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#26
Guest_EntropicAngel_*

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A pity, Mass Effect might have been better off if they had taken the series in that direction rather than the Reapers.

I think they might be willing though. Awhile ago they mentioned pitching an idea for a spy/espionage RPG but it got shot down.


Spy/espionage does not automatically mean political, though I hope you're right.
 

They can still do it and it'll be just as good as it ever could've been. If they want to leave the Shepard/Reaper saga as the high level narrative (and chronological endgame) to the MEU, I have no problems with that. More personal standalone stories is what I'm looking for.


Political is pretty much the opposite of personal standalone stories.

Edit: it's certainly smaller than the Reapers, but it isn't personal really either.

#27
RoboticWater

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Spy/espionage does not automatically mean political, though I hope you're right.
 

Political is pretty much the opposite of personal standalone stories.

Edit: it's certainly smaller than the Reapers, but it isn't personal really either.

What else could espionage mean? (That's a legitimate question, I thought spying/politics were inexorably linked)

 

IMO, politics is more personal where it counts than an epic. With a Big Bad, you can easily get away with "because it's evil" as an acceptable character trait. This isn't intrinsically poor writing, but this Big Bad needs to have some supporting cast to offset his one-dimensionality (Saren for Sovereign, Vader for The Emperor). That's why Harbinger was such a lame antagonist in ME2; he was a flat character without anyone to back him up. Then there's the possibility of plot conveniences. When the enemy is all powerful, writers tend to get a bit flippant with some plot points. "Need someone to be evil? Indoctrinate em'!" "Need the Geth to be sentient real quick? Use Reaper CodeTM!"

 

In a political story everyone needs to be well-rounded characters in order to work. Councilor WhatsHisFace can't advocate the destruction of Earth just "because he's evil." No, he needs to have legitimate motivation to justify his actions like: "humans killed his parents."

 

Personal stories can be told under any situation political, epic, or otherwise. There's just less room for error in politics or straight drama.



#28
Seishoujyo

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I really really hope the won't up the stakes for the next game, even if it is a sequel.
I think it doesn't always have to be a threat to the entire galaxy or all life or whatever. You could as well make it a more personal story. The protagonist doesn't have to make a huge impact (not everyone can be "the Shepard" ;) ), just give me a good personal motivation and a really good antagonist and I'll be happy.
It would also go well with the exploration gameplay if there is not some doomsday machine lurking in the background, waiting to go off.

 

I hope the will. A story where the Reapers are only the beginning of something more bigger, like they were the vanguard of the real threat hiding in shadows.



#29
Guest_EntropicAngel_*

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What else could espionage mean? (That's a legitimate question, I thought spying/politics were inexorably linked)
 
IMO, politics is more personal where it counts than an epic. With a Big Bad, you can easily get away with "because it's evil" as an acceptable character trait. This isn't intrinsically poor writing, but this Big Bad needs to have some supporting cast to offset his one-dimensionality (Saren for Sovereign, Vader for The Emperor). That's why Harbinger was such a lame antagonist in ME2; he was a flat character without anyone to back him up. Then there's also the possibility of plot conveniences. When the enemy is all powerful, writers tend to get a bit flippant with some plot points. "Need someone to be evil? Indoctrinate em'!" "Need the Geth to be sentient real quick? Use Reaper CodeTM!"
 
In a political story everyone needs to be well-rounded characters in order to work. Councilor WhatsHisFace can't advocate the destruction of Earth just "because he's evil." No, he needs to have legitimate motivation to justify his actions like: "humans killed his parents."
 
Personal stories can be told under any situation political, epic, or otherwise. There's just less room for error in politics or straight drama.


Espionage simply means you're spying on other countries for yours. That being the gameplay, however, doesn't mean that the game will focus on that aspect at all.

Splinter Cell could be considered espionage, and its politics (the original--Pandora and Chaos were...interesting, and Conviction had a few shreds) were shaky at best, obtuse and irrelevent at worst.

You certainly make a good point about personal and political stories, though.
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