He is obviously being sarcastic, I think I dont want to talk about reaper in a lego topic, just note that the diference is that dragon rage and rampage are on the same tree and so is not costly to get both.
The problem is that counterattack is placed on the bottom of the other tree and you must waste points in not so useful and very conditional pasives (Like "you dont die once a minute", sorry but I will take "you are harder to kill" any day of the week) when you could get more useful things to keep yourself alive longer and being a more effective tank for most your levels.
I have tried counterattack builds a couple of times and find myself lacking necesary pasives until the very end, I don't stay on level 20 but promote asap. I think that every skill point is very important for the lego and make a huge diference because the synergy (+50% extra guard +60% armour against everything +50% vs proyectiles = one very hard to kill guy).
Taunting the whole area is not that useful when you must then burn all your other skills asap to just keep yourself alive or have to hide behind a pilar, I can already taunt a good area as long my companions don't go leeroy and if even they go, I have enough self survavility and power to finish the area alone if they go down that is the problem I find with builds without payback I deal too little damage to clear the area. Not talking about going there, taunting and keeping them looking the other way so everyone else gets flank bonuses.
If you have a group of friends with good teamwork indeed things changes since they are not going to do something overly stupid to ruin the day.





Retour en haut






