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Creating and adding custom music and voicesets, how to?


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5 réponses à ce sujet

#1
Xeneize

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As the title says, I've been brewing over the idea of custom music and voice sets.

 

How to? What programs to use, where are these files located usually? Thanks for any advice.



#2
rjshae

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It might help to have a look at some of the existing music and voice sets over on the new vault and see how they do it.



#3
4760

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Do you mean "include your own music and voices", or "create your own music and voices"?

If your aim is to add or replace the musics, all you have to do is convert your favorites mp3 to bmu (I personally use MP3toBMU [if it's not on the new vault I could upload it]) and insert the bmu files in ambientmusic.2da.

 

Then put the bmu in \music in your NWN2 folder (in My Documents) and ambientmusic.2da in the override (but in that case it will influence all the modules) or in the module/campaign directory (I think a hak should work too).



#4
Eguintir Eligard

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To play a voice simply record it, give it a memorable name as a. Wav file and put it in hak or campaign folder. Then you can access it in the conversation node you want by choosing the sound or play sound property. I forget the exact name

#5
Kossith123

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Yeah you can add your own music and there's a few steps you got to do I believe, or so a guide told me on how to import your own music.

 

I'd download winlame and mp3 to bmu.

 

Pretty much take any audio (mp3), go it through winlame, and then convert it to a bmu. (Name has to be mus_[yourmusicname]

 

You have to add a line on each ambientmusic.2da of the music you made. Put this in your override of course.

 

Put the .bmu file in /documents/nwn2/music, and it should be there in the toolset when you dropdown the menu to add music in the area.

 

 

Voice acting is pretty similar, but each line needs a seperate file. A simple google of it will get what you need :P It's like the above, but putting it in different folders etc



#6
Dann-J

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For creating or modifying creature/NPC/Player soundsets, there is a soundset editor built into the toolset. The soundset format and functionality hasn't changed since NWN, so any old NWN soundset tutorial should do the trick.