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Character tactics/behavior - One step forward, two steps back?


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Daedalus87m

Daedalus87m
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Hi everyone,

I've been enjoying the game a lot, lvl 18 atm and there's still so much to do! It has improved in a lot of areas since Dragon Age 2.
That said, there is one thing that bothers me a lot and I hope it will be changed in the next game ( it's still too soon to discuss, but the early bird gets the worm :P )

Anyway, here's the problem:

Why has the tactics page been reduced to virtually nothing? >.>

All you get is "Enabled", "Preferred" and "Disabled" for your abilities. There's not really a lot of tactical decision making here.
Yes, there's also the behaviors page, but that one has only 4 things to choose from and they are only about targeting and HP/Resource management.

Now if you compare it to what DA 1&2 used to have, it's clearly a downgrade, and I don't get why

http://i15.photobuck...20140026748.jpg

http://img3.wikia.no..._-_Merrill1.jpg

This might not be important on simple fights against your usual red templars, but e.g. when fighting Dragons, it would have been a very usefull tool here, because right now all party members just kinda follow someones lead, wait until you attack them, randomly dismiss "Hold position" commands and start using abilities at the wrong time etc. etc.

In the old games, you could basically create spell rotations, add conditions for certain spells like AoE taunts if there's x enemies around, when to dispell stuff, who to heal and when, when to use what potions and so on. If you sat down and worked on it, you could really create wonderful stuff.
Now if we still had this brilliant tool available we could take our time and refine the party behavior to whatever suits us instead of beeing forced into mainly "attack till it's dead" behavior for all except the character you control.

I feel taking the old DA 1&2 tactics away was a bad move and brings party AI back to simple "Baldurs Gate AI" levels which was more or less the same thing we have now, instead we got 4 options + abilities instead of x predefined AI options.

If you think that it was overcomplicating stuff for a few people, then just add a simple tactics menu for them, and add the old one as an optional "advanced tactics" page.

ty for your time reading this


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