Different strokes I guess. I personally found the direction in Fallout 3 very jarring until towards the end. It started off with a particular story and then just forgot about it. It lacked direction for me which is what made it feel meandering, there never felt like there were high stakes like I was at risk until The Enclave turned up.
Anyway, no, I'm not saying it's too big of a task for BW. What I'm saying is it's too big a task to do on your first attempt, for any developer in fact not just for BW. Especially the case when you offer more than those other games in other areas. Like I said, I have never felt engaged with my character or the NPCs in a Bethesda world. They are fun games, great to lose yourself in but that's all. Dragon Age games make me care, pull me in, make me experience emotions and make me sit there for 10-15 minutes solid unable to make a decision sometimes (Iron Bull quest). Do I ever experience that in a Bethesda game? No.
So yes, I agree, I think they made the scope of the game too large compared to how much they could fill it with. And to compensate for that, they added alot of fetch/generic content. I do think they should've downsized their scope somewhat. However, it feels like you're being very blind-sided in your view. You're keen to pinpoint on the aspects that Inquisition lacks without giving any credence to things it does that Fallout 3, NV, Skyrim etc. have never done and likely will never do. Inquisiton is NOT a sandbox game, you need to take that into consideration.
People slated Watch Dogs because it wasn't as good at sandbox as GTA5 - I didn't because I never expected it to be, it was Ubisoft's first attempt at such a game vs. Rockstar who could make such games in their sleep these days (and GTA5 was an exceptional game even for them). It did, however, offer cool new ideas and concepts that GTA never did. Again, all those seem to be ignored and people treated it like it was just a sandbox game like GTA: it wasn't.
Process of improvement. Try, fail, learn, retry, succeed. That's how you grow and improve, and I fully expect the next instalment (or even Inquisition through content additions) to catch up. I also suspect TW3 will suffer from similar issues, all I can't guess is whether they'll be better or worse than Inquisition.
What does Inquisition offer that Fallout doesn't... bar cutscenes, there is very little I can find...
Watch Dog is a decent game, it can stand up to GTA on points. Watch Dog has the excuse of being new because it is new, Dragon Age isn't, its a sequel. Sequel's are pre-ordered placed on the previous games. Changing it completely & screwing it up, isn't right.
There are also far far together choices in Fallout than in Inquisition, the world isn't anywhere near dark enough considering what's at stake, but that's a completely different point I'll stay away from.




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