After spending a great portion of my gaming career playing Bioware RPG games, I noticed something during my time falling in love with these characters, places, and stories: a certain trend that sticks out to me, and one that I am surprised I didn't notice sooner.
One that will most certainly be as apparent in Mass Effect "Next" as it was in previous Bioware RPG's. This trend isn't a bad thing, either.
I am sure by now you are just wanting me to shut up and say what the trend is: Well, in each game, you start from nothing, facing oppression that is either racial or culturally based in one way or another. 99% of the time you aren't a legend or anyone of much renown, but soon after you become a legend early on, and its up to you to justify that legendary status (1st Human Spectre, or the Herald of Andraste, etc). Then you have to gather a team to save the world, or prevent something that can lead to the destruction of the world (or the fear that it could lead to the destruction of the world.) To do this, you build an army. You gather assets. You gather allies. You find companions. And more!
Don't get this post wrong. I love these aspects of Bioware games the most! I love building up a powerful faction, all from being a nobody. I love the power, the choices, the companions, I love gathering assets and knowing that each little thing I do adds power to my faction.
The reason I mention this, is because if this trend is so apparent in every Bioware RPG game lately, it will certainly be apparent in Mass Effect "Next." But to what degree? Are we going to prevent the destruction of the universe again?
Or something, different? Maybe something more personal, or something that would not prevent the physical destruction of the world, but maybe the social or cultural destruction?
Thoughts on any of this?





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