The green orb sits high above your head and you simply hold a button to close it. This is a poor execution of a game concept.
Closing a rift is lame.
#1
Posté 09 décembre 2014 - 02:19
- Lebannen aime ceci
#3
Posté 09 décembre 2014 - 02:23
^ooooh you beat me to it.
#4
Posté 09 décembre 2014 - 02:25
^ooooh you beat me to it.
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#5
Posté 09 décembre 2014 - 02:40
The green orb sits high above your head and you simply hold a button to close it. This is a poor execution of a game concept.
Go ahead and suggest your brilliant alternative then, please....we'd all love to know about it.
- Grieving Natashina et Captain Coffee aiment ceci
#6
Posté 09 décembre 2014 - 02:46
Go ahead and suggest your brilliant alternative then, please....we'd all love to know about it.
You could temporarily enchant a weapon (or a spell) with your unique power and strike the orb. Much more fun than holding a button while enemies hit you.
#7
Posté 09 décembre 2014 - 02:53
So we should enter the oblivion gate... I mean rift and close it from within by destroying the source from within?
That would have the advantage of actually had gameplay - your badass warrior would get to use his badass warrior skills to close rifts instead of being demoted to "guy who hides from enemies because damage interrupts the 5s channeled ability"
- massive_effect et Dreamer aiment ceci
#8
Posté 09 décembre 2014 - 02:53
You could temporarily enchant a weapon (or a spell) with your unique power and strike the orb. Much more fun than holding a button while enemies hit you.
Ummmm.....
Nope, I'm not feeling it.
- Grieving Natashina, Lukas Trevelyan, Captain Coffee et 2 autres aiment ceci
#9
Posté 09 décembre 2014 - 02:59
Nah .... don't bother.
#10
Posté 09 décembre 2014 - 03:11
That would have the advantage of actually had gameplay - your badass warrior would get to use his badass warrior skills to close rifts instead of being demoted to "guy who hides from enemies because damage interrupts the 5s channeled ability"
I have closed too many Oblivion Gate to tell you that no, it gets darn boring after the first few.
"Demoted to a guy who hides from enemies" because damage interrupts the 5s channeling ability?
.... Why would anyone do that and not kill those demons??
- Axe_Gaijin aime ceci
#11
Posté 09 décembre 2014 - 03:20
I have closed too many Oblivion Gate to tell you that no, it gets darn boring after the first few.
"Demoted to a guy who hides from enemies" because damage interrupts the 5s channeling ability?
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.... Why would anyone do that and not kill those demons??
The Oblivion Gates were repetitive and fugly. You went from paradise to hell at the whims of the game. You could run away, but gates would continue to open until you dealt with it.
The answer to this problem would not be flipping a switch when a gate appeared.
#12
Posté 09 décembre 2014 - 03:26
Your complaint doesn't even register on sensors. It is nonsense.
#13
Posté 09 décembre 2014 - 03:37
Closing rifts, it's what I do!
There is nothing wrong with the way I close rifts thank you very much! =P
#14
Posté 09 décembre 2014 - 03:44
You could temporarily enchant a weapon (or a spell) with your unique power and strike the orb. Much more fun than holding a button while enemies hit you.
Um, if enemies are hitting you, you're not closing a rift. You can't close the rift until all the enemies are dead.
Also, the system is fine. Of all the things to complain about, this isn't even on the "extreme long-term low-priority" list.
#15
Posté 09 décembre 2014 - 03:46
You could temporarily enchant a weapon (or a spell) with your unique power and strike the orb. Much more fun than holding a button while enemies hit you.
and you enchant this weapon by....hold down a button?
Sounds like the same thing except a different animation. Secondly why would you need to infuse a weapon with the power if you are the weapon?
- tmp7704, Lukas Trevelyan et DefyGravity aiment ceci
#16
Posté 09 décembre 2014 - 03:52
it's just too repetitive more than anything else
it's like doing arkfalls in defiance, and that **** gets old FAST.
#17
Posté 09 décembre 2014 - 03:53
I am amazed at the lack of imagination in this thread. I guess you all liked Mass Effect 2's planet scanning?
- Shardik1 aime ceci
#18
Posté 09 décembre 2014 - 03:59
It wasnt that bad.
Disrupting a rift is easy if you have all the enemies engaged. It's only those stupid wraiths you need to look out for.
- Shardik1 et Dreamer aiment ceci
#19
Posté 09 décembre 2014 - 04:14
It wasnt that bad.
Disrupting a rift is easy if you have all the enemies engaged. It's only those stupid wraiths you need to look out for.
I don't have an issue with the enemies at the rift, just the rift itself. It's like the developer tacked on a reason for the Inquisitor (The Herald) to be the only one who can close the rift.
The Herald is supposed to be special, but you are doing the same thing as everyone else, except that you have to flip the switch at the orb.
How about an Final Fantasy summons where you call a creature to seal the rift? How about you transform into the Hulk, and Hulk Smash the rift?
Instead you hold a button.
#20
Posté 09 décembre 2014 - 05:13
I don't have an issue with the enemies at the rift, just the rift itself. It's like the developer tacked on a reason for the Inquisitor (The Herald) to be the only one who can close the rift.
The Herald is supposed to be special, but you are doing the same thing as everyone else, except that you have to flip the switch at the orb.
How about an Final Fantasy summons where you call a creature to seal the rift? How about you transform into the Hulk, and Hulk Smash the rift?
Instead you hold a button.
....................The Inquisitor is the only one who can seal the rifts, why are you holding the button? on 360 at least you just press it and then it channels, there is no real reason for sealing/disrupting to be more flashy,
#21
Posté 09 décembre 2014 - 05:25
I'm pretty fine with this in DAI tbh.
But yeah, for future games I will not be as permitting when it comes to 'open world content'.
DAI is a start. A start. Where ME1 was their first shooter (barely), DAI is their first open world game (barely).
I want to see where this takes us.
#22
Posté 09 décembre 2014 - 05:27
- massive_effect aime ceci
#23
Posté 09 décembre 2014 - 05:27
I don't have an issue with the enemies at the rift, just the rift itself. It's like the developer tacked on a reason for the Inquisitor (The Herald) to be the only one who can close the rift.
The Herald is supposed to be special, but you are doing the same thing as everyone else, except that you have to flip the switch at the orb.
How about an Final Fantasy summons where you call a creature to seal the rift? How about you transform into the Hulk, and Hulk Smash the rift?
Instead you hold a button.
Because that sounds stupid? The anchor you got from the orb lets you open and close rifts.
#24
Posté 09 décembre 2014 - 05:34
"Demoted to a guy who hides from enemies" because damage interrupts the 5s channeling ability?![]()
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.... Why would anyone do that and not kill those demons??
Because that's what the game encourages you to do - it's hammered home that your inquisitor is super special because he can "disrupt rifts" which we are shown is needed to make otherwise invincible demons vulnerable. This amounts to the main character having to avoid combat (because damage interrupts the process) to point his hand at rifts.
I think that this is a terrible mechanic, and you saying that I should avoid doing this doesn't exactly contradict my argument.
If you'd asked me, I'd have suggesting having a miniboss near the rift serve as an "anchor", and make that boss passive&invincible whilst demon mobs are still alive; once the mobs are dead, have the miniboss summon another wave and engage you, closing the rift if you defeat him.
Problem of course is that the power to close rifts is the only thing that makes our hero special, so you'd have to come up with another excuse for why we are the only person that can get anything done.
- massive_effect aime ceci
#25
Posté 09 décembre 2014 - 05:37
Because that's what the game encourages you to do - it's hammered home that your inquisitor is super special because he can "disrupt rifts" which we are shown is needed to make otherwise invincible demons vulnerable. This amounts to the main character having to avoid combat (because damage interrupts the process) to point his hand at rifts.
I think that this is a terrible mechanic, and you saying that I should avoid doing this doesn't exactly contradict my argument.
If you'd asked me, I'd have suggesting having a miniboss near the rift serve as an "anchor", and make that boss passive&invincible whilst demon mobs are still alive; once the mobs are dead, have the miniboss summon another wave and engage you, closing the rift if you defeat him.
Problem of course is that the power to close rifts is the only thing that makes our hero special, so you'd have to come up with another excuse for why we are the only person that can get anything done.
None of them are invincible. You can take out a pride demons armour with an AOE. Disrupting a rift just stuns them.





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