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Good reaver build


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#1
Guest_verrtom_*

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Hello everyone,

 

I'm actually lvl 13 and i have some problem with my build. I can't find any build except for the multiplayer part and most of the build i found for the warrior are pre spec.

 

Any help will be welcome and i'm new on dragon age universe.

 

Thanks



#2
zeypher

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K first of as a 2 handed reaver do not get any 2 handed skills as they are not needed. Definitely get the passives in the SnB tree specifically those on the right side IE turn the bolt and frontal 20% DR. In vanguard you want charge as it is handy skill. Finally try to craft an armour which gives you guard on hit. 

Rest of the skills are upto you as for reaver the only abilities in terms of damage that one needs are the reaver abilities.



#3
Guest_verrtom_*

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So the concept is to spam dragon-rage, devour ring of pain and charging bull and the other abilities are passive mostly?



#4
Guest_E-Ro_*

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So the concept is to spam dragon-rage, devour ring of pain and charging bull and the other abilities are passive mostly?

Pretty much, yeah. Dragon rage does way more damage then anything else, and with ring of pain active you wont have stamina for much other then devour. I recommend also taking a taunt and as many vanguard passives as possible.

#5
Downluck

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Why taunt unless you're the primary tank?  You want to flank as reaver, although it's not a crucial as it is for rogues.  Outside of charging bull there's no other ability that's necessary in the vanguard tree.



#6
Matth85

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Pretty much, yeah. Dragon rage does way more damage then anything else, and with ring of pain active you wont have stamina for much other then devour. I recommend also taking a taunt and as many vanguard passives as possible.

Why would you want vanguard talents? Charging Bull is the only useful one, and that's because of the free-hit-after-use, which means you can devour for next to no stamina. And taunting gets you killed. You want to be at about 10-30% health at all times. Having enemies attack you seem rather counterproductive!

 

You need 3 things as a reaver:

 

1) Everything in Reaver.

2) Turn the Bolt and Turn the Blade In Weapon and Shield tree + The stamina talent in Weapon and Shield tree. ( The name escapes me now...)

3) Deep Reserves In Battlemaster.

 

With more points you can grab Charging Bull for the free hit on use, which means Devour becomes a 10 stamina cost ability. 

 

Then you win the game. Pretty much.


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#7
Guest_E-Ro_*

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Why taunt unless you're the primary tank?  You want to flank as reaver, although it's not a crucial as it is for rogues.  Outside of charging bull there's no other ability that's necessary in the vanguard tree.

Because guard. Whats more, the vanguard tree has skills that aid survivability. Trust the steel, untouchable defense, and ittle cost you help a reaver out immensely.

#8
Matth85

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Because guard. Whats more, the vanguard tree has skills that aid survivability. Trust the steel, untouchable defense, and ittle cost you help a reaver out immensely.

 

1) The defensive are not worth it.

2) Guard is near useless by itself. Do not build for guard -- build for mitigation and damage. The only guard you should generate is from Charging Bull.

 

100% Guard equals 25% of your max hp. 

Let's say your hp is 700, which is normal at mid-game. That's 175 at max guard. You don't get that though,  especially not if you taunt the enemies. 3 enemies hitting you? You generate 60% guard, equal to 105. That's 1 swing from a level 4 enemy. 



#9
Guest_verrtom_*

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Thanks for all the advices and how i keep my health up?? With rampage when my focus is full or some hp still on kill?



#10
Matth85

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Devour

Health on Kill.

1% Health on Hit.

 

But mainly Devour.



#11
Guest_verrtom_*

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After getting all skills in reaver + the snb passive and charging bull i guess i  use all the spare points for useful passive in battlemaster and 2h?

 

Oh should i get combat roll and war horn?



#12
Matth85

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Combat roll -- yes.

Any other passive that might help you -- yes.

 

Abilities that uses stamina? no.  You want that for Ring of Pain and Devour/Charging Bull.



#13
Guest_E-Ro_*

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1) The defensive are not worth it.
2) Guard is near useless by itself. Do not build for guard -- build for mitigation and damage. The only guard you should generate is from Charging Bull.
 
100% Guard equals 25% of your max hp. 
Let's say your hp is 700, which is normal at mid-game. That's 175 at max guard. You don't get that though,  especially not if you taunt the enemies. 3 enemies hitting you? You generate 60% guard, equal to 105. That's 1 swing from a level 4 enemy.

Lol, uhh, you do realize guard IS mitigation right? Ittl cost you is also mitigation, you take less damage.

My guard pretty much never goes down on random mobs on normal.

#14
Matth85

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on normal.

 You could tank this game on a mage on normal. But that's besides the point: Guard is irrelevant compared to any other source of mitigation.

Only after you got that source, guard becomes good.



#15
Guest_E-Ro_*

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You could tank this game on a mage on normal. But that's besides the point: Guard is irrelevant compared to any other source of mitigation.
Only after you got that source, guard becomes good.

In my defense, the op didn't specify a difficulty, so I assumed normal. You can pretty much just spam dragon rage on normal and be fine though. I was killing dragons higher level then me this way on my first playthrough, and the guard would allow me to not worry about their attacks.

And, really, unless you plan to stop leveling fairly early, with a reaver build you should have plenty of points to take passives. I have zero nightmare experience, but up to hard I have had no problems taking reaver and vanguard skills.

#16
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I'm playing at hard atm and will probably set to Nightmare



#17
draken-heart

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If you want a good reaver build, why not just go Weapon and Shield? You do not need to spend points in the opposite tree just to get a few extra survivability points. Plus, a shield adds more protection and other effects that can be very helpful to a reaver.



#18
EngineerEd

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If you want a good reaver build, why not just go Weapon and Shield? You do not need to spend points in the opposite tree just to get a few extra survivability points. Plus, a shield adds more protection and other effects that can be very helpful to a reaver.

Well basically, since you don't use any abilities for damage besides dragon rage, you can definitely choose between W+S and 2H. However, just because all the passives are in the "opposite" tree doesn't matter for 2 handers. It's not like you'll actually use payback strike or lunge and slash as a W+S reaver (these are the two actives required for turn the blade and turn the bolt). 

 

Even shield wall you should never be using as you shouldn't be tanking. If you do decide to tank/offtank I think you'd still be better served by using combat roll to evade any strong attacks, and any weaker attacks you you can shrug off with your passives+crafted armor.

 

So to sum up the pros of each weaopn type for a DPS focused reaver:

 

Weapon + Shield:

-Shield increases survivability (more armor, more ranged defense, etc.)

 

2 Handed Weapon:

-Higher base damage (dragon rage hits harder)

-Can use the Reaver focus ability (although this will probably be patched)

 

 

So really the difference between the two is negligible. The main thing is that none of the weapon-specific actives from each tree are particularly useful for a DPS Reaver, so weapon choice really doesn't affect playstyle at all, just whether you lean more towards survivability or damage.

 

That said it does seem weird that as a 2 handed weapon user you are speccing into the W+S tree, so if you are against that from a role-playing standpoint, by all means go W+S.



#19
draken-heart

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Well basically, since you don't use any abilities for damage besides dragon rage, you can definitely choose between W+S and 2H. However, just because all the passives are in the "opposite" tree doesn't matter for 2 handers. It's not like you'll actually use payback strike or lunge and slash as a W+S reaver (these are the two actives required for turn the blade and turn the bolt). 

 

Even shield wall you should never be using as you shouldn't be tanking. If you do decide to tank/offtank I think you'd still be better served by using combat roll to evade any strong attacks, and any weaker attacks you you can shrug off with your passives+crafted armor.

 

So to sum up the pros of each weaopn type for a DPS focused reaver:

 

Weapon + Shield:

-Shield increases survivability (more armor, more ranged defense, etc.)

 

2 Handed Weapon:

-Higher base damage (dragon rage hits harder)

-Can use the Reaver focus ability (although this will probably be patched)

 

 

So really the difference between the two is negligible. The main thing is that none of the weapon-specific actives from each tree are particularly useful for a DPS Reaver, so weapon choice really doesn't affect playstyle at all, just whether you lean more towards survivability or damage.

 

That said it does seem weird that as a 2 handed weapon user you are speccing into the W+S tree, so if you are against that from a role-playing standpoint, by all means go W+S.

 

As they say, a dead DPS is no DPS. Weapon and Shield keeps you alive better to do your job.



#20
Nathonaws

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Here's the build I'm currently using on Iron Bull (Nightmare Difficulty). This is a 2-hander Reaver, so I'm not taking anything from Sword and Board. This means that Fade-touched Silverite is pretty much required to survive (the masterwork item that gives you +Guard on hit). The damage is pretty nuts once you get geared out.

 

Two-Handed Weapon Tree: Mighty Blow / Shield-Breaker / Block and Slash / Flow of Battle / Pommel Strike / Guard-Smasher

Battlemaster Tree: Grappling Chain / Hamstring / Deep Reserves / War Horn / Break Their Spirit

Reaver Tree: All skills except Terrifying Fury

 

Full build info here:

 

http://dragoninquisi...warrior-builds/



#21
Churchader

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I would never pick the devour upgrade. Higher crit chance on your next rage hit? LEL!