate...
All in all, how many diversity there is in the game can be only seen if enough diverse decisions are made. That is why DA:2 for me was a very diverse game, for the outcomes were very different, despite the main story elements being the same.
I was actually amazed at how many ways I could change the story in DA II. 4 times played and 4 times I really enjoyed it. Saying that I did hate it at first, but after a few hours I got very comfortable with it.
I've heard of it. ME3 is still a piece of trash in comparison. I'd play anything else before I play ME3 single player again. I enjoyed Ride to Hell: Retribution more then ME3 single player.
Not trying to argue with you. But ME3 was at least solid in gameplay if nothing else. I think you're being dramatic.
I'm guessing for choices that have a consequence. I can think of a single choice early game that had an affect later on, and that would be I told Lelianna to spare her spy, and then she spared the sister later on too.
Not particularly a big choice at all, but it's the only one I can remember, was by any chance that the one you were commenting about? If not the amount of choices with consequences I know of has doubled so you'll increase my respect for this game.
Skyrim did open-world well, as it's the Elder Scrolls, kind of like how Oblivion and Morrowind were? Followed the theme, what they are good at.
Are Bioware good at making open-world games? No. Are they good at making MMOs, also a no. So why did they take a series that wasn't an MMO (ie rinse repeat quests, huge maps with little to do in but random mobs, very very strong focus on leveling etc) and wasn't open-world, and mash the two together.
If it wasn't for main plot and the characters, it would be one of the worse games I've ever played, as without those two it is a very very dumbed down version of WoW with 20 levels, 8 spells at a time and random little choices here and there (even Gears of War managed that).
Now obviously plot and characters are there, but they were in before it failed at trying to be open-world, so why did they bother? It didn't work...
Let me put it this way. This game is not for you. If you had payed attention when they were marketing the game you'd know that. They made it clear this was going to be something different. And in fact, I find the game to be quite excellent minus the bugs. I think the issue is that you wanted another DA:O. But it was clearly never going to be that. The game is just not for you. And that's ok, But bitching because the game went a different direction is getting old. I've seen it 500 times at this point.
First off, there are many goods parts to Dragon Age Inquisition, I've just finished it with about 70 hours play-time, but there are some truly truly awful parts to it. There are 6 main points I'd love any Bioware person to explain.
3) Why do choices have absolutely no consequences? I sided with and freed the templars, doesn't affect the Red Templars being the main enemy for the entire game basically, if I side with the mages, templars still the enemy... These big plot decisions have absolutely no impact other than you saying "Oh, I saved the templars". I thought this was learnt after ME3 when your choices in dialogue resulted in the same outcome no matter what you chose. This is so far from DA:O, even DA2! it's unreal.
company.
Objectively speaking they only made one such game so far -- DAI -- and it won a pretty solid Game of the Year award. So in this sense the facts are quite against your claim, as their track record in this area is rather good at the moment.Are Bioware good at making open-world games? No.
Really? Harrowmont or Bhelen... You get dwarves as allies. Help the village or not....you get the Arl's help. You choices with Connor...still get Arl's help. Defile sacred ashes...still get the Arl. That is a lot of get the Arl. Now the Tower and wolves you get,wait for it, different cannon fodder allies who make spit all difference in the final fight.
Harrowmount or Bhelen, the city of Orzammar takes a different direction at the end of the game, different forces can aid you in the final battle, you may have the Legion of the Dead you may not. Defile the sacred ashes and you loose a companian. "Different" cannon fodder allies, most important part "different", your choice makes a "difference" that's all we asked for.
Let me put it this way. This game is not for you. If you had payed attention when they were marketing the game you'd know that. They made it clear this was going to be something different. And in fact, I find the game to be quite excellent minus the bugs. I think the issue is that you wanted another DA:O. But it was clearly never going to be that. The game is just not for you. And that's ok, But bitching because the game went a different direction is getting old. I've seen it 500 times at this point.
If it wasn't for those of us who purchased Dragon Age Origins (and the original ME for that matter), the DLC, the expansions, there wouldn't be a Dragon Age Inquisition. Bioware completed shafted everybody who helped put them were they are today and have just tried to push a sub-standard, less than average generic please everybody type of game. They used to excel at certain things, ME3 and this have proved they just don't excel at anything anymore.
Objectively speaking they only made one such game so far -- DAI -- and it won a pretty solid Game of the Year award. So in this sense the facts are quite against your claim, as their track record in this area is rather good at the moment.
Star Wars never occured then as that is open world. "Game of the Year" from as people pointed out, the same people who nominated Rust is laughable, go and look at user's on Metacritic or something, the people who actually play the games, just as much if not more red than green.
It is hard work trying to become better than I already am.
So instead of working on myself, I've learned it is more practical to simply throw dung upon every good and beautiful thing that I see. That way the good will seem worse than it was, thus making me seem relatively better than I am, and it is all so easy.
The Old Republic is a "theme park" MMO, which is quite different from 'open world' -- you are led by a nose from one quest hub to another, leveling up along the way until you hit the level cap and either quit playing or entertain yourself with repetitive "dailies".Star Wars never occured then as that is open world.
If it wasn't for those of us who purchased Dragon Age Origins (and the original ME for that matter), the DLC, the expansions, there wouldn't be a Dragon Age Inquisition.
That is so not an argument.
I mean, I bought DA:O and I bought DA:2, and because I liked DA:2 that oblidges them to make a game like DA:2 in their DA:3 game?
That is kind of like saying, the fact that I bought a shoe I liked in a shop oblidges the shop to sell those sort of shoes in the future, for I might return to buy it and I expect to have the same.
Let me sum it up:
seller has the right to sell whatever they want.
buyer has the right to buy whatever they want.
If the two don't meet, then both are unhappy. If the two meet, both are happy. There isn't any other outcome.
You are entitled to dislike the game or parts thereof, but previous purchases are no way promises of the company to make even just similar products or make any products whatsoever. If they suddenly decided to make car race games, it is within their rights and there is nothing we are entitled to say aside from: oh, that's sad, I wish you would instead ....
The Old Republic is a "theme park" MMO, which is quite different from 'open world' -- you are led by a nose from one quest hub to another, leveling up along the way until you hit the level cap and either quit playing or entertain yourself with repetitive "dailies".
Which is exactly the same as Inquisition's "open world"
Inquisition getting GOTY is a testiment to how awful games have gotten.
What else has been released this year? Another Ass Creed? Another CoD game? Watch_dogs? Destiny? Another Civ expansion?
Harrowmount or Bhelen, the city of Orzammar takes a different direction at the end of the game, different forces can aid you in the final battle, you may have the Legion of the Dead you may not. Defile the sacred ashes and you loose a companian. "Different" cannon fodder allies, most important part "different", your choice makes a "difference" that's all we asked for.
If it wasn't for those of us who purchased Dragon Age Origins (and the original ME for that matter), the DLC, the expansions, there wouldn't be a Dragon Age Inquisition. Bioware completed shafted everybody who helped put them were they are today and have just tried to push a sub-standard, less than average generic please everybody type of game. They used to excel at certain things, ME3 and this have proved they just don't excel at anything anymore.
So because you bought their games you're entitled to having the game made exactly the way you want it ? Great logic there.
I don't understand why you're bitching like this, why do you think throwing a temper tantrum is going to do anything ?
"Exactly the same"?Which is exactly the same as Inquisition's "open world"
Star Wars never occured then as that is open world. "Game of the Year" from as people pointed out, the same people who nominated Rust is laughable, go and look at user's on Metacritic or something, the people who actually play the games, just as much if not more red than green.